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intro api upgrade (#294)
* intro api upgrade * api updates * fix tests * updated templates
This commit is contained in:
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# Changelog
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Format: [keep a changelog](https://keepachangelog.com/en/1.1.0/).
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Version headings match `manifest.json`'s `version`.
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## 1.0.0
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### Added
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- `intro.oak_speech.build` wrap that injects toast / MEW / snack / rival-trust / pineapple beats.
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- Answers written to `mod.save` via `intro.oak_speech.answered`.
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- Custom `toast_kid.png` sprite shown mid-speech.
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# Silly Oak Intro Example
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Hooks Oak's NEW GAME speech: extra questions, sprite swaps (Oak, rival,
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player, MEW, and a custom Toast Kid pic), and answers stored in `mod.save`.
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## Try it (play through yourself)
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```sh
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rm -rf mods/example_silly_oak
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cp -r mods/examples/example_silly_oak mods/
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love .
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```
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Then **NEW GAME** and mash A / pick the menus. Disable or delete
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`mods/example_silly_oak` when you're done so vanilla boots clean.
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## Headless check
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```sh
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luajit mods/examples/example_silly_oak/tests/example_silly_oak_test.lua
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```
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## Auto driver (screenshots + save asserts)
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```sh
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rm -rf mods/example_silly_oak
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cp -r mods/examples/example_silly_oak mods/
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SHOT_DIR=/tmp/silly_oak POKEPORT_IDENTITY=silly_oak_driver_test \
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POKEPORT_DRIVER=tests/drivers/silly_oak_intro_test.lua POKEPORT_SPEED=8 love .
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```
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`POKEPORT_IDENTITY` keeps this run's save out of your normal slot.
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## What it demonstrates
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| Seam | Where |
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|---|---|
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| `hooks:wrap("intro.oak_speech.build")` | `main.lua` — reshape the step list |
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| `mod.ui.insertStepAfter` / `insertStepBefore` | `main.lua` — anchored on vanilla step ids |
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| step kinds `say` / `yesno` / `choice` | `main.lua` |
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| pics: `"oak"`, `"rival"`, `"player"`, pokemon, custom image | `main.lua` |
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| `events:on("intro.oak_speech.answered")` | `main.lua` → `mod.save` |
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| `events:on("intro.oak_speech.finished")` | `main.lua` |
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Binary file not shown.
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After Width: | Height: | Size: 245 B |
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-- Gallery entry: reshape Oak's intro speech with extra questions, sprite
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-- swaps (oak / rival / player / pokemon / a custom image), and answers
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-- that land in mod.save.
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--
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-- Uses hooks:wrap("intro.oak_speech.build") plus intro.oak_speech.answered.
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return function(mod)
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local toastPic = mod.path .. "/assets/toast_kid.png"
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mod.hooks:wrap("intro.oak_speech.build", function(next, steps, speech)
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steps = next(steps, speech)
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-- after oak says hello, immediately derail
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mod.ui.insertStepAfter(steps, "oak_welcome", {
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id = "silly_quiz_intro",
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kind = "say",
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pic = "oak",
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text = "Before we start,\nI have a few\vquestions.\fImportant ones.\nScientific ones.",
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})
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mod.ui.insertStepAfter(steps, "silly_quiz_intro", {
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id = "silly_toast",
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kind = "yesno",
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pic = "oak",
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saveKey = "likes_toast",
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text = "Do you like\ntoast?",
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})
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-- brand new sprite mid-speech
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mod.ui.insertStepAfter(steps, "silly_toast", {
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id = "silly_toast_kid",
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kind = "say",
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pic = { type = "image", path = toastPic },
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reveal = "fade",
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saveKey = nil,
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text = "This is Toast Kid.\nHe is not a\vPOKéMON.\fHe just showed up\none day.\fAnyway.",
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})
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-- existing mon with a wipe + cry, parked after the real demo mon
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mod.ui.insertStepAfter(steps, "demo_mon", {
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id = "silly_mew",
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kind = "say",
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pic = { type = "pokemon", id = "MEW" },
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reveal = "wipe",
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cry = "MEW",
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text = "This is MEW.\nPlease do not\vtell anyone\vI showed you.",
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})
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mod.ui.insertStepAfter(steps, "silly_mew", {
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id = "silly_snack",
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kind = "choice",
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pic = "oak",
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saveKey = "snack",
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text = "Pick a snack.\nThis goes on\vyour permanent\vrecord.",
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choices = { "BERRIES", "LEFTOVERS", "OLD ROD" },
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})
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-- swap to rival pic for a loaded question before naming him
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mod.ui.insertStepBefore(steps, "ask_rival_name", {
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id = "silly_trust",
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kind = "choice",
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pic = "rival",
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reveal = "fade",
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saveKey = "trusts_rival",
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text = "Look at this kid.\nTrustworthy?",
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choices = { "SURE", "NO" },
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values = { true, false },
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})
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-- player pic for one last bit after both names are set
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mod.ui.insertStepAfter(steps, "name_rival", {
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id = "silly_pineapple",
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kind = "yesno",
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pic = "player",
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saveKey = "pineapple_on_pizza",
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text = "{PLAYER}. Be honest.\nPineapple on\vpizza?",
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})
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mod.ui.insertStepAfter(steps, "silly_pineapple", {
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id = "silly_closing",
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kind = "say",
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pic = "oak",
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text = "Great. Terrible.\nI have notes.\fLet's pretend this\nwas normal.",
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})
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return steps
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end)
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-- every answered step with a saveKey lands in mod.save (and therefore
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-- save.modData[mod.id] once the slot is written)
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mod.events:on("intro.oak_speech.answered", function(ev)
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if not ev.saveKey then return end
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mod.save:set(ev.saveKey, ev.value)
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mod.log:info("intro answer %s = %s", tostring(ev.saveKey), tostring(ev.value))
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end)
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mod.events:on("intro.oak_speech.finished", function(ev)
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local answers = ev.answers or {}
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for key, value in pairs(answers) do
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if mod.save:get(key) == nil then
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mod.save:set(key, value)
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end
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end
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mod.save:set("quiz_done", true)
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mod.log:info("silly oak quiz done")
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end)
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end
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{
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"id": "example_silly_oak",
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"name": "Silly Oak Intro Example",
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"version": "1.0.0",
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"api": 2,
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"entry": "main.lua",
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"profile": "content",
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"category": "UI",
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"game_version": ">=0.0.0-0 <2.0.0",
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"priority": 100,
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"dependencies": [],
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"optional_dependencies": [],
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"conflicts": [],
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"description": "Reshapes Oak's intro speech with extra questions, sprite swaps, and answers saved to mod.save."
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}
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-- Sharing metadata for the manager detail pane.
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return {
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summary = "Oak asks dumb questions during the intro and remembers your answers.",
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author = "Pokemon Gen 1 Recompilation Project",
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contact = "https://github.com/bryanthaboi/pokemon-gen1-recomp-project",
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tags = { "intro", "ui", "oak", "hooks" },
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differences = {
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changed = {
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"Oak's NEW GAME speech gains extra questions and sprite beats",
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},
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added = {
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"mod.save keys: likes_toast, snack, trusts_rival, pineapple_on_pizza, quiz_done",
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"Custom Toast Kid pic mid-intro",
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},
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known = { "vanilla naming and the shrink-away still run" },
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},
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credits = {
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{ who = "Pokemon Gen 1 Recompilation Project", for_ = "the intro.oak_speech hooks" },
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},
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compat = { engine = ">=0.0.0 <2.0.0", modApi = 2 },
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}
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-- Standalone: luajit mods/examples/example_silly_oak/tests/example_silly_oak_test.lua
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-- Covers the intro.oak_speech build hook, step helpers, sprite descriptors,
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-- and answers landing in mod.save.
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--
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-- Needs an imported ROM dataset (data/generated/). Headless CI and a
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-- fresh checkout without a ROM skip cleanly -- the gallery is also
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-- covered by tests/mod_examples_tests.lua when generated data is present.
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package.path = "./?.lua;./?/init.lua;" .. package.path
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local function hasGenerated()
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local handle = io.open("data/generated/constants.lua", "r")
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if handle then handle:close() return true end
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return false
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end
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if not hasGenerated() then
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print("example_silly_oak_test skipped (needs data/generated/)")
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os.exit(0)
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end
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local T = require("tests.modkit")
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local Runtime = require("src.mods.Runtime")
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local OakSpeech = require("src.ui.OakSpeech")
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local Data = require("src.core.Data")
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Data:load()
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local run = T.sdk.loadMod("mods/examples/example_silly_oak", { data = Data })
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T.eq(#run.errors, 0, "loads clean (" .. tostring(run.errors[1]) .. ")")
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local mod = run.mod
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T.check(mod ~= nil and mod.state == "loaded", "mod reached the loaded state")
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local ModUI = require("src.ui.ModUI")
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local bucket = function()
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return run.loader.modSave.example_silly_oak or {}
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end
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local toastPath = (mod.path or "mods/examples/example_silly_oak")
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.. "/assets/toast_kid.png"
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-- ------- build hook injects every silly beat around vanilla anchors
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local speech = OakSpeech.new({
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data = Data,
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save = { player = { name = "RED", rival = "BLUE" } },
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stack = { push = function() end, pop = function() end },
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}, nil)
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local steps = speech:buildSteps()
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local ids = {}
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for _, step in ipairs(steps) do ids[#ids + 1] = step.id end
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local function has(id)
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for _, x in ipairs(ids) do if x == id then return true end end
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return false
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end
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T.check(has("oak_welcome") and has("name_player") and has("shrink"),
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"vanilla anchors still present")
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T.check(has("silly_quiz_intro") and has("silly_toast") and has("silly_toast_kid"),
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"toast quiz beats injected")
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T.check(has("silly_mew") and has("silly_snack"),
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"MEW reveal and snack choice injected")
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T.check(has("silly_trust") and has("silly_pineapple") and has("silly_closing"),
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"rival trust + pineapple beats injected")
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-- order: toast kid before demo_mon, mew after demo_mon, trust before rival ask
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local function indexOf(id)
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for i, x in ipairs(ids) do if x == id then return i end end
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return 0
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end
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T.check(indexOf("silly_toast_kid") < indexOf("demo_mon"),
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"Toast Kid shows before the demo mon")
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T.check(indexOf("demo_mon") < indexOf("silly_mew"),
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"MEW shows after the demo mon")
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T.check(indexOf("silly_trust") < indexOf("ask_rival_name"),
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"trust question is before rival naming")
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T.check(indexOf("name_rival") < indexOf("silly_pineapple")
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and indexOf("silly_pineapple") < indexOf("legend"),
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"pineapple lands between rival name and the legend beat")
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-- ------- step shapes cover choice / yesno / custom image / pokemon
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local byId = {}
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for _, step in ipairs(steps) do byId[step.id] = step end
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T.eq(byId.silly_toast.kind, "yesno", "toast is a yes/no")
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T.eq(byId.silly_toast.saveKey, "likes_toast", "toast writes likes_toast")
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T.eq(byId.silly_snack.kind, "choice", "snack is a multi choice")
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T.eq(#byId.silly_snack.choices, 3, "snack has three options")
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T.check(byId.silly_toast_kid.pic and byId.silly_toast_kid.pic.type == "image",
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"Toast Kid uses a custom image pic")
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T.check(byId.silly_mew.pic and byId.silly_mew.pic.type == "pokemon"
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and byId.silly_mew.pic.id == "MEW" and byId.silly_mew.cry == "MEW",
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"MEW beat uses pokemon pic + cry")
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T.eq(byId.silly_trust.pic, "rival", "trust question shows the rival pic")
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-- ------- resolvePic covers trainer / pokemon / player / image shorthand
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local oakImg = OakSpeech.resolvePic({ data = Data }, "oak", speech)
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local rivalImg = OakSpeech.resolvePic({ data = Data }, "rival", speech)
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local playerImg = OakSpeech.resolvePic({ data = Data }, "player", speech)
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local mewImg, mewFlip = OakSpeech.resolvePic({ data = Data },
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{ type = "pokemon", id = "MEW", flip = true }, speech)
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local customImg = OakSpeech.resolvePic({ data = Data },
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{ type = "image", path = toastPath }, speech)
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-- headless love stub may return nil images; the call itself must not throw
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T.check(oakImg == speech.oakPic or oakImg == nil or type(oakImg) == "userdata"
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or type(oakImg) == "table",
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"oak shorthand resolves without error")
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T.check(rivalImg == speech.rivalPic or rivalImg == nil or type(rivalImg) == "userdata"
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or type(rivalImg) == "table",
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"rival shorthand resolves without error")
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T.check(playerImg == speech.playerPic or playerImg == nil
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or type(playerImg) == "userdata" or type(playerImg) == "table",
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"player shorthand resolves without error")
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T.check(mewFlip == true, "pokemon flip flag is honored")
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T.check(customImg ~= nil or true, "custom image path is accepted")
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-- ------- answered event writes mod.save (loader.modSave bucket)
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Runtime.emit("intro.oak_speech.answered", {
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saveKey = "likes_toast", value = true, label = "YES", index = 1,
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step = byId.silly_toast, speech = speech,
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})
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Runtime.emit("intro.oak_speech.answered", {
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saveKey = "snack", value = "OLD ROD", label = "OLD ROD", index = 3,
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step = byId.silly_snack, speech = speech,
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})
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Runtime.emit("intro.oak_speech.answered", {
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saveKey = "trusts_rival", value = false, label = "NO", index = 2,
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step = byId.silly_trust, speech = speech,
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})
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Runtime.emit("intro.oak_speech.answered", {
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saveKey = "pineapple_on_pizza", value = true, label = "YES", index = 1,
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step = byId.silly_pineapple, speech = speech,
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})
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Runtime.emit("intro.oak_speech.finished", {
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speech = speech, answers = speech.answers,
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})
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local saved = bucket()
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T.eq(saved.likes_toast, true, "likes_toast saved")
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T.eq(saved.snack, "OLD ROD", "snack saved")
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T.eq(saved.trusts_rival, false, "trusts_rival saved")
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T.eq(saved.pineapple_on_pizza, true, "pineapple_on_pizza saved")
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T.eq(saved.quiz_done, true, "quiz_done stamped on finish")
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-- ------- ModUI step helpers (public surface)
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local tiny = {
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{ id = "a", kind = "say" },
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{ id = "b", kind = "say" },
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}
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ModUI.insertStepAfter(tiny, "a", { id = "mid", kind = "choice" })
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T.eq(tiny[2].id, "mid", "insertStepAfter lands behind the anchor")
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ModUI.insertStepBefore(tiny, "b", { id = "pre_b", kind = "yesno" })
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T.eq(tiny[3].id, "pre_b", "insertStepBefore lands ahead of the anchor")
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ModUI.removeStep(tiny, "mid")
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T.check(tiny[2].id ~= "mid", "removeStep drops by id")
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run.release()
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T.finish("example_silly_oak")
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