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Permission-gated step bridge for sandboxed mods
The sandbox blocks love.system and love.filesystem, which orphans the native step bridge (#452, #489): its one consumer can no longer call syncHealthSteps or read steps_pending.json (#1186). Adds a "steps" manifest permission (shown to the player like the others) gating a mod.steps facade: available() probes the bridge quietly, sync() forwards the async refresh, poll() hands the mod its copy of a delivery. The engine owns the pending file -- mods never name a path and receive only { steps, from, to }. Without the permission the acting calls name it, following the network gate. No new events, hooks or registries; nothing removed. RFC 0009. Tests: tests/modkit/cases/steps_bridge.lua (no-mod cold bridge, permissioned sync/poll, per-mod copies, contract-field filtering, malformed-delivery drop, unpermissioned refusal, bridgeless build). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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-- The scoped seam for the native step bridge (#1186).
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--
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-- The iOS/Android builds count the player's real-world steps natively
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-- (#452, #489) and deliver them by writing steps_pending.json into the
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-- save-directory root. Before the sandbox, the Pokéwalker mod called
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-- love.system.syncHealthSteps() and consumed that file itself; the sandbox
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-- blocks both, which is correct -- love.system launches URLs and the file
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-- API names paths -- but it left the bridge with no consumer at all.
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--
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-- This module is the narrow replacement, gated by the "steps" permission
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-- in manifest.json (the network model: a permission the player sees that
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-- genuinely gates a capability). The engine owns the file: mods never
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-- learn its name or location, they receive only the three contract fields
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-- ({ steps, from, to }), each permissioned mod gets its own copy, and the
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-- merge-don't-overwrite anchor semantics stay on the native side where
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-- they always lived.
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--
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-- No frame pump: the file is looked for lazily when a mod polls, so a
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-- build with no permissioned mod installed never touches the bridge or
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-- the disk.
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local Json = require("src.link.Json")
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local Steps = {}
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-- The native contract's drop point, in the save-directory root (see
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-- mobile/ios and mobile/android step bridges).
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Steps.PENDING = "steps_pending.json"
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local function bridge()
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return _G.love and _G.love.system and _G.love.system.syncHealthSteps
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end
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-- Whether this build carries the native bridge. Desktop builds do not;
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-- a mod uses this to stay dormant without probing love.system.
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function Steps.available()
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return bridge() ~= nil
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end
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-- Ask the native side to refresh its count. Async: the result lands in
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-- the pending file and comes back through a later poll. The platform's
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-- own consent sheet (HealthKit / ACTIVITY_RECOGNITION) still appears on
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-- first use, exactly as it did pre-sandbox. false when there is no
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-- bridge to ask.
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function Steps.sync()
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local fn = bridge()
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if not fn then return false end
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fn()
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return true
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end
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-- Consume the pending file, if one has appeared, and fan its payload out
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-- to every permissioned mod's queue. Only the contract fields travel;
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-- anything else in the file stays in the file's grave. A malformed or
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-- empty delivery is dropped whole -- the native anchor only advances on a
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-- successful sync, so nothing is lost to a bad write.
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function Steps.pump(loader)
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local fs = _G.love and _G.love.filesystem
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if not (fs and fs.getInfo(Steps.PENDING, "file")) then return end
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local raw = fs.read(Steps.PENDING)
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fs.remove(Steps.PENDING)
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if not raw then return end
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local ok, decoded = pcall(Json.decode, raw)
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if not ok or type(decoded) ~= "table" then return end
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local steps = tonumber(decoded.steps)
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if not steps or steps <= 0 then return end
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local payload = { steps = steps, from = decoded.from, to = decoded.to }
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for _, queue in pairs(loader.stepsQueues) do
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queue[#queue + 1] = { steps = payload.steps, from = payload.from,
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to = payload.to }
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end
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end
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-- The next delivery for this mod, or nil. Each permissioned mod consumes
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-- its own queue, so two mods both see the same walk (pre-sandbox, whoever
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-- read the file first won).
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function Steps.poll(loader, modId)
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Steps.pump(loader)
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local queue = loader.stepsQueues[modId]
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if not queue then return nil end
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return table.remove(queue, 1)
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end
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return Steps
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