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https://github.com/bryanthaboi/gen1recomp.git
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fix: Play Oak's name confirmation lines
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@@ -46,6 +46,8 @@ local FALLBACKS = {
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_OakSpeechText3 = Strings.source("{PLAYER}!\fYour very own\nPOKéMON legend is\vabout to unfold!\fA world of dreams\nand adventures\vwith POKéMON\vawaits! Let's go!"),
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_IntroducePlayerText = Strings.source("First, what is\nyour name?"),
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_IntroduceRivalText = Strings.source("This is my grand-\nson. He's been\vyour rival since\vyou were a baby.\f...Erm, what is\nhis name again?"),
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_YourNameIsText = Strings.source("Right! So your\nname is {PLAYER}!"),
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_HisNameIsText = Strings.source("That's right! I\nremember now! His\vname is {RIVAL}!"),
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}
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local function textOr(game, key)
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@@ -152,6 +154,14 @@ function OakSpeech.defaultSteps(speech)
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presetsWho = "player",
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presetsFallback = { "RED", "ASH", "JACK" },
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},
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{
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-- oak_speech.asm prints YourNameIsText right after the naming screen
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-- returns ("Right! So your name is RED!"); the port went straight on
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-- to the rival and dropped it, in every language.
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id = "confirm_player_name",
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kind = "say",
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textKey = "_YourNameIsText",
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},
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{
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id = "ask_rival_name",
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kind = "say",
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@@ -166,6 +176,12 @@ function OakSpeech.defaultSteps(speech)
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presetsWho = "rival",
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presetsFallback = { "BLUE", "GARY", "JOHN" },
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},
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{
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-- HisNameIsText, the rival's counterpart to the confirmation above
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id = "confirm_rival_name",
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kind = "say",
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textKey = "_HisNameIsText",
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},
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{
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id = "legend",
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kind = "say",
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