refactor(build): extract shared pack_love.sh helper

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Andrew Quenehen
2026-08-01 04:31:06 -03:00
parent e9463d39aa
commit b135878824
2 changed files with 84 additions and 26 deletions
+1 -26
View File
@@ -60,34 +60,9 @@ mkdir -p "$CACHE" "$WORK" "$DIST/mac" "$DIST/win" "$DIST/linux"
# launcher's Edit button on a save row opens it in-process (main.lua), and
# `--editor` / POKEPORT_EDITOR=1 opens it standalone. It is required through
# love.filesystem's require path, so it has to live inside the archive.
say "packing game.love"
LOVE_FILE="$WORK/game.love"
rm -f "$LOVE_FILE"
(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
main.lua conf.lua src data assets tools/save-editor \
tools/rom_manifest.json tools/rom_manifest_blue.json \
tools/rom_manifest_yellow.json \
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
# Materialize the listing once. Piping unzip→grep -q under `set -o pipefail`
# SIGPIPEs unzip when grep exits early on a match and aborts the build.
LOVE_LIST="$WORK/love-listing.txt"
unzip -Z1 "$LOVE_FILE" > "$LOVE_LIST"
if grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/' "$LOVE_LIST"; then
fail "game.love unexpectedly contains generated ROM data"
fi
# The editor is only reachable if its entry point and both module directories
# made it in, and every version's import manifest has to ship or that game's
# ROM import fails in the built app (dev reads them off the source tree, so
# the miss only ever shows up in a build -- the Yellow manifest shipped this
# way once).
for required in tools/save-editor/App.lua tools/save-editor/Kit.lua \
tools/save-editor/panels/Party.lua \
tools/rom_manifest.json tools/rom_manifest_blue.json \
tools/rom_manifest_yellow.json; do
grep -qxF "$required" "$LOVE_LIST" \
|| fail "game.love is missing $required"
done
say "game.love: $(du -h "$LOVE_FILE" | cut -f1)"
LOVE_FILE="$("$ROOT/scripts/pack_love.sh" --output "$LOVE_FILE" --listing "$LOVE_LIST")"
# ------------------------------------------------------- stamp release version
# The working tree ships Version.lua with engine "0.0.0-dev"; the real release