mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-22 13:36:14 +02:00
skins fixerino
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@@ -302,6 +302,8 @@ local function makeLauncher()
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forceImport = forceImport,
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onEditSave = openEditor,
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onEditTouchControls = openTouchControlsEditor,
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-- Skin Studio owns a touch-first layout as well as the desktop workspace.
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-- Keep the compatibility predicate so external hosts using it still work.
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onOpenSkinStudio = require("src.ui.SkinStudio").available_desktop()
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and openSkinStudio or nil,
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})
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@@ -931,7 +933,7 @@ function love.touchpressed(id, x, y, dx, dy, pressure)
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if love.system.getOS() == "iOS" then return end
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return TouchEditor.touchpressed(id, x, y)
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end
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if Studio then return end
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if Studio then return Studio.touchpressed(id, x, y) end
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if Importer then
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-- Both mobiles: FlexLove scroll needs the real touch stream. Clicks are
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-- polled inside the view; the istouch filter on mousepressed still drops
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@@ -948,7 +950,7 @@ function love.touchmoved(id, x, y, dx, dy, pressure)
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if love.system.getOS() == "iOS" then return end
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return TouchEditor.touchmoved(id, x, y)
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end
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if Studio then return end
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if Studio then return Studio.touchmoved(id, x, y) end
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if Importer then
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return Importer:touchmoved(id, x, y, dx, dy, pressure)
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end
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@@ -962,7 +964,7 @@ function love.touchreleased(id, x, y, dx, dy, pressure)
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if love.system.getOS() == "iOS" then return end
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return TouchEditor.touchreleased(id, x, y)
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end
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if Studio then return end
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if Studio then return Studio.touchreleased(id, x, y) end
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if Importer then
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return Importer:touchreleased(id, x, y, dx, dy, pressure)
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end
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@@ -1015,7 +1017,12 @@ function love.mousepressed(x, y, button, istouch)
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if love.system.getOS() == "Android" then return end
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return TouchEditor.mousepressed(x, y, button)
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end
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if Studio then return Studio.mousepressed(x, y, button) end
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if Studio then
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-- Mobile LÖVE sends both a touch event and an `istouch` mouse twin.
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-- Studio consumes the real finger stream above, so discard the twin.
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if istouch and (love.system.getOS() == "Android" or love.system.getOS() == "iOS") then return end
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return Studio.mousepressed(x, y, button)
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end
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if Importer then
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-- love.touchpressed already forwards the primary touch into FlexLove for
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-- scroll. LÖVE ALSO synthesizes a mouse press for that same touch; if both
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@@ -1050,7 +1057,10 @@ function love.mousereleased(x, y, button, istouch)
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if love.system.getOS() == "Android" then return end
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return TouchEditor.mousereleased(x, y, button)
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end
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if Studio then return Studio.mousereleased(x, y, button) end
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if Studio then
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if istouch and (love.system.getOS() == "Android" or love.system.getOS() == "iOS") then return end
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return Studio.mousereleased(x, y, button)
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end
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if Importer then return end
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if editorMode and EditorApp.mousereleased then
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return EditorApp.mousereleased(x, y, button)
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@@ -1068,7 +1078,10 @@ function love.mousemoved(x, y, dx, dy, istouch)
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if love.system.getOS() == "Android" then return end
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return TouchEditor.mousemoved(x, y)
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end
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if Studio then return Studio.mousemoved(x, y) end
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if Studio then
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if istouch and (love.system.getOS() == "Android" or love.system.getOS() == "iOS") then return end
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return Studio.mousemoved(x, y)
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end
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if editorMode or Importer then return end
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if mouseTouch then
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if Game and love.mouse.isDown(1) then Game:touchmoved("mouse", x, y) end
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