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@@ -191,12 +191,12 @@ return function(game)
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return cond()
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end
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-- Jump the flash clock to just under FLASH_FRAMES (220) once the shot is
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-- Jump the flash clock to just under FLASH_FRAMES (368) once the shot is
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-- taken. EvolutionState:update only compares self.t against that constant,
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-- so this ends the animation early without touching the palette logic.
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local function skipToEnd()
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local st = evoTop()
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if st then st.t = 214 end
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if st then st.t = 362 end
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end
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local function startEvo(species, into)
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@@ -212,7 +212,7 @@ return function(game)
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-- ---- case 1: the reported case, SGB, mid-flash --------------------------
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local weedle = startEvo("WEEDLE", "KAKUNA")
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U.wait(24) -- into the flash, far short of FLASH_FRAMES = 220
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U.wait(24) -- into the flash, far short of FLASH_FRAMES = 368
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U.shot(game, DIR .. "/evo279_1_flash_sgb.png")
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local c1 = probe("flash/SGB", {
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monYellow1 = YELLOW[2], monYellow2 = YELLOW[3],
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