Closes #919, closes #982, closes #1003, closes #1012, closes #1022, closes #1028, closes #1033

This commit is contained in:
bryanthaboi
2026-08-14 10:05:51 -04:00
parent 2010ba71a6
commit a94fecfec8
48 changed files with 1263 additions and 541 deletions
+95 -20
View File
@@ -35,8 +35,8 @@ local PAL = {
-- it in the same hue, so a card reads as a raised object rather than as an
-- outline drawn on the page. These are still flat fills -- the depth comes
-- from the value step plus Theme.shadow, not from a gradient.
field = { 16, 8, 10 }, -- the page BEHIND the cards
bg = { 0, 0, 0 }, -- true black: button rests, field interiors
field = { 20, 20, 20 }, -- the page BEHIND the cards
bg = { 20, 20, 20 }, -- light black
surface = { 28, 21, 24 }, -- card interiors
rowBg = { 20, 14, 17 }, -- rows inside a card, one step below it
raised = { 44, 34, 38 }, -- hover feedback
@@ -82,6 +82,67 @@ Theme.A = {
disabled = 0.30,
}
Theme.BUTTON = {
radius = 8,
ringPad = 2,
ringWidth = 2,
labelInset = 16,
labelPad = 10,
iconPad = 0.24,
letterGap = 4,
disabledA = 0.45,
embossHot = 1.3,
embossRest = 1,
embossDisabled = 0.4,
glowHz = 3,
glowBase = 0.25,
glowAmp = 0.75,
iconRestA = 0.85,
}
Theme.CARD = {
radius = 14,
shadow = true,
fill = PAL.surface,
fillA = 1,
stroke = PAL.line,
strokeA = Theme.A.hairline,
}
Theme.CARD_VARIANT = {
emphasis = { strokeA = Theme.A.focus },
muted = {
fill = PAL.bg, fillA = 0.8, stroke = PAL.muted, strokeA = 0.25, shadow = false,
},
mutedHot = {
fill = PAL.bg, fillA = 0.8, stroke = PAL.muted, strokeA = Theme.A.hover, shadow = false,
},
empty = { fillA = 0, strokeA = 0.22, shadow = false, radius = "ctl" },
warn = {
fill = PAL.rowBg, stroke = PAL.yellow, strokeA = Theme.A.hover,
shadow = false, radius = "ctl",
},
row = {
fill = PAL.rowBg, stroke = PAL.line, strokeA = Theme.A.hairline,
shadow = false, radius = "ctl",
},
rowHover = {
fill = PAL.raised, stroke = PAL.line, strokeA = Theme.A.hover,
shadow = false, radius = "ctl",
},
rowSelected = {
fill = PAL.ink, strokeA = 0, shadow = false, radius = "ctl",
},
hairline = {
fillA = 0, stroke = PAL.line, strokeA = Theme.A.hairline,
shadow = false, radius = "ctl",
},
badge = {
fill = PAL.bg, stroke = PAL.yellow, strokeA = Theme.A.hover,
shadow = false, radius = 0,
},
}
local G = love and love.graphics or nil
local has = {}
@@ -123,11 +184,11 @@ end
-- Controls get the smaller one, containers the larger, so a button never
-- looks like a card and a card never looks like a button.
function Theme.radius()
return 8
return Theme.BUTTON.radius
end
function Theme.cardRadius()
return 14
return Theme.CARD.radius
end
-- DROP SHADOW. Three stacked rounded rects at low alpha, each one step wider
@@ -206,28 +267,42 @@ end
-- The design's only container: a rounded surface a few values above the
-- field, its own drop shadow, and a white hairline. `emphasis` raises the
-- outline to full white (used for the focused/active card).
function Theme.card(x, y, w, h, emphasis)
local r = Theme.cardRadius()
Theme.shadow(x, y, w, h, r)
Theme.fillRounded(x, y, w, h, PAL.surface, 1, r)
Theme.strokeRounded(x, y, w, h, PAL.line,
emphasis and Theme.A.focus or Theme.A.hairline, 1, r)
function Theme.card(x, y, w, h, variant)
local spec = Theme.CARD
local v
if variant == true then
v = Theme.CARD_VARIANT.emphasis
elseif type(variant) == "string" then
v = Theme.CARD_VARIANT[variant]
elseif type(variant) == "table" then
v = variant
end
local radius = (v and v.radius) or spec.radius
if radius == "ctl" then radius = Theme.BUTTON.radius end
local fill = (v and v.fill) or spec.fill
local fillA = spec.fillA
if v and v.fillA ~= nil then fillA = v.fillA end
local stroke = (v and v.stroke) or spec.stroke
local strokeA = spec.strokeA
if v and v.strokeA ~= nil then strokeA = v.strokeA end
local shadow = spec.shadow
if v and v.shadow ~= nil then shadow = v.shadow end
local strokeW = (v and v.strokeW) or 1
if fillA > 0 and fill then
if shadow then Theme.shadow(x, y, w, h, radius) end
Theme.fillRounded(x, y, w, h, fill, fillA, radius)
end
if strokeA > 0 and stroke then
Theme.strokeRounded(x, y, w, h, stroke, strokeA, strokeW, radius)
end
end
-- A list row. Three states, each one rect plus one outline:
-- normal one value below the card it sits in, hairline
-- hover lifted fill, brighter hairline
-- selected WHITE fill (callers print ink = PAL.inverse over it)
function Theme.row(x, y, w, h, state)
local r = Theme.radius()
if state == "selected" then
Theme.fillRounded(x, y, w, h, PAL.ink, 1, r)
Theme.card(x, y, w, h, "rowSelected")
return PAL.inverse
end
Theme.fillRounded(x, y, w, h,
state == "hover" and PAL.raised or PAL.rowBg, 1, r)
Theme.strokeRounded(x, y, w, h, PAL.line,
state == "hover" and Theme.A.hover or Theme.A.hairline, 1, r)
Theme.card(x, y, w, h, state == "hover" and "rowHover" or "row")
return PAL.text
end