Closes #919, closes #982, closes #1003, closes #1012, closes #1022, closes #1028, closes #1033

This commit is contained in:
bryanthaboi
2026-08-14 10:05:51 -04:00
parent 2010ba71a6
commit a94fecfec8
48 changed files with 1263 additions and 541 deletions
+20
View File
@@ -100,6 +100,26 @@ function TextBox.new(game, text, onDone, opts)
return self
end
-- soundOpts: a jingle carried at the end of the string as a trailing text
-- command (sound_get_item_1 and friends -> home/text.asm TextCommand_SOUND),
-- which runs PlaySound then WaitForSoundToFinish once the last page has
-- typed, so the box holds until the fanfare is over. Merges into a caller's
-- opts table; auto.wait keeps the trailing button press the plain A/B path
-- gives every other box.
function TextBox.soundOpts(game, sound, opts)
opts = opts or {}
local auto = opts.auto
-- auto = true is the no-button-wait arming (text_opts); keep that choice
if auto == true then auto = { wait = false } end
auto = auto or {}
if auto.wait == nil then auto.wait = true end
auto.delay = auto.delay or 0
auto.sound = type(sound) == "function" and sound
or function() return require("src.core.Sound").play(game.data, sound) end
opts.auto = auto
return opts
end
-- The runtime tokens substitute() knows, as handlers the tokens registry
-- serves. Each is fn(game, arg) -> replacement, or nil to drop the token.
-- RAM keeps pokered's stale-buffer semantics: give_item copies the item