Closes #919, closes #982, closes #1003, closes #1012, closes #1022, closes #1028, closes #1033

This commit is contained in:
bryanthaboi
2026-08-14 10:05:51 -04:00
parent 2010ba71a6
commit a94fecfec8
48 changed files with 1263 additions and 541 deletions
+9 -2
View File
@@ -141,13 +141,20 @@ end
-- Tinting first would double-apply the color: GREENBAR's fill {0,189,0} has
-- red channel 0, so the tint zeroes the whole bar's red and the zone's
-- red-channel-keyed shade shader then maps every pixel to color 3 = black.
function HudTiles.drawHPBar(data, tx, ty, mon, barType, grayFill, segments)
--
-- pixels: an explicit 0..48 bar length on GetHPBarLength's scale, for a
-- caller that is animating the bar between two HP values
-- (UpdateHPBar_AnimateHPBar); it scales with `segments` like the color
-- thresholds do. Without it the length comes from mon.hp as before.
function HudTiles.drawHPBar(data, tx, ty, mon, barType, grayFill, segments, pixels)
local x, y = tx * 8, ty * 8
segments = math.max(1, math.floor(segments or 6))
HudTiles.tile(0x71, x, y)
HudTiles.tile(0x62, x + 8, y)
local px = 0
if mon.stats.hp > 0 and mon.hp > 0 then
if pixels then
px = math.max(0, math.floor(pixels * segments / 6))
elseif mon.stats.hp > 0 and mon.hp > 0 then
px = math.max(1, math.floor(mon.hp * segments * 8 / mon.stats.hp))
end
local tint