Closes #919, closes #982, closes #1003, closes #1012, closes #1022, closes #1028, closes #1033

This commit is contained in:
bryanthaboi
2026-08-14 10:05:51 -04:00
parent 2010ba71a6
commit a94fecfec8
48 changed files with 1263 additions and 541 deletions
+120 -11
View File
@@ -9,15 +9,16 @@
-- cable pull.
--
-- Cable rules: no experience, no money, no items; either side may RUN
-- (a draw); a fainted mon is auto-replaced by the next healthy party
-- member (the original prompts; documented divergence). Badge stat
-- boosts don't apply on either side (divergence: Gen 1 famously kept
-- them in link battles).
-- (a draw); a fainted mon is replaced from the party menu and the chosen
-- slot rides the wire, the way ChooseNextMon hands it to
-- LinkBattleExchangeData. Badge stat boosts don't apply on either side
-- (divergence: Gen 1 famously kept them in link battles).
local Fingerprint = require("src.link.Fingerprint")
local Font = require("src.render.Font")
local Handshake = require("src.link.Handshake")
local Logger = require("src.core.Logger")
local Party = require("src.pokemon.Party")
local Protocol = require("src.link.Protocol")
local Runtime = require("src.mods.Runtime")
local TurnOrder = require("src.battle.TurnOrder")
@@ -257,7 +258,9 @@ function LinkBattle.new(game, net, opts)
self.enemyParty = theirParty
self.playerParty = myParty -- intro ball row uses the clamped copies
self.opponentName = theirName
self.introText = Strings("%s wants\nto battle!", theirName)
-- _TrainerWantsToFightText (data/text/text_2.asm:1257): wIsInBattle == 2
-- takes PrintBeginningBattleText's .trainerBattle arm, link included
self.introText = Strings("%s wants\nto fight!", theirName)
self.remoteHashes = {}
self.localHashes = {}
self.remoteParts = {}
@@ -327,6 +330,68 @@ function LinkBattle.new(game, net, opts)
end)
end
-- ChooseNextMon (engine/battle/core.asm:1086-1103): the replacement after
-- a faint is a free party-menu pick in a link battle too -- DisplayPartyMenu
-- runs first, a fainted pick or a cancel goes back to it
-- (.goBackToPartyMenu), and only the chosen slot rides
-- LinkBattleExchangeData.
local function chooseReplacement(s)
s.linkReplacement = nil
s:uiNext(function()
return s:buildScreen("PartyMenu", {
battle = s,
party = myParty,
forceSwitch = true,
onSwitch = function(mon)
if mon.hp > 0 then s.linkReplacement = mon end
end,
})
end)
s:actNext(function()
local mon = s.linkReplacement
s.linkReplacement = nil
if s.result then return end
if not mon then
chooseReplacement(s)
return
end
for i, m in ipairs(myParty) do
if m == mon then send({ type = "replace", index = i }) break end
end
sendOutPlayer(s, mon)
end)
end
-- ReplaceFaintedEnemyMon (core.asm:892-905) reads the peer's slot back out
-- of the exchange, and EnemySendOutFirstMon (core.asm:1315-1320) decodes it
-- as wSerialExchangeNybbleReceiveData - 4. HandlePlayerMonFainted
-- (core.asm:989-996) always runs ChooseNextMon BEFORE that read, so on a
-- double faint both machines commit their own slot before they block on the
-- peer's; our queue can reach the enemy's handler first, so the wait
-- pre-empts itself with the local pick rather than deadlocking on a message
-- neither side is going to send.
local function awaitReplacement(s)
s:actNext(function()
if s.result then return end
if s.player.mon.hp <= 0 and not s.linkChoiceQueued
and Party.firstHealthy(myParty) then
s.linkChoiceQueued = true
chooseReplacement(s)
awaitReplacement(s)
return
end
local idx = s.remoteReplace
if not idx then
awaitReplacement(s)
return
end
s.remoteReplace = nil
local mon = theirParty[idx]
if not mon or mon.hp <= 0 then mon = Party.firstHealthy(theirParty) end
sendOutEnemy(s, mon)
end)
end
-- decode a remote action message against the enemy battler
local function decodeTheirAction(s, msg)
return decodeWireAction(s, msg, s.enemy)
@@ -540,12 +605,17 @@ function LinkBattle.new(game, net, opts)
submit(s, { type = "action", kind = "run" }, nil)
end
-- fainted mons auto-replace with the next healthy teammate, in party
-- order, identically on both machines
-- linkChoiceQueued: awaitReplacement already pre-empted itself with this
-- side's ChooseNextMon and put the slot on the wire, so the handler the
-- faint queued has nothing left to do but drop the flag
self.playerMonFainted = function(s)
if s.linkChoiceQueued then
s.linkChoiceQueued = nil
return
end
for _, mon in ipairs(myParty) do
if mon.hp > 0 then
s:act(function() sendOutPlayer(s, mon) end)
if not s.result then chooseReplacement(s) end
return
end
end
@@ -558,7 +628,7 @@ function LinkBattle.new(game, net, opts)
self.enemyMonFainted = function(s)
for _, mon in ipairs(theirParty) do
if mon.hp > 0 then
s:act(function() sendOutEnemy(s, mon) end)
if not s.result then awaitReplacement(s) end
return
end
end
@@ -579,6 +649,9 @@ function LinkBattle.new(game, net, opts)
s.remoteHashes[msg.turn or 0] = msg.value
s.remoteParts[msg.turn or 0] = msg.parts
checkHashes(s)
elseif msg.type == "replace" then
local idx = math.floor(tonumber(msg.index) or 1)
s.remoteReplace = math.max(1, math.min(#theirParty, idx))
elseif msg.type == "bye" then
-- only a draw if our own simulation hasn't already decided
-- (the winner's bye can arrive while we're still animating)
@@ -770,6 +843,34 @@ function LinkBattle.newSpectator(game, net, opts)
end)
end
local function awaitHostReplacement(s)
s:actNext(function()
if s.result then return end
local idx = table.remove(s.hostReplace, 1)
if not idx then
awaitHostReplacement(s)
return
end
local mon = hostParty[idx]
if not mon or mon.hp <= 0 then mon = Party.firstHealthy(hostParty) end
sendOutHost(s, mon)
end)
end
local function awaitGuestReplacement(s)
s:actNext(function()
if s.result then return end
local idx = table.remove(s.guestReplace, 1)
if not idx then
awaitGuestReplacement(s)
return
end
local mon = guestParty[idx]
if not mon or mon.hp <= 0 then mon = Party.firstHealthy(guestParty) end
sendOutGuest(s, mon)
end)
end
local function resolveSpecTurn(s, hostMsg, guestMsg)
if hostMsg.kind == "run" or guestMsg.kind == "run" then
endSpectate(s, "The match ended.")
@@ -840,7 +941,7 @@ function LinkBattle.newSpectator(game, net, opts)
self.playerMonFainted = function(s)
for _, mon in ipairs(hostParty) do
if mon.hp > 0 then
s:act(function() sendOutHost(s, mon) end)
if not s.result then awaitHostReplacement(s) end
return
end
end
@@ -852,7 +953,7 @@ function LinkBattle.newSpectator(game, net, opts)
self.enemyMonFainted = function(s)
for _, mon in ipairs(guestParty) do
if mon.hp > 0 then
s:act(function() sendOutGuest(s, mon) end)
if not s.result then awaitGuestReplacement(s) end
return
end
end
@@ -862,6 +963,7 @@ function LinkBattle.newSpectator(game, net, opts)
end
self.hostMsg, self.guestMsg = nil, nil
self.hostReplace, self.guestReplace = {}, {}
local baseUpdate = self.update
self.update = function(s, dt)
net:update()
@@ -875,6 +977,13 @@ function LinkBattle.newSpectator(game, net, opts)
s.hostMsg, s.guestMsg = nil, nil
resolveSpecTurn(s, h, g)
end
elseif inner.type == "replace" then
local idx = math.floor(tonumber(inner.index) or 1)
if msg.side == "host" then
table.insert(s.hostReplace, math.max(1, math.min(#hostParty, idx)))
else
table.insert(s.guestReplace, math.max(1, math.min(#guestParty, idx)))
end
elseif inner.type == "bye" or inner.type == "forfeit" then
if not s.result then endSpectate(s, "The match ended.") end
end