mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-17 03:02:39 +02:00
This commit is contained in:
+120
-11
@@ -9,15 +9,16 @@
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-- cable pull.
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--
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-- Cable rules: no experience, no money, no items; either side may RUN
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-- (a draw); a fainted mon is auto-replaced by the next healthy party
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-- member (the original prompts; documented divergence). Badge stat
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-- boosts don't apply on either side (divergence: Gen 1 famously kept
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-- them in link battles).
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-- (a draw); a fainted mon is replaced from the party menu and the chosen
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-- slot rides the wire, the way ChooseNextMon hands it to
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-- LinkBattleExchangeData. Badge stat boosts don't apply on either side
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-- (divergence: Gen 1 famously kept them in link battles).
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local Fingerprint = require("src.link.Fingerprint")
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local Font = require("src.render.Font")
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local Handshake = require("src.link.Handshake")
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local Logger = require("src.core.Logger")
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local Party = require("src.pokemon.Party")
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local Protocol = require("src.link.Protocol")
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local Runtime = require("src.mods.Runtime")
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local TurnOrder = require("src.battle.TurnOrder")
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@@ -257,7 +258,9 @@ function LinkBattle.new(game, net, opts)
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self.enemyParty = theirParty
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self.playerParty = myParty -- intro ball row uses the clamped copies
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self.opponentName = theirName
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self.introText = Strings("%s wants\nto battle!", theirName)
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-- _TrainerWantsToFightText (data/text/text_2.asm:1257): wIsInBattle == 2
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-- takes PrintBeginningBattleText's .trainerBattle arm, link included
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self.introText = Strings("%s wants\nto fight!", theirName)
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self.remoteHashes = {}
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self.localHashes = {}
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self.remoteParts = {}
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@@ -327,6 +330,68 @@ function LinkBattle.new(game, net, opts)
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end)
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end
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-- ChooseNextMon (engine/battle/core.asm:1086-1103): the replacement after
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-- a faint is a free party-menu pick in a link battle too -- DisplayPartyMenu
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-- runs first, a fainted pick or a cancel goes back to it
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-- (.goBackToPartyMenu), and only the chosen slot rides
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-- LinkBattleExchangeData.
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local function chooseReplacement(s)
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s.linkReplacement = nil
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s:uiNext(function()
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return s:buildScreen("PartyMenu", {
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battle = s,
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party = myParty,
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forceSwitch = true,
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onSwitch = function(mon)
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if mon.hp > 0 then s.linkReplacement = mon end
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end,
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})
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end)
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s:actNext(function()
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local mon = s.linkReplacement
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s.linkReplacement = nil
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if s.result then return end
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if not mon then
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chooseReplacement(s)
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return
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end
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for i, m in ipairs(myParty) do
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if m == mon then send({ type = "replace", index = i }) break end
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end
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sendOutPlayer(s, mon)
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end)
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end
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-- ReplaceFaintedEnemyMon (core.asm:892-905) reads the peer's slot back out
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-- of the exchange, and EnemySendOutFirstMon (core.asm:1315-1320) decodes it
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-- as wSerialExchangeNybbleReceiveData - 4. HandlePlayerMonFainted
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-- (core.asm:989-996) always runs ChooseNextMon BEFORE that read, so on a
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-- double faint both machines commit their own slot before they block on the
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-- peer's; our queue can reach the enemy's handler first, so the wait
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-- pre-empts itself with the local pick rather than deadlocking on a message
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-- neither side is going to send.
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local function awaitReplacement(s)
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s:actNext(function()
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if s.result then return end
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if s.player.mon.hp <= 0 and not s.linkChoiceQueued
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and Party.firstHealthy(myParty) then
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s.linkChoiceQueued = true
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chooseReplacement(s)
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awaitReplacement(s)
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return
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end
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local idx = s.remoteReplace
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if not idx then
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awaitReplacement(s)
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return
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end
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s.remoteReplace = nil
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local mon = theirParty[idx]
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if not mon or mon.hp <= 0 then mon = Party.firstHealthy(theirParty) end
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sendOutEnemy(s, mon)
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end)
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end
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-- decode a remote action message against the enemy battler
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local function decodeTheirAction(s, msg)
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return decodeWireAction(s, msg, s.enemy)
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@@ -540,12 +605,17 @@ function LinkBattle.new(game, net, opts)
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submit(s, { type = "action", kind = "run" }, nil)
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end
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-- fainted mons auto-replace with the next healthy teammate, in party
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-- order, identically on both machines
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-- linkChoiceQueued: awaitReplacement already pre-empted itself with this
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-- side's ChooseNextMon and put the slot on the wire, so the handler the
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-- faint queued has nothing left to do but drop the flag
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self.playerMonFainted = function(s)
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if s.linkChoiceQueued then
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s.linkChoiceQueued = nil
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return
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end
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for _, mon in ipairs(myParty) do
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if mon.hp > 0 then
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s:act(function() sendOutPlayer(s, mon) end)
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if not s.result then chooseReplacement(s) end
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return
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end
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end
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@@ -558,7 +628,7 @@ function LinkBattle.new(game, net, opts)
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self.enemyMonFainted = function(s)
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for _, mon in ipairs(theirParty) do
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if mon.hp > 0 then
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s:act(function() sendOutEnemy(s, mon) end)
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if not s.result then awaitReplacement(s) end
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return
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end
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end
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@@ -579,6 +649,9 @@ function LinkBattle.new(game, net, opts)
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s.remoteHashes[msg.turn or 0] = msg.value
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s.remoteParts[msg.turn or 0] = msg.parts
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checkHashes(s)
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elseif msg.type == "replace" then
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local idx = math.floor(tonumber(msg.index) or 1)
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s.remoteReplace = math.max(1, math.min(#theirParty, idx))
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elseif msg.type == "bye" then
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-- only a draw if our own simulation hasn't already decided
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-- (the winner's bye can arrive while we're still animating)
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@@ -770,6 +843,34 @@ function LinkBattle.newSpectator(game, net, opts)
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end)
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end
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local function awaitHostReplacement(s)
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s:actNext(function()
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if s.result then return end
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local idx = table.remove(s.hostReplace, 1)
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if not idx then
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awaitHostReplacement(s)
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return
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end
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local mon = hostParty[idx]
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if not mon or mon.hp <= 0 then mon = Party.firstHealthy(hostParty) end
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sendOutHost(s, mon)
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end)
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end
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local function awaitGuestReplacement(s)
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s:actNext(function()
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if s.result then return end
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local idx = table.remove(s.guestReplace, 1)
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if not idx then
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awaitGuestReplacement(s)
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return
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end
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local mon = guestParty[idx]
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if not mon or mon.hp <= 0 then mon = Party.firstHealthy(guestParty) end
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sendOutGuest(s, mon)
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end)
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end
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local function resolveSpecTurn(s, hostMsg, guestMsg)
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if hostMsg.kind == "run" or guestMsg.kind == "run" then
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endSpectate(s, "The match ended.")
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@@ -840,7 +941,7 @@ function LinkBattle.newSpectator(game, net, opts)
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self.playerMonFainted = function(s)
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for _, mon in ipairs(hostParty) do
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if mon.hp > 0 then
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s:act(function() sendOutHost(s, mon) end)
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if not s.result then awaitHostReplacement(s) end
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return
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end
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end
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@@ -852,7 +953,7 @@ function LinkBattle.newSpectator(game, net, opts)
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self.enemyMonFainted = function(s)
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for _, mon in ipairs(guestParty) do
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if mon.hp > 0 then
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s:act(function() sendOutGuest(s, mon) end)
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if not s.result then awaitGuestReplacement(s) end
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return
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end
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end
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@@ -862,6 +963,7 @@ function LinkBattle.newSpectator(game, net, opts)
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end
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self.hostMsg, self.guestMsg = nil, nil
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self.hostReplace, self.guestReplace = {}, {}
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local baseUpdate = self.update
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self.update = function(s, dt)
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net:update()
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@@ -875,6 +977,13 @@ function LinkBattle.newSpectator(game, net, opts)
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s.hostMsg, s.guestMsg = nil, nil
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resolveSpecTurn(s, h, g)
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end
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elseif inner.type == "replace" then
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local idx = math.floor(tonumber(inner.index) or 1)
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if msg.side == "host" then
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table.insert(s.hostReplace, math.max(1, math.min(#hostParty, idx)))
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else
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table.insert(s.guestReplace, math.max(1, math.min(#guestParty, idx)))
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end
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elseif inner.type == "bye" or inner.type == "forfeit" then
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if not s.result then endSpectate(s, "The match ended.") end
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end
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+87
-17
@@ -19,6 +19,7 @@ LinkState.__index = LinkState
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LinkState.isOpaque = true
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local CURSOR = 0xED
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local CURSOR_HOLLOW = 0xEC
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local ANY = "ANY" -- sentinel: a leading nil array entry breaks ipairs under
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-- LuaJIT even though # still reports the full size, so
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-- the level picker cycles this string instead of nil,
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@@ -114,6 +115,7 @@ end
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function LinkState:exitWith(message, reason)
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DiscordPresence.setJoinCode(nil)
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self.game.linkSession = nil -- back to the player's own GAME SPEED
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if self.game.linkNet == self.net then self.game.linkNet = nil end
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Runtime.emit("link.ended", { reason = reason or (message and "error" or "bye") })
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if self.net then self.net:close() end
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self.game.stack:pop()
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@@ -519,6 +521,9 @@ function LinkState:startMode(mode, isHost)
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})
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self.net:send(self.trade:opening())
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self.index = 1
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self.theirIndex = 1
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self.side = "mine"
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self.pickChoice = nil
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else
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self.stage = "battleWait"
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-- the host deals the shared RNG seed for the lockstep simulation
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@@ -536,7 +541,14 @@ end
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-- trade flow
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-- -------------------------------------------------------------------
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function LinkState:openStats(mon)
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if not mon then return end
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self.game.linkNet = self.net
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Screens.push(self.game, "SummaryMenu", mon)
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end
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function LinkState:updateTrade(input)
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if self.game.linkNet == self.net then self.game.linkNet = nil end
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for _, msg in ipairs(self.net:poll()) do
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local reply = self.trade:handle(msg)
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if reply then self.net:send(reply) end
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@@ -591,10 +603,51 @@ function LinkState:updateTrade(input)
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return
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end
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if t.stage == "picking" and input:wasPressed("up") then
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self.index = math.max(1, self.index - 1)
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-- pokered engine/link/cable_club.asm TradeCenter_SelectMon: A on one of
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-- your own mons opens the "STATS TRADE" row (.displayStatsTradeMenu)
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-- and only TRADE commits the pick, while the enemy list carries its own
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-- cursor whose A shows that mon's status pages (.displayEnemyMonStats).
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-- The cart's enemy path sets hl but never wMonDataLocation, the way the
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-- battle menu's STATS (engine/battle/core.asm) does, so LoadMonData_ reads
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-- the player's party and it draws YOUR mon at that slot -- an omission,
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-- not behaviour, so we show the peer's mon.
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if t.stage == "picking" and self.pickChoice then
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if input:wasPressed("left") then
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self.pickChoice = 1
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elseif input:wasPressed("right") then
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self.pickChoice = 2
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elseif input:wasPressed("b") then
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self.pickChoice = nil -- .cancelPlayerMonChoice: back to the list, not
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-- out of the trade
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elseif input:wasPressed("a") then
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if self.pickChoice == 1 then
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self.pickChoice = nil
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self:openStats(self.game.save.party[self.index])
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elseif t:canPick(self.index) then
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self.pickChoice = nil
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self.side = "mine"
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self.net:send(t:pick(self.index))
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end
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end
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elseif t.stage == "picking" and input:wasPressed("up") then
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if self.side == "theirs" then
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self.theirIndex = math.max(1, self.theirIndex - 1)
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else
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self.index = math.max(1, self.index - 1)
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end
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elseif t.stage == "picking" and input:wasPressed("down") then
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self.index = math.min(#self.game.save.party, self.index + 1)
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if self.side == "theirs" then
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self.theirIndex = math.min(#(t.theirParty or {}), self.theirIndex + 1)
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else
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self.index = math.min(#self.game.save.party, self.index + 1)
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end
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elseif t.stage == "picking" and input:wasPressed("right") then
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if t.theirParty and #t.theirParty > 0 then
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self.side = "theirs"
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self.theirIndex = math.min(self.theirIndex, #t.theirParty)
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end
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elseif t.stage == "picking" and input:wasPressed("left") then
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self.side = "mine"
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elseif self.confirmed == nil and input:wasPressed("b") then
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-- once confirm=true has been sent to the peer, backing out here
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-- would desync the two sides (the peer may already be committing
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@@ -603,8 +656,10 @@ function LinkState:updateTrade(input)
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self.net:send({ type = "bye" })
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self:exitWith(Strings("The trade was\ncancelled."))
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elseif t.stage == "picking" and input:wasPressed("a") then
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if t:canPick(self.index) then
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self.net:send(t:pick(self.index))
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if self.side == "theirs" then
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self:openStats((t.theirParty or {})[self.theirIndex])
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else
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self.pickChoice = 1
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end
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elseif t.stage == "confirming" and self.confirmed == nil then
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if input:wasPressed("a") then
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@@ -738,25 +793,40 @@ function LinkState:draw()
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local label = (mon.nickname or def.name):sub(1, 8)
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if not t:canPick(i) then label = label .. "X" end
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Font.draw(label, 16, 20 + i * 12)
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if i == self.index then Font.drawCode(CURSOR, 8, 20 + i * 12) end
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if i == self.index and self.side ~= "theirs" then
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Font.drawCode(CURSOR, 8, 20 + i * 12)
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end
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end
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Font.draw(Strings("THEIRS"), 84, 20)
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for i, mon in ipairs(t.theirParty or {}) do
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local def = self.game.data.pokemon[mon.species]
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Font.draw((mon.nickname or def.name):sub(1, 8), 92, 20 + i * 12)
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if t.theirPick == i then Font.drawCode(CURSOR, 84, 20 + i * 12) end
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if self.side == "theirs" and i == self.theirIndex then
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Font.drawCode(CURSOR, 84, 20 + i * 12)
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elseif t.theirPick == i then
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Font.drawCode(CURSOR_HOLLOW, 84, 20 + i * 12)
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end
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end
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local hint
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if t.stage == "waitRecords" then hint = "Comparing games..."
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elseif t.stage == "waitParty" then hint = "Exchanging data..."
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elseif t.stage == "picking" then
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hint = t:canPick(self.index) and "Pick one to trade"
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or Strings("X: not on theirs")
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elseif t.stage == "waitPick" then hint = "Waiting for them..."
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elseif t.stage == "confirming" then
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hint = self.confirmed and "Waiting..." or Strings("A: trade B: cancel")
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if self.pickChoice then
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Font.draw(Strings("STATS"), 16, 128)
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Font.draw(Strings("TRADE"), 96, 128)
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Font.drawCode(CURSOR, self.pickChoice == 1 and 8 or 88, 128)
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else
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local hint
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if t.stage == "waitRecords" then hint = "Comparing games..."
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elseif t.stage == "waitParty" then hint = "Exchanging data..."
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elseif t.stage == "picking" then
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if self.side == "theirs" then hint = Strings("A: stats")
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else
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hint = t:canPick(self.index) and "Pick one to trade"
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or Strings("X: not on theirs")
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end
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elseif t.stage == "waitPick" then hint = "Waiting for them..."
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elseif t.stage == "confirming" then
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hint = self.confirmed and "Waiting..." or Strings("A: trade B: cancel")
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end
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Font.draw(hint or "", 8, 132)
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end
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Font.draw(hint or "", 8, 132)
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elseif self.stage == "battleWait" or self.stage == "battleRunning" then
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drawTitle("LINK BATTLE")
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