mirror of
https://github.com/bryanthaboi/gen1recomp.git
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This commit is contained in:
+119
-69
@@ -501,6 +501,9 @@ local function makeBattler(data, mon, isPlayer, save)
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badgeBoosts = badgeBoosts,
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statuses = data.statuses,
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shownHP = mon.hp, -- the HP the bar displays (UpdateHPBar drain)
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-- the bar's own length in GetHPBarLength pixels; it trails shownHP
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-- because UpdateHPBar_AnimateHPBar slides it one pixel at a time
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shownPx = Timing.hpBarPixels(mon.hp, math.max(1, mon.stats.hp)),
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-- HUD status label (DrawHUDsAndHPBars); mon.status can land mid-move
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-- while the tilemap still shows the prior condition until the next
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-- post-action HUD refresh (core.asm after Execute*Move)
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@@ -563,10 +566,6 @@ local function markOwned(game, species)
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local dex = game.save.pokedex
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if dex then
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dex.seen[species] = true
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if not dex.owned[species] then
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-- new dex page registered (SFX_DEX_PAGE_ADDED)
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require("src.core.Sound").play(game.data, "Dex_Page_Added")
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end
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dex.owned[species] = true
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end
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end
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@@ -935,6 +934,17 @@ function BattleState:sayNextWaitSfx(text, sfx)
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table.insert(self.queue, self.nextInsert, { text = text, waitForLearningSfx = sfx })
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end
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-- WaitForSoundToFinish for a sound an act() has already started: PlayCry
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-- ends in `jp WaitForSoundToFinish` (home/pokemon.asm), so every cry in
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-- Gen 1 holds whatever the ROM does next. `src` is the audio source, or a
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-- getter the row calls at execution time when the source is only known then.
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function BattleState:waitSfxNext(src)
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self.nextInsert = (self.nextInsert or 0) + 1
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table.insert(self.queue, self.nextInsert,
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{ waitSound = type(src) == "function" and src
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or function() return src end })
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end
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-- sayNext for a page that ends in `text_end` (see sayAuto) (#765)
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function BattleState:sayNextAuto(text, delay)
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self.nextInsert = (self.nextInsert or 0) + 1
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@@ -1022,22 +1032,39 @@ function BattleState:stepHPDrain()
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and b.shownHP >= b.drainFloor then
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goal = b.drainFloor
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end
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local maxHP = math.max(1, b.mon.stats.hp)
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local playerSide = (b == self.player)
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local targetPx = Timing.hpBarPixels(b.shownHP, maxHP)
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if not b.shownPx then b.shownPx = targetPx end
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if (b.drainHold or 0) > 0 then
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b.drainHold = b.drainHold - 1
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busy = true
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elseif b.shownPx ~= targetPx then
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-- .barAnimationLoop redraws the bar one pixel at a time, `ld c, 2 /
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-- call DelayFrames` apiece (:141-148), so a single HP point that
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-- spans several pixels still slides instead of jumping
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b.shownPx = b.shownPx + ((b.shownPx > targetPx) and -1 or 1)
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b.drainHold = Timing.HP_BAR_PIXEL_STEP - 1
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busy = true
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elseif b.shownHP ~= goal then
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local maxHP = math.max(1, b.mon.stats.hp)
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local playerSide = (b == self.player)
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local cost = 0
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local spent = 0
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-- consume whole HP steps until this frame's budget is spent; on the
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-- enemy HUD several free steps can land in the same frame
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while b.shownHP ~= goal and cost < 1 do
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local nextHP = b.shownHP + ((b.shownHP > goal) and -1 or 1)
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cost = cost + Timing.hpDrainStepFrames(b.shownHP, nextHP,
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maxHP, playerSide)
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b.shownHP = nextHP
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repeat
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b.shownHP = b.shownHP + ((b.shownHP > goal) and -1 or 1)
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spent = spent + (playerSide and Timing.HP_BAR_HP_STEP or 0)
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targetPx = Timing.hpBarPixels(b.shownHP, maxHP)
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until b.shownHP == goal or targetPx ~= b.shownPx or spent >= 1
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if spent > 0 then
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b.drainHold = spent - 1
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elseif targetPx ~= b.shownPx then
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-- the enemy HUD printed no number, so this frame is already the
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-- first of the pixel step the crossing just asked for
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b.shownPx = b.shownPx + ((b.shownPx > targetPx) and -1 or 1)
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b.drainHold = Timing.HP_BAR_PIXEL_STEP - 1
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else
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b.drainHold = 0
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end
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b.drainHold = math.max(0, cost - 1)
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b.draining = true
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busy = true
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elseif b.draining then
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@@ -1431,7 +1458,7 @@ end
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function BattleState:playEntranceCry(battler)
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local mon = battler and battler.mon
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if not mon then return end
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require("src.core.Sound").playCry(self.data, mon.species,
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return require("src.core.Sound").playCry(self.data, mon.species,
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mon.status == "SLP" and 37 or 11)
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end
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@@ -1555,7 +1582,23 @@ function BattleState:enter()
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-- default stays opaque for every other battle and for older saves.
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self.isOpaque = self:bgMode() ~= "world"
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self.introSlide = Timing.BATTLE_SLIDE_IN_FRAMES
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self.showEnemyTrainer = self.kind == "trainer" and self.trainerPic ~= nil
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-- GetTrainerInformation .linkBattle (home/trainers2.asm:26-31): the link
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-- foe's pic is RedPicFront whatever either save looks like, and
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-- InitBattleCommon loads and tilemaps it at hlcoord 12,0 for every
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-- wIsInBattle == 2 battle (core.asm:6681-6688), the link one included.
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-- wEnemyMonSpecies2 is zeroed under it, so the pic palette is PAL_MEWMON
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-- exactly as it is for a trainer.
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if self.kind == "link" and not self.trainerPic then
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local frontPath, frontTrueColor =
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require("src.pokemon.Sprites").playerPath(self.data, "front",
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{ kind = "battle", battle = self })
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if frontPath and require("src.render.Assets").exists(frontPath) then
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self.trainerPic = getImage(frontPath, namedPalette(self.data, "MEWMON"),
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frontTrueColor)
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end
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end
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self.showEnemyTrainer = (self.kind == "trainer" or self.kind == "link")
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and self.trainerPic ~= nil
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-- DrawAllPokeballs (common_text.asm:27) puts the party ball rows AND the
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-- HUD corner/underline tiles under them (PlacePlayerHUDTiles /
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-- PlaceEnemyHUDTiles, draw_hud_pokeball_gfx.asm:119-165) on screen with
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@@ -1587,13 +1630,13 @@ function BattleState:enter()
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-- a different point in each battle kind, so queue it per branch
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local function queueEnemyCry()
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self:act(function()
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self:playEntranceCry(self.enemy)
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self:waitSfxNext(self:playEntranceCry(self.enemy))
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end)
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end
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-- PrintBeginningBattleText (engine/battle/common_text.asm:10-19): a wild
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-- battle calls PlayCry BEFORE PrintText WildMonAppearedText, so the cry
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-- sounds with the "Wild X appeared!" box instead of waiting on the A
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-- press that clears its `prompt` (#303). The Silph-Scope-less tower
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-- battle calls PlayCry BEFORE PrintText WildMonAppearedText, and PlayCry
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-- ends in WaitForSoundToFinish, so the cry runs to its end and only then
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-- does the "Wild X appeared!" box open (#303). The Silph-Scope-less tower
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-- ghost gets no cry at all (common_text.asm:43-48), and neither does the
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-- unveiled MAROWAK: .isMarowak never reaches PlayCry (#492).
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if self.kind ~= "trainer" and self.kind ~= "link"
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@@ -1611,7 +1654,10 @@ function BattleState:enter()
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-- The sfx is extracted as "Trainer_Appeared" (tools/rom_manifest.json
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-- sfxHeaders, bank 8 / $42bb -- the same header pokered names
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-- SFX_Silph_Scope); nothing had ever played it.
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if self.kind == "trainer" then
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--
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-- A link battle is wIsInBattle == 2, so PrintBeginningBattleText takes the
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-- same .trainerBattle arm and owes the sfx too (common_text.asm:20-23).
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if self.kind == "trainer" or self.kind == "link" then
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self:act(function()
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self.introSfx = require("src.core.Sound").play(self.data,
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"Trainer_Appeared")
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@@ -1629,13 +1675,17 @@ function BattleState:enter()
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-- battle -- not on a switch, and not when the beaten trainer's pic
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-- scrolls back in (#317, #282)
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self:act(function() self.introBalls = nil end)
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if self.kind == "trainer" then
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-- EnemySendOutFirstMon (core.asm:1308-1310): SlideTrainerPicOffScreen
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-- walks the foe's pic off the RIGHT edge (hlcoord 18,0, a = 8 tiles,
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-- one tile every 2 frames) BEFORE TrainerSentOutText -- the pic does
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-- not blink out under the text (#317)
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self:act(function() self:slidePic("foe", 0, 64, 4) end)
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table.insert(self.queue, { wait = 16 })
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if self.kind == "trainer" or self.kind == "link" then
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local foeName = self.trainer and self.trainer.name
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or self.opponentName or Strings("FOE")
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if self.showEnemyTrainer then
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-- EnemySendOutFirstMon (core.asm:1308-1310): SlideTrainerPicOffScreen
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-- walks the foe's pic off the RIGHT edge (hlcoord 18,0, a = 8 tiles,
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-- one tile every 2 frames) BEFORE TrainerSentOutText -- the pic does
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-- not blink out under the text (#317)
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self:act(function() self:slidePic("foe", 0, 64, 4) end)
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table.insert(self.queue, { wait = 16 })
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end
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self:act(function()
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self.showEnemyTrainer = false
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-- the slot is EMPTY from here until AnimateSendingOutMon runs below:
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@@ -1648,7 +1698,7 @@ function BattleState:enter()
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self.enemySendingOut = true
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self:slidePic("foe")
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end)
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self:say(Strings("%s sent\nout %s!", self.trainer.name, self.enemy.name))
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self:say(Strings("%s sent\nout %s!", foeName, self.enemy.name))
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self:act(function()
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-- EnemySendOutFirstMon (core.asm:1421-1434): after the text the
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-- pic grows out of the ball (AnimateSendingOutMon), then the cry
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@@ -1656,18 +1706,6 @@ function BattleState:enter()
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self:startGrowIn(self.enemy)
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end)
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queueEnemyCry()
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elseif self.kind == "link" then
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-- Colosseum has no foe trainer pic, but the enemy mon still grows
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-- out of the ball after "X sent out Y!" (not the wild "already there"
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-- intro that LinkBattle previously inherited from newWild).
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self.enemySendingOut = true
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self:say(Strings("%s sent\nout %s!", self.opponentName or Strings("FOE"),
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self.enemy.name))
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self:act(function()
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self.enemySendingOut = false
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self:startGrowIn(self.enemy)
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end)
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queueEnemyCry()
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end
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-- StartBattle .foundFirstAliveEnemyMon (core.asm:152-156): the `call nz`
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-- gates only EnemySendOutFirstMon -- the `ld c, 40 / call DelayFrames`
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@@ -1698,7 +1736,7 @@ function BattleState:enter()
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-- SendOutMon (core.asm:1757-1762): after the poof the mon grows
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-- out of the ball (AnimateSendingOutMon at hlcoord 4,11)
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self:startGrowIn(self.player)
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self:playEntranceCry(self.player)
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self:waitSfxNext(self:playEntranceCry(self.player))
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end)
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self:markParticipant()
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end
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@@ -1876,7 +1914,10 @@ function BattleState:update(dt)
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if self.phase == "menu" then
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for _, b in ipairs({ self.player, self.enemy }) do
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if b then
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if b.shownHP then b.shownHP = b.mon.hp end
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if b.shownHP then
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b.shownHP = b.mon.hp
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b.shownPx = Timing.hpBarPixels(b.mon.hp, math.max(1, b.mon.stats.hp))
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end
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b.drainFloor = nil
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b.shownStatus = b.mon.status
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end
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@@ -2294,10 +2335,10 @@ function BattleState:oldManThrow()
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return
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end
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self:ballChain("TOSS_ANIM", true, 3, "POKE_BALL")
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self:actNext(function()
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require("src.core.Sound").play(self.data, "Caught_Mon")
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end)
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self:sayNext(Strings("All right!\n%s was\ncaught!", self.enemy.name))
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-- ItemUseBallText05: text_far, sound_caught_mon, text_promptbutton --
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-- the fanfare follows the caught text and holds the prompt
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self:sayNextWaitSfx(Strings("All right!\n%s was\ncaught!", self.enemy.name),
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function() return require("src.core.Sound").play(self.data, "Caught_Mon") end)
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end)
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end
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@@ -2481,7 +2522,7 @@ function BattleState:resolveSwitch(newMon)
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self.sendingOut = false
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-- SendOutMon (core.asm:1757-1762): poof, then the grow-in
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self:startGrowIn(self.player)
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self:playEntranceCry(self.player)
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self:waitSfxNext(self:playEntranceCry(self.player))
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end)
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end)
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self:act(function()
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@@ -3793,7 +3834,7 @@ function BattleState:onFaint(battler)
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if battler.isPlayer then
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-- RemoveFaintedPlayerMon (core.asm:1040-1042): the player mon's
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-- faint plays its ordinary species cry -- no Faint_Fall
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Sound.playCry(self.data, battler.mon.species)
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self.faintCry = Sound.playCry(self.data, battler.mon.species)
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elseif self.kind ~= "wild" then
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-- FaintEnemyPokemon (core.asm:732-771): the enemy faint plays no
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-- species cry; trainer battles get SFX_FAINT_FALL, then SFX_FAINT_THUD
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@@ -3808,6 +3849,11 @@ function BattleState:onFaint(battler)
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end)
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self.nextInsert = (self.nextInsert or 0) + 1
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table.insert(self.queue, self.nextInsert, { wait = Timing.FAINT_SLIDE })
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if battler.isPlayer then
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-- RemoveFaintedPlayerMon ends `call PlayCry / jp PrintText`, and PlayCry
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-- is `jp WaitForSoundToFinish`, so "X fainted!" waits out the cry
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self:waitSfxNext(function() return self.faintCry end)
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end
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if not battler.isPlayer and self.kind ~= "wild" then
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-- FaintEnemyPokemon's SFX_FAINT_THUD lands as the slide does (after
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-- Faint_Fall, before EnemyMonFaintedText)
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@@ -3895,9 +3941,11 @@ function BattleState:awardExp()
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-- experience.asm:248 fires per grew-level text
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require("src.world.PikachuFollower")
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.modifyHappiness(game.save, "LEVELUP", mon)
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self:sayNext(Strings("%s grew\nto level %d!", name, lv))
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-- GrewLevelText: text_far, sound_level_up, text_end (experience.asm:
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-- 369-372); PrintStatsBox only runs once PrintText has returned
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self:sayNextWaitSfx(Strings("%s grew\nto level %d!", name, lv),
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function() return require("src.core.Sound").play(game.data, "Level_Up") end)
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self:uiNext(function()
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require("src.core.Sound").play(game.data, "Level_Up")
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return StatBox.new(game, mon)
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end)
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-- After PrintStatsBox, experience.asm reloads the active battler's
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@@ -4042,7 +4090,7 @@ function BattleState:enemyMonFainted()
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self.enemySendingOut = false
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self:startGrowIn(self.enemy)
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self:actNext(function()
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self:playEntranceCry(self.enemy)
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self:waitSfxNext(self:playEntranceCry(self.enemy))
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end)
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end)
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end)
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@@ -4081,7 +4129,7 @@ function BattleState:enemyMonFainted()
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self:actNext(function()
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self.sendingOut = false
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self:startGrowIn(self.player)
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self:playEntranceCry(self.player)
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self:waitSfxNext(self:playEntranceCry(self.player))
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end)
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end)
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return
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@@ -4277,7 +4325,7 @@ function BattleState:openReplacementMenu()
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self.sendingOut = false
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-- SendOutMon (core.asm:1757-1762): poof, then the grow-in
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self:startGrowIn(self.player)
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self:playEntranceCry(self.player)
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self:waitSfxNext(self:playEntranceCry(self.player))
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end)
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end,
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})
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@@ -4321,11 +4369,10 @@ function BattleState:safariAction(choice)
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-- above DoBallTossSpecialEffects's <= ULTRA_BALL check)
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self:ballChain(self:tossAnimFor("SAFARI_BALL"), caught, shakes, "SAFARI_BALL")
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if caught then
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-- ItemUseBallText05's sound_caught_mon: fanfare with the text
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self:actNext(function()
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require("src.core.Sound").play(self.data, "Caught_Mon")
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end)
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self:sayNext(Strings("All right!\n%s was\ncaught!", self.enemy.name))
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-- ItemUseBallText05: text_far, sound_caught_mon, text_promptbutton --
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-- the fanfare follows the caught text and holds the prompt
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self:sayNextWaitSfx(Strings("All right!\n%s was\ncaught!", self.enemy.name),
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function() return require("src.core.Sound").play(self.data, "Caught_Mon") end)
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-- same ItemUseBall .captured flow as a regular ball
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self:act(function() self:storeCaughtMon() end)
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else
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@@ -4553,8 +4600,12 @@ function BattleState:storeCaughtMon()
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markOwned(game, species)
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stampOT(game.save, self.enemy.mon)
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if isNew then
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-- _ItemUseBallText06 + ShowPokedexData
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self:sayNext(Strings("New POKéDEX data\nwill be added for\n%s!", self.enemy.name))
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-- _ItemUseBallText06 + ShowPokedexData: text_far, sound_dex_page_added,
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-- text_promptbutton (item_effects.asm:624-629), so the fanfare follows
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-- the box rather than firing when the dex bit is set
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self:sayNextWaitSfx(
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Strings("New POKéDEX data\nwill be added for\n%s!", self.enemy.name),
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function() return require("src.core.Sound").play(self.data, "Dex_Page_Added") end)
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self:uiNext(function()
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return self:buildScreen("DexEntryMenu", species)
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end)
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@@ -4704,12 +4755,10 @@ function BattleState:throwBall(ball)
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self:ballChain(self:tossAnimFor(ball), caught, shakes, ball)
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if caught then
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-- ItemUseBallText05 carries sound_caught_mon (item_effects.asm:
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-- 608-614): the fanfare sounds with the caught message, before
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||||
-- the prompt, not after the text is dismissed
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self:actNext(function()
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require("src.core.Sound").play(self.data, "Caught_Mon")
|
||||
end)
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||||
self:sayNext(Strings("All right!\n%s was\ncaught!", self.enemy.name))
|
||||
-- 608-614): text_far, sound_caught_mon, text_promptbutton -- the
|
||||
-- fanfare follows the caught message and holds the prompt
|
||||
self:sayNextWaitSfx(Strings("All right!\n%s was\ncaught!", self.enemy.name),
|
||||
function() return require("src.core.Sound").play(self.data, "Caught_Mon") end)
|
||||
self:act(function() self:storeCaughtMon() end)
|
||||
else
|
||||
self:sayNext(self:ballMissMessage(shakes))
|
||||
@@ -5196,7 +5245,8 @@ function BattleState:sgbBattlePals()
|
||||
local function bar(b)
|
||||
if not b then return pals.GREENBAR end
|
||||
local hp = b.shownHP or b.mon.hp
|
||||
return pals[PaletteFX.barPalName(hp, b.mon.stats.hp)] or pals.GREENBAR
|
||||
return pals[PaletteFX.barPalName(hp, b.mon.stats.hp, b.shownPx)]
|
||||
or pals.GREENBAR
|
||||
end
|
||||
local function mon(b, placeholder)
|
||||
if placeholder or not b then return pals.MEWMON or pals.GREENBAR end
|
||||
@@ -5594,7 +5644,7 @@ function BattleState:drawHUDs(slide)
|
||||
hudTile(0x73, 8, 16)
|
||||
drawHPBar(barData, 2, 2,
|
||||
{ hp = shownHP(self.enemy), stats = self.enemy.mon.stats },
|
||||
nil, grayFill)
|
||||
nil, grayFill, nil, self.enemy.shownPx)
|
||||
hudTile(0x74, 8, 24)
|
||||
for i = 2, 9 do hudTile(0x76, i * 8, 24) end
|
||||
hudTile(0x78, 80, 24)
|
||||
@@ -5675,7 +5725,7 @@ function BattleState:drawHUDs(slide)
|
||||
end
|
||||
drawHPBar(barData, 10, 9,
|
||||
{ hp = shownHP(self.player), stats = self.player.mon.stats },
|
||||
1, grayFill) -- wHPBarType 1: the $6D cap
|
||||
1, grayFill, nil, self.player.shownPx) -- wHPBarType 1: the $6D cap
|
||||
Font.draw(("%3d/%3d"):format(shownHP(self.player), self.player.mon.stats.hp), 88, 80)
|
||||
hudTile(0x73, 144, 80)
|
||||
hudTile(0x77, 144, 88)
|
||||
|
||||
Reference in New Issue
Block a user