mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-15 07:41:21 +02:00
This commit is contained in:
@@ -92,7 +92,7 @@ return {
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{ "set_flag", "EVENT_GOT_EEVEE" }, -- 7
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{ "hide_object", "CELADON_MANSION_ROOF_HOUSE",
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"CELADONMANSION_ROOF_HOUSE_EEVEE_POKEBALL" }, -- 8
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{ "play_sound", "Get_Item1" }, -- 9 (GotMonText jingle)
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{ "text_sound", "Get_Item1" }, -- 9 (GotMonText jingle)
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{ "show_text", "_GotMonText", { RAM = "EEVEE" } }, -- 10
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{ "jump", 13 }, -- 11
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{ "show_text", "_BoxIsFullText" }, -- 12
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@@ -10,10 +10,10 @@
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local function coinGiver(opts)
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return function(game, ow, npc, done)
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local TextBox = require("src.render.TextBox")
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local Sound = require("src.core.Sound")
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local t = game.data.text
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local function push(label, fallback, onDone)
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game.stack:push(TextBox.new(game, t[label] or fallback, onDone or done))
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local function push(label, fallback, onDone, popts)
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game.stack:push(TextBox.new(game, t[label] or fallback, onDone or done,
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popts))
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end
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if game.save.flags[opts.event] then
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push(opts.alreadyGotLabel, opts.alreadyGotFallback)
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@@ -30,9 +30,10 @@ local function coinGiver(opts)
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end
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game.save.coins = math.min(9999, (game.save.coins or 0) + opts.amount)
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game.save.flags[opts.event] = true
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Sound.play(game.data, "Get_Item1")
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-- the ReceivedNCoinsText strings carry sound_get_item_1
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push(opts.receivedLabel,
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("{PLAYER} received\n%d coins!"):format(opts.amount))
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("{PLAYER} received\n%d coins!"):format(opts.amount), nil,
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TextBox.soundOpts(game, "Get_Item1"))
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end)
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end
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end
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@@ -22,8 +22,8 @@ return {
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local TextBox = require("src.render.TextBox")
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local Commands = require("src.script.Commands")
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local t = game.data.text
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local function say(label, cb)
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game.stack:push(TextBox.new(game, t[label] or label, cb))
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local function say(label, cb, sopts)
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game.stack:push(TextBox.new(game, t[label] or label, cb, sopts))
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end
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if game.save.flags.EVENT_GOT_OLD_AMBER then
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@@ -39,8 +39,9 @@ return {
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game.save.flags.EVENT_GOT_OLD_AMBER = true
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Commands.hide_object({ save = game.save, overworld = ow, game = game },
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"MUSEUM_1F", "MUSEUM1F_OLD_AMBER")
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require("src.core.Sound").play(game.data, "Get_Item1")
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say("_Museum1FScientist2ReceivedOldAmberText", done)
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-- .ReceivedOldAmberText carries sound_get_item_1
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say("_Museum1FScientist2ReceivedOldAmberText", done,
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TextBox.soundOpts(game, "Get_Item1"))
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end)
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end,
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@@ -38,9 +38,9 @@ local function starterBall(askText, species, choseFlag, ownBall,
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-- inside give_pokemon). Show the received text first so the
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-- nickname prompt follows "you got X", matching Gen1.
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-- The received text carries sound_get_key_item (OaksLab.asm
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-- OaksLabReceivedMonText); the jingle plays as the box opens
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-- (same beat as the Yellow port's starter, #668).
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{ "play_sound", "Get_Key_Item" }, -- 8
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-- OaksLabReceivedMonText), so the jingle fires once the box has
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-- typed out and holds it (same beat as the Yellow port's starter, #668).
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{ "text_sound", "Get_Key_Item" }, -- 8
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{ "show_text", "_OaksLabReceivedMonText", { RAM = species } }, -- 9
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{ "give_pokemon", species, 5 }, -- 10
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{ "set_flag", "EVENT_GOT_STARTER" }, -- 11
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@@ -54,7 +54,7 @@ local function starterBall(askText, species, choseFlag, ownBall,
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{ "face_object", 1, "up" }, -- 15
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{ "show_text", "_OaksLabRivalIllTakeThisOneText" }, -- 16
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{ "hide_object", "OAKS_LAB", rivalBall }, -- 17
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{ "play_sound", "Get_Key_Item" }, -- 18 (sound_get_key_item)
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{ "text_sound", "Get_Key_Item" }, -- 18 (sound_get_key_item)
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{ "show_text", "_OaksLabRivalReceivedMonText",
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{ RAM = rivalBall == "OAKSLAB_CHARMANDER_POKE_BALL" and "CHARMANDER"
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or rivalBall == "OAKSLAB_SQUIRTLE_POKE_BALL" and "SQUIRTLE"
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@@ -106,8 +106,8 @@ return {
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{ "check_item", "OAKS_PARCEL" },
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{ "jump_if_false", "raise_young" },
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-- OaksLabOak1Text.got_parcel → RivalArrives + OakGivesPokedex
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{ "text_sound", "Get_Key_Item" },
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{ "show_text", "_OaksLabOak1DeliverParcelText" },
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{ "play_sound", "Get_Key_Item" },
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{ "show_text", "_OaksLabOak1ParcelThanksText" },
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{ "take_item", "OAKS_PARCEL", 1 },
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{ "stop_music" },
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@@ -128,8 +128,8 @@ return {
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{ "face_object", 1, "up" },
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{ "face_object", 5, "down" },
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{ "show_text", "_OaksLabOakMyInventionPokedexText" },
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{ "text_sound", "Get_Key_Item" },
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{ "show_text", "_OaksLabOakGotPokedexText" },
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{ "play_sound", "Get_Key_Item" },
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{ "hide_object", "OAKS_LAB", "OAKSLAB_POKEDEX1" },
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{ "hide_object", "OAKS_LAB", "OAKSLAB_POKEDEX2" },
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{ "face_object", 1, "up" },
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@@ -38,8 +38,8 @@ return {
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{ "jump_if_false", "raise_young" },
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-- .DeliverParcelText: parcel handover, then the Pokédex scene
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-- (OaksLabRivalArrivesAtOaksRequestScript -> OakGivesPokedexScript)
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{ "text_sound", "Get_Key_Item" },
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{ "show_text", "_OaksLabOak1DeliverParcelText" },
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{ "play_sound", "Get_Key_Item" },
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{ "show_text", "_OaksLabOak1ParcelThanksText" },
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{ "take_item", "OAKS_PARCEL", 1 },
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{ "stop_music" },
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@@ -62,8 +62,8 @@ return {
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{ "face_object", RIVAL, "up" },
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{ "face_object", OAK1, "down" },
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{ "show_text", "_OaksLabOakMyInventionPokedexText" },
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{ "text_sound", "Get_Key_Item" },
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{ "show_text", "_OaksLabOakGotPokedexText" },
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{ "play_sound", "Get_Key_Item" },
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{ "hide_object", "OAKS_LAB", "OAKSLAB_POKEDEX1" },
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{ "hide_object", "OAKS_LAB", "OAKSLAB_POKEDEX2" },
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{ "face_object", RIVAL, "up" },
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@@ -113,8 +113,8 @@ return {
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{ "jump_if_true", "come_see" },
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{ "set_flag", "EVENT_GOT_POKEBALLS_FROM_OAK" },
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{ "give_item", "POKE_BALL", 5, false },
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{ "text_sound", "Get_Key_Item" },
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{ "show_text", "_OaksLabOak1ReceivedPokeballsText" },
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{ "play_sound", "Get_Key_Item" },
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{ "show_text", "_OaksLabGivePokeballsExplanationText" },
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{ "jump", "end" },
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@@ -176,7 +176,7 @@ return {
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-- rival starter baseline (RIVAL_STARTER_JOLTEON) at snatch time
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rows[#rows + 1] = { "set_field", "rivalStarter", 1 }
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rows[#rows + 1] = { "show_text", "_OaksLabRivalTakesText1" }
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rows[#rows + 1] = { "play_sound", "Get_Key_Item" }
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rows[#rows + 1] = { "text_sound", "Get_Key_Item" }
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rows[#rows + 1] = { "show_text", "_OaksLabRivalTakesText2" }
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rows[#rows + 1] = { "show_text", "_OaksLabRivalTakesText3" }
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rows[#rows + 1] = { "show_text", "_OaksLabRivalTakesText4" }
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@@ -196,7 +196,7 @@ return {
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rows[#rows + 1] = { "face_object", OAK1, "down" }
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-- OaksLabPlayerReceivedMonText clears wMonDataLocation, so AskName runs (#1013)
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rows[#rows + 1] = { "show_text", "_OaksLabOakGivesText" }
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rows[#rows + 1] = { "play_sound", "Get_Key_Item" }
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rows[#rows + 1] = { "text_sound", "Get_Key_Item" }
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rows[#rows + 1] = { "show_text", "_OaksLabReceivedText", { RAM = "PIKACHU" } }
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rows[#rows + 1] = { "give_pokemon", "PIKACHU", 5 }
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-- DisablePikachuOverworldSpriteDrawing keeps it in the ball (#1009)
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@@ -297,6 +297,7 @@ M.BILLS_HOUSE = {
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M.ROUTE_25 = {
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onEnter = function(game, ow)
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game.save.pikachuMapScriptActive = nil
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local flags = game.save.flags
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if flags.EVENT_LEFT_BILLS_HOUSE_AFTER_HELPING then return end
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local Commands = require("src.script.Commands")
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@@ -329,6 +330,7 @@ M.VERMILION_CITY = {
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-- only read while EVENT_1ST_LOCK_OPENED is unset (the gym is only
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-- reachable through this map, so a fresh visit always re-rolls).
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onEnter = function(game, ow)
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game.save.pikachuMapScriptActive = nil
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local puz = game.save.trashPuzzle or {}
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game.save.trashPuzzle = puz
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puz.first = love.math.random(0, 7) * 2
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@@ -648,8 +648,10 @@ local function mtMoonFossil(itemId, otherName, gotFlag)
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end
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local idef = game.data.items[itemId]
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game.stringBuffer = idef and idef.name or itemId
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require("src.core.Sound").play(game.data, "Get_Key_Item")
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local dirs = mtMoonNerdWalk(ow.player.cellX, ow.player.cellY, itemId)
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-- MtMoonB2FReceivedFossilText: text_far, sound_get_key_item,
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-- text_waitbutton -- the jingle plays after the box has typed and
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-- the button wait comes after it
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game.stack:push(TextBox.new(game,
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t._MtMoonB2FReceivedFossilText
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or ("{PLAYER} got the\n" .. game.stringBuffer .. "!"),
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@@ -662,11 +664,11 @@ local function mtMoonFossil(itemId, otherName, gotFlag)
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ow.runner:run({
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{ "walk_npc", 1, dirs },
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{ "text_opts", { auto = true } },
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{ "text_sound", "Get_Key_Item" },
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{ "show_text", "_MtMoonB2FSuperNerdThenThisIsMineText" },
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{ "play_sound", "Get_Key_Item" },
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{ "hide_object", "MT_MOON_B2F", otherName },
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}, { onDone = done })
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end))
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end, TextBox.soundOpts(game, "Get_Key_Item")))
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end }))
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end
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end
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+7
-11
@@ -8,9 +8,9 @@ local M = {}
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local function text(game) return game.data.text end
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local function push(game, s, done)
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local function push(game, s, done, opts)
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local TextBox = require("src.render.TextBox")
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game.stack:push(TextBox.new(game, s, done))
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game.stack:push(TextBox.new(game, s, done, opts))
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end
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-- The question stays on screen under the YES/NO menu. The dojo prize
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@@ -263,7 +263,7 @@ M.SILPH_CO_7F = {
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{ "jump_if_false", "box_full" },
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-- flag ahead of the jingle, like the Celadon EEVEE (#426)
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{ "set_flag", "EVENT_GOT_LAPRAS" },
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{ "play_sound", "Get_Item1" },
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{ "text_sound", "Get_Item1" },
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{ "show_text", "_GotMonText", { RAM = "LAPRAS" } },
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{ "show_text", "_SilphCo7FSilphWorkerM1LaprasDescriptionText" },
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{ "jump", "end" },
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@@ -307,12 +307,11 @@ M.COPYCATS_HOUSE_2F = {
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return
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end
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game.stringBuffer = game.data.items.TM_MIMIC.name
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require("src.core.Sound").play(game.data, "Get_Item1")
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Bag.remove(game.save, "POKE_DOLL", 1)
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game.save.flags.EVENT_GOT_TM31 = true
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push(game, t._CopycatsHouse2FCopycatReceivedTM31Text, function()
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push(game, t._CopycatsHouse2FCopycatTM31Explanation1Text, done)
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end)
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end, require("src.render.TextBox").soundOpts(game, "Get_Item1"))
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end)
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end)
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end,
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@@ -478,7 +477,6 @@ M.CELADON_MART_ROOF = {
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return
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end
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game.save.flags[g.flag] = true
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require("src.core.Sound").play(game.data, "Get_Item1")
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local subs = { player = game.save.player.name,
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ram = game.data.items[g.tm].name }
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local explain = fill(t[g.explain] or "", subs)
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@@ -490,7 +488,7 @@ M.CELADON_MART_ROOF = {
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else
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done()
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end
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end)
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end, require("src.render.TextBox").soundOpts(game, "Get_Item1"))
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end)
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end,
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onCancel = done,
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@@ -522,7 +520,6 @@ M.ROUTE_24 = {
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local t = text(game)
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push(game, t._Route24CooltrainerM1YouBeatOurContestText .. "\f"
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.. t._Route24CooltrainerM1YouJustEarnedAPrizeText, function()
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require("src.core.Sound").play(game.data, "Get_Item1")
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if not require("src.inventory.Bag").add(game.save, "NUGGET", 1,
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game.data) then
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push(game, t._Route24CooltrainerM1NoRoomText, done)
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@@ -531,11 +528,10 @@ M.ROUTE_24 = {
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flags.EVENT_GOT_NUGGET = true
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game.stringBuffer = game.data.items.NUGGET.name
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push(game, t._Route24CooltrainerM1ReceivedNuggetText, function()
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require("src.core.Sound").play(game.data, "Get_Item1")
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push(game, t._Route24CooltrainerM1JoinTeamRocketText,
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battleOrDone)
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end)
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end)
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end, require("src.render.TextBox").soundOpts(game, "Get_Item1"))
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end, require("src.render.TextBox").soundOpts(game, "Get_Item1"))
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return
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end
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battleOrDone()
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@@ -4,9 +4,9 @@ local M = {}
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local function text(game) return game.data.text end
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local function push(game, s, done)
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local function push(game, s, done, opts)
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local TextBox = require("src.render.TextBox")
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game.stack:push(TextBox.new(game, s, done))
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game.stack:push(TextBox.new(game, s, done, opts))
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end
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-- fill the extracted text placeholders ({RAM:...}, {PLAYER})
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@@ -25,8 +25,8 @@ local function gift(opts)
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local t = text(game)
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local itemName = game.data.items[opts.item].name
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local subs = { ram = itemName, player = game.save.player.name }
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local function say(label, fallback, cb)
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push(game, fill(t[label] or fallback, subs), cb)
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local function say(label, fallback, cb, sopts)
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push(game, fill(t[label] or fallback, subs), cb, sopts)
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end
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if game.save.flags[opts.flag] then
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say(opts.already or opts.explain, "It's a useful\nitem, isn't it?", done)
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@@ -39,15 +39,16 @@ local function gift(opts)
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end
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game.save.flags[opts.flag] = true
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local idef = game.data.items[opts.item]
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require("src.core.Sound").play(game.data,
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(idef and idef.keyItem) and "Get_Key_Item" or "Get_Item1")
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-- the received texts carry sound_get_item_1 / sound_get_key_item, so
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-- the jingle only fires once that box has typed out
|
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say(opts.received, "{PLAYER} received\n{RAM:}!", function()
|
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if opts.explain then
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say(opts.explain, "", done)
|
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else
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done()
|
||||
end
|
||||
end)
|
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end, require("src.render.TextBox").soundOpts(game,
|
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(idef and idef.keyItem) and "Get_Key_Item" or "Get_Item1"))
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end
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if opts.pre then say(opts.pre, opts.preFallback or "", give) else give() end
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end
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@@ -28,6 +28,14 @@
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-- is full; `gotFlag` (pokered's EVENT_GOT_TM*) is set only on a
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-- successful give, which is what makes the leader's talk script retry
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-- later (gyms.lua).
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--
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-- `badgeSound` / `tmSound` are the text sound command each gym's reward
|
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-- text carries right after its FIRST label -- home/text.asm TextCommand_SOUND
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-- plays it once that page has typed out and then blocks on
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||||
-- WaitForSoundToFinish, so the jingle sits between the pages rather than
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-- under them. macros/scripts/text.asm defines sound_level_up as
|
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-- sound_get_item_1, so Pewter's and Viridian's badge lines are Get_Item1
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-- too. Vermilion, Celadon and Fuchsia carry no sound on the badge text.
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local function range(prefix, first, last)
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local t = {}
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@@ -50,6 +58,8 @@ return {
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{ "PEWTER_CITY", "PEWTERCITY_YOUNGSTER" },
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{ "ROUTE_22", "ROUTE22_RIVAL1" },
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},
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badgeSound = "Get_Item1", -- sound_level_up
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tmSound = "Get_Item1",
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dialogue = {
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"_PewterGymBrockReceivedBoulderBadgeText",
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"_PewterGymBrockBoulderBadgeInfoText",
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||||
@@ -64,6 +74,8 @@ return {
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gotFlag = "EVENT_GOT_TM11",
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noRoom = "_CeruleanGymMistyTM11NoRoomText",
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deactivate = range("EVENT_BEAT_CERULEAN_GYM_TRAINER_", 0, 1),
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badgeSound = "Get_Key_Item",
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tmSound = "Get_Item1",
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dialogue = {
|
||||
"_CeruleanGymMistyReceivedCascadeBadgeText",
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},
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||||
@@ -76,6 +88,7 @@ return {
|
||||
gotFlag = "EVENT_GOT_TM24",
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noRoom = "_VermilionGymLTSurgeTM24NoRoomText",
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deactivate = range("EVENT_BEAT_VERMILION_GYM_TRAINER_", 0, 2),
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tmSound = "Get_Key_Item",
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||||
dialogue = {
|
||||
"_VermilionGymLTSurgeReceivedThunderBadgeText",
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||||
},
|
||||
@@ -89,6 +102,7 @@ return {
|
||||
gotFlag = "EVENT_GOT_TM21",
|
||||
noRoom = "_CeladonGymTM21NoRoomText",
|
||||
deactivate = range("EVENT_BEAT_CELADON_GYM_TRAINER_", 0, 6),
|
||||
tmSound = "Get_Item1",
|
||||
dialogue = {
|
||||
"_CeladonGymErikaReceivedRainbowBadgeText",
|
||||
},
|
||||
@@ -102,6 +116,7 @@ return {
|
||||
gotFlag = "EVENT_GOT_TM06",
|
||||
noRoom = "_FuchsiaGymKogaTM06NoRoomText",
|
||||
deactivate = range("EVENT_BEAT_FUCHSIA_GYM_TRAINER_", 0, 5),
|
||||
tmSound = "Get_Key_Item",
|
||||
dialogue = {
|
||||
"_FuchsiaGymKogaReceivedSoulBadgeText",
|
||||
},
|
||||
@@ -115,6 +130,8 @@ return {
|
||||
gotFlag = "EVENT_GOT_TM46",
|
||||
noRoom = "_SaffronGymSabrinaTM46NoRoomText",
|
||||
deactivate = range("EVENT_BEAT_SAFFRON_GYM_TRAINER_", 0, 6),
|
||||
badgeSound = "Get_Key_Item",
|
||||
tmSound = "Get_Item1",
|
||||
dialogue = {
|
||||
"_SaffronGymSabrinaReceivedMarshBadgeText",
|
||||
},
|
||||
@@ -128,6 +145,8 @@ return {
|
||||
gotFlag = "EVENT_GOT_TM38",
|
||||
noRoom = "_CinnabarGymBlaineTM38NoRoomText",
|
||||
deactivate = range("EVENT_BEAT_CINNABAR_GYM_TRAINER_", 0, 6),
|
||||
badgeSound = "Get_Key_Item",
|
||||
tmSound = "Get_Item1",
|
||||
dialogue = {
|
||||
"_CinnabarGymBlaineReceivedVolcanoBadgeText",
|
||||
},
|
||||
@@ -141,6 +160,8 @@ return {
|
||||
gotFlag = "EVENT_GOT_TM27",
|
||||
noRoom = "_ViridianGymGiovanniTM27NoRoomText",
|
||||
deactivate = range("EVENT_BEAT_VIRIDIAN_GYM_TRAINER_", 0, 7),
|
||||
badgeSound = "Get_Item1", -- sound_level_up
|
||||
tmSound = "Get_Item1",
|
||||
dialogue = {
|
||||
"_ViridianGymGiovanniReceivedEarthBadgeText",
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user