CLOSES #1231, CLOSES #1269, CLOSES #1301

This commit is contained in:
bryanthaboi
2026-08-16 10:04:54 -04:00
parent 1151c188a7
commit a910b65434
9 changed files with 390 additions and 40 deletions
+66 -6
View File
@@ -661,7 +661,7 @@ function BattleState:drawPic(mon, back)
-- the mon drawn at this frame.
local scale = self:picScale(path, mon, back)
if anim then
px = px + (anim.slide or 0)
if not self.liftedPass then px = px + (anim.slide or 0) end
local resized = anim.size and PIC_RESIZE_TILES[anim.size]
if resized then scale = scale * (resized / boxTiles) end
end
@@ -714,11 +714,39 @@ function BattleState:drawPic(mon, back)
-- A mod-supplied pic that says it is already coloured is drawn as it is:
-- pokemon.sprite's ctx.trueColor, the same flag Gen 1's Sprites.path hands
-- back to its own draw site.
if colors and not trueColor and GbcPalette.available() then
GbcPalette.with(colors, body)
else
body()
local function paint()
if colors and not trueColor and GbcPalette.available() then
GbcPalette.with(colors, body)
else
body()
end
end
local lifted = anim and anim.lifted
if not lifted then
paint()
return
end
-- engine/battle_anims/bg_effects.asm:448-465: the ClearBoxed band is off the BG.
local bandY = (back and BattleState.PLAYER_PIC_TILE_Y
or BattleState.ENEMY_PIC_TILE_Y) * 8 + lifted[1] * 8
local bandH = lifted[2] * 8
local psx, psy, psw, psh
if G.getScissor then psx, psy, psw, psh = G.getScissor() end
if self.liftedPass then
G.setScissor(0, bandY, 160, bandH)
paint()
else
if bandY > 0 then
G.setScissor(0, 0, 160, bandY)
paint()
end
local below = 144 - bandY - bandH
if below > 0 then
G.setScissor(0, bandY + bandH, 160, below)
paint()
end
end
if psx then G.setScissor(psx, psy, psw, psh) else G.setScissor() end
end
-- MonsterSpriteGFX (gfx/sprites.asm:82): the facing-DOWN 16x16 frame for the
@@ -1137,6 +1165,7 @@ function BattleState:animPicState(side)
local bg = self.anim.bg
return {
hidden = bg.hidden[side],
lifted = bg.liftedRows and bg.liftedRows[side] or nil,
size = bg.picSize[side],
slide = bg.slide[side] or 0,
shade = bg.monShade[side],
@@ -3436,6 +3465,36 @@ function BattleState:drawScene()
end
end
-- data/battle_anims/objects.asm:390-397: the lifted band rides at ABSOLUTE_X,
-- outside the scanline blit, so the attacker's SCX never moves it.
function BattleState:drawLiftedRows()
local battle = self.battle
if not battle then return end
local enemy = self:animPicState("enemy")
local player = self:animPicState("player")
local enemyLift = enemy and enemy.lifted
local playerLift = player and player.lifted
if not (enemyLift or playerLift) then return end
local G = love.graphics
if not self.liftCanvas then
self.liftCanvas = G.newCanvas(160, 144)
self.liftCanvas:setFilter("nearest", "nearest")
end
local previous = G.getCanvas()
G.setCanvas(self.liftCanvas)
G.clear(0, 0, 0, 0)
G.push()
G.origin()
self.liftedPass = true
if enemyLift then self:drawPic(battle.enemy, false) end
if playerLift then self:drawPic(battle.player, true) end
self.liftedPass = nil
G.pop()
G.setCanvas(previous)
G.setColor(1, 1, 1, 1)
G.draw(self.liftCanvas, 0, 0)
end
function BattleState:drawSceneBody()
local panel = function() self:drawPanel() end
if self.animView and self.slideFrame < BattleAnimView.SLIDE_FRAMES then
@@ -3456,7 +3515,8 @@ function BattleState:drawSceneBody()
return
end
if self.anim and self.animView then
self.animView:present(self.anim, panel)
self.animView:present(self.anim, panel, self.battle)
self:drawLiftedRows()
self.animView:drawObjects(self.anim, self.battle)
return
end