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feat(mod-api): add trainer battle party scope
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@@ -423,6 +423,38 @@ animation/messages, forced choices, and every phase that cannot safely be
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checkpointed remain excluded. Exceptions are contained by normal hook isolation
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and fall through without advancing a turn.
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Gen 1 trainer encounters also expose `trainer.before_battle` after the
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challenge text and immediately before battle construction. This lets a mod
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defer the encounter while it collects a player choice through a registered
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screen, then resume with a battle-local view of the save party:
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```lua
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mod.hooks:wrap("trainer.before_battle", function(next, game, context, continue)
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-- context = { trainerClass, partyIndex, mapId, npcId }
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mod.ui.push(game, "party_registration", {
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onConfirm = function(indices)
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continue({ playerPartyIndices = indices })
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end,
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onCancel = function()
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continue()
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end,
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})
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return true
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end)
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```
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Return `true` only when retaining `continue` for a later callback. Calling
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`continue()` uses the full save party; passing
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`{ playerPartyIndices = { 2, 4, 5 } }` uses those ordered, one-based party
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members for initial send, switching and forced replacement, exhaustion,
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experience traversal, and battle party displays. The continuation is one-shot.
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An empty, duplicate, out-of-range, or otherwise malformed list safely falls
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back to the full party. The view references the original Pokemon records and
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never reorders or replaces `game.save.party`; trainer battle checkpoints retain
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the selected indices. Mods remain responsible for selection policy and should
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use only public `mod.ui`, hook, and save APIs. See RFC 0010 for the exact
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contract and compatibility guarantees.
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## Developer console
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Boot with developer mode on to unlock the in-game console and hot-reload
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