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bryanthaboi
2026-07-17 20:30:02 -04:00
commit a5d2e77e7d
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-- The evolution movie (engine/movie/evolution.asm): the mon's pic
-- flashes back and forth with the evolved form, speeding up, then the
-- new form appears with its cry and the congratulations text.
-- B during the flash cancels ("Huh? ... stopped evolving!"? -- Gen 1
-- has no cancel; the flash always completes).
local Font = require("src.render.Font")
local EvolutionState = {}
EvolutionState.__index = EvolutionState
EvolutionState.isOpaque = true
-- SGB: SetPal_PokemonWholeScreen for the mon on display
function EvolutionState:sgbPalettes(game)
local P = require("src.render.PaletteFX")
local species = self.done and self.newSpecies or self.mon.species
local c = P.monPal(game.data, species)
if c then return { P.whole(c) } end
return P.wholeNamed(game.data, "MEWMON")
end
local FLASH_FRAMES = 220
local function frontSprite(game, species)
local def = game.data.pokemon[species]
if not (def and def.spriteFront) then return nil end
local ok, img = pcall(love.graphics.newImage, def.spriteFront)
return ok and img or nil
end
function EvolutionState.new(game, mon, newSpecies, onDone)
local self = setmetatable({}, EvolutionState)
self.game = game
self.mon = mon
self.newSpecies = newSpecies
self.onDone = onDone
self.oldName = mon.nickname or game.data.pokemon[mon.species].name
self.oldSprite = frontSprite(game, mon.species)
self.newSprite = frontSprite(game, newSpecies)
self.t = 0
self.done = false
return self
end
function EvolutionState:update(dt)
self.t = self.t + 1
if self.done then return end
if self.t >= FLASH_FRAMES then
self.done = true
local game = self.game
local Evolution = require("src.pokemon.Evolution")
Evolution.apply(game, self.mon, self.newSpecies)
require("src.core.Sound").playCry(game.data, self.newSpecies)
local TextBox = require("src.render.TextBox")
local newName = game.data.pokemon[self.newSpecies].name
game.stack:push(TextBox.new(game,
("Congratulations!\nYour %s\nevolved into\n%s!")
:format(self.oldName, newName),
function()
game.stack:pop() -- the evolution screen itself
if self.onDone then self.onDone() end
end))
end
end
function EvolutionState:draw()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.rectangle("fill", 0, 0, 160, 144)
-- accelerating flash between the two forms
local sprite
if self.done then
sprite = self.newSprite
else
local period = math.max(4, 28 - math.floor(self.t / 40) * 6)
local showNew = math.floor(self.t / period) % 2 == 1
sprite = showNew and self.newSprite or self.oldSprite
end
if sprite then
love.graphics.draw(sprite, math.floor((160 - sprite:getWidth()) / 2),
math.max(8, 64 - sprite:getHeight()))
end
love.graphics.setColor(0, 0, 0, 1)
if not self.done then
Font.draw("What?", 8, 104)
Font.draw(self.oldName .. " is", 8, 114)
Font.draw("evolving!", 8, 124)
end
love.graphics.setColor(1, 1, 1, 1)
end
return EvolutionState