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-- Hand-ported from pret/pokered scripts/OaksLab.asm. All text is real
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-- extracted text.
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--
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-- * Starter poke balls (objects 2-4): ask, give the real species, flag,
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-- then the rival's counter-pick: he steps to the countering ball,
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-- takes it ("I'll take this one, then!") and both balls disappear.
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-- Source: scripts/OaksLab.asm OaksLabCharmanderPokeBallText /
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-- OaksLabRivalTakePokeBallScript.
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-- * Rival (object 1): before starter -> "gramps isn't around"; with
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-- starter -> taunt + battle OPP_RIVAL1 with the counter-pick party
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-- (player Bulbasaur -> rival Charmander etc., parties 1/2/3 =
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-- Squirtle/Bulbasaur/Charmander in data/trainers/parties.asm);
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-- afterwards he gloats or sulks and marches out of the lab
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-- (OaksLabRivalBattleEndScript).
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-- ball objects: CHARMANDER (6,3), SQUIRTLE (7,3), BULBASAUR (8,3);
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-- rival = object 1 at (4,3). rivalBallX is the counter-pick's column.
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local function starterBall(askText, species, choseFlag, ownBall,
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rivalBallX, rivalBall)
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return {
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{ "check_flag", "EVENT_GOT_STARTER" }, -- 1
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{ "jump_if_true", 19 }, -- 2
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-- no picking until Oak has walked you in (OaksLabScript gating)
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{ "check_flag", "EVENT_FOLLOWED_OAK_INTO_LAB" }, -- 3
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{ "jump_if_false", 19 }, -- 4
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{ "ask", askText }, -- 5
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{ "jump_if_false", 20 }, -- 6
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{ "give_pokemon", species, 5 }, -- 7
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{ "set_flag", "EVENT_GOT_STARTER" }, -- 8
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{ "set_flag", choseFlag }, -- 9
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-- POKé BALLs are not handed out here in the original -- Oak gives
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-- them later, at OaksLabOak1Text's .give_poke_balls beat once the
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-- player has beaten the Route 22 rival (see TEXT_OAKSLAB_OAK1 below)
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{ "show_text", "_OaksLabReceivedMonText", { RAM = species } }, -- 10
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{ "hide_object", "OAKS_LAB", ownBall }, -- 11
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-- the rival walks to the countering ball (around the furniture)
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{ "move_npc_to", 1, rivalBallX, 4 }, -- 12
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{ "face_object", 1, "up" }, -- 13
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{ "show_text", "_OaksLabRivalIllTakeThisOneText" }, -- 14
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{ "hide_object", "OAKS_LAB", rivalBall }, -- 15
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{ "show_text", "_OaksLabRivalReceivedMonText",
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{ RAM = rivalBall == "OAKSLAB_CHARMANDER_POKE_BALL" and "CHARMANDER"
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or rivalBall == "OAKSLAB_SQUIRTLE_POKE_BALL" and "SQUIRTLE"
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or "BULBASAUR" } }, -- 16
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{ "jump", 20 }, -- 17
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{ "jump", 20 }, -- 18 (spacer)
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{ "show_text", "_OaksLabThoseArePokeBallsText" }, -- 19
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}
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end
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return {
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talk = {
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-- Oak: accepts the parcel and hands over the Pokédex, then (once the
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-- player has beaten the Route 22 rival) hands over the real POKé
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-- BALLs (scripts/OaksLab.asm OaksLabOak1Text, simplified: no rival
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-- recall / dex-rating / "pokemon can fight" / "around the world"
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-- branches -- see docs/known-differences.md)
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TEXT_OAKSLAB_OAK1 = {
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{ "face_player" }, -- 1
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{ "check_flag", "EVENT_GOT_OAKS_PARCEL" }, -- 2
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{ "jump_if_false", 12 }, -- 3
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{ "check_flag", "EVENT_OAK_GOT_PARCEL" }, -- 4
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{ "jump_if_true", 12 }, -- 5
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{ "show_text", "_OaksLabOak1DeliverParcelText" }, -- 6
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{ "take_item", "OAKS_PARCEL", 1 }, -- 7
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{ "set_flag", "EVENT_OAK_GOT_PARCEL" }, -- 8
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{ "show_text", "_OaksLabOak1PokemonAroundTheWorldText" }, -- 9
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{ "set_flag", "EVENT_GOT_POKEDEX" }, -- 10
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{ "jump", 30 }, -- 11
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{ "check_flag", "EVENT_GOT_STARTER" }, -- 12
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{ "jump_if_false", 27 }, -- 13
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{ "check_item", "POKE_BALL" }, -- 14
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{ "jump_if_true", 25 }, -- 15
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{ "check_flag", "EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE" }, -- 16
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{ "jump_if_false", 29 }, -- 17
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{ "check_flag", "EVENT_GOT_POKEBALLS_FROM_OAK" }, -- 18
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{ "jump_if_true", 25 }, -- 19
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{ "set_flag", "EVENT_GOT_POKEBALLS_FROM_OAK" }, -- 20
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{ "give_item", "POKE_BALL", 5, false }, -- 21
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{ "show_text", "_OaksLabOak1ReceivedPokeballsText" }, -- 22
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{ "show_text", "_OaksLabGivePokeballsExplanationText" }, -- 23
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{ "jump", 30 }, -- 24
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{ "show_text", "_OaksLabOak1ComeSeeMeSometimesText" }, -- 25
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{ "jump", 30 }, -- 26
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{ "show_text", "_OaksLabOak1WhichPokemonDoYouWantText" }, -- 27
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{ "jump", 30 }, -- 28
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{ "show_text", "_OaksLabOak1RaiseYourYoungPokemonText" }, -- 29 (30 = end)
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},
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TEXT_OAKSLAB_CHARMANDER_POKE_BALL =
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starterBall("_OaksLabYouWantCharmanderText", "CHARMANDER", "EVENT_CHOSE_CHARMANDER",
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"OAKSLAB_CHARMANDER_POKE_BALL", 7, "OAKSLAB_SQUIRTLE_POKE_BALL"),
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TEXT_OAKSLAB_SQUIRTLE_POKE_BALL =
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starterBall("_OaksLabYouWantSquirtleText", "SQUIRTLE", "EVENT_CHOSE_SQUIRTLE",
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"OAKSLAB_SQUIRTLE_POKE_BALL", 8, "OAKSLAB_BULBASAUR_POKE_BALL"),
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TEXT_OAKSLAB_BULBASAUR_POKE_BALL =
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starterBall("_OaksLabYouWantBulbasaurText", "BULBASAUR", "EVENT_CHOSE_BULBASAUR",
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"OAKSLAB_BULBASAUR_POKE_BALL", 6, "OAKSLAB_CHARMANDER_POKE_BALL"),
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TEXT_OAKSLAB_RIVAL = {
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{ "face_player" }, -- 1
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{ "check_flag", "EVENT_GOT_STARTER" }, -- 2
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{ "jump_if_false", 20 }, -- 3
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{ "check_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" }, -- 4
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{ "jump_if_true", 18 }, -- 5
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{ "show_text", "_OaksLabRivalMyPokemonLooksStrongerText" }, -- 6
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{ "check_flag", "EVENT_CHOSE_BULBASAUR" }, -- 7
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{ "jump_if_false", 11 }, -- 8
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{ "start_battle", "trainer", "OPP_RIVAL1", 3 }, -- 9 Charmander
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{ "jump", 16 }, -- 10
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{ "check_flag", "EVENT_CHOSE_SQUIRTLE" }, -- 11
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{ "jump_if_false", 15 }, -- 12
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{ "start_battle", "trainer", "OPP_RIVAL1", 2 }, -- 13 Bulbasaur
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{ "jump", 16 }, -- 14
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{ "start_battle", "trainer", "OPP_RIVAL1", 1 }, -- 15 Squirtle
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{ "set_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" }, -- 16
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{ "jump", 21 }, -- 17
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{ "show_text", "_OaksLabRivalFedUpWithWaitingText" }, -- 18
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{ "jump", 25 }, -- 19
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{ "show_text", "_OaksLabRivalGrampsIsntAroundText" }, -- 20
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-- battle aftermath: on a win the rival sulks and marches out
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-- (OaksLabRivalBattleEnd); on a loss the blackout already warped
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-- us away, so the script just ends
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{ "jump_if_false", 25 }, -- 21
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{ "show_text", "_OaksLabRivalIPickedTheWrongPokemonText" }, -- 22
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{ "move_npc_to", 1, 4, 11 }, -- 23
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{ "hide_object", "OAKS_LAB", "OAKSLAB_RIVAL" }, -- 24 (25 = end)
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},
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},
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-- Oak stops you leaving without a starter; the rival stops you on
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-- the way out for the first battle (scripts/OaksLab.asm
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-- OaksLabScript8 / OaksLabRivalChallenge)
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onStep = function(game, ow, x, y)
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local flags = game.save.flags
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-- Oak blocks the exit mats (4,11)/(5,11) until you take a starter
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if flags.EVENT_FOLLOWED_OAK_INTO_LAB and not flags.EVENT_GOT_STARTER
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and y == 11 and (x == 4 or x == 5) then
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ow.runner:run({
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{ "show_text", "_OaksLabOakDontGoAwayYetText" },
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{ "move_player", "up", 1 },
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}, {})
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return true
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end
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-- the challenge fires as soon as the player steps away from the
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-- table (OaksLabRivalChallengesPlayerScript: wYCoord == 6)
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if flags.EVENT_GOT_STARTER and not flags.EVENT_BATTLED_RIVAL_IN_OAKS_LAB
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and y >= 6 then
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local rival = ow:npcByIndex(1)
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if not rival then return false end
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local rows = {
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{ "show_text", "_OaksLabRivalIllTakeYouOnText" }, -- 1
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}
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-- the rival routes to a free cell beside the player
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local target
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for _, c in ipairs({ { x, y - 1 }, { x - 1, y }, { x + 1, y },
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{ x, y + 1 } }) do
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if ow.map:inBounds(c[1], c[2]) and ow.map:isWalkableCell(c[1], c[2]) then
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target = c
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break
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end
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end
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if target then
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table.insert(rows, { "move_npc_to", 1, target[1], target[2] })
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end
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table.insert(rows, { "face_object", 1,
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target and target[2] < y and "down"
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or target and target[2] > y and "up"
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or target and target[1] < x and "right" or "left" })
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local base = #rows
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local party = flags.EVENT_CHOSE_BULBASAUR and 3
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or flags.EVENT_CHOSE_SQUIRTLE and 2 or 1
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table.insert(rows, { "start_battle", "trainer", "OPP_RIVAL1", party })
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table.insert(rows, { "set_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" })
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-- a loss blacks out to another map: end the script there
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table.insert(rows, { "jump_if_false", base + 7 })
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table.insert(rows, { "show_text", "_OaksLabRivalIPickedTheWrongPokemonText" })
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table.insert(rows, { "move_npc_to", 1, 4, 11 })
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table.insert(rows, { "hide_object", "OAKS_LAB", "OAKSLAB_RIVAL" })
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ow.runner:run(rows, { npc = rival })
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return true
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end
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return false
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end,
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}
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