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initial commit
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@@ -0,0 +1,24 @@
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-- Route18Gate1F (pokered/scripts/Route18Gate1F.asm, Route18Gate1FGuardText)
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--
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-- TEXT_ROUTE18GATE1F_GUARD: talking to the gate guard directly (as
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-- opposed to walking into his blocking coords, which triggers
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-- TEXT_ROUTE18GATE1F_GUARD_EXCUSE_ME plus scripted movement -- not
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-- ported here since that's a separate constant/flow, not a talk).
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-- text_asm calls Route16Gate1FIsBicycleInBagScript (IsItemInBag
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-- BICYCLE) and shows the "Cycling Road is all uphill from here" text
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-- if the player has a BICYCLE, or "You need a BICYCLE for CYCLING
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-- ROAD!" otherwise.
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return {
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ROUTE_18_GATE_1F = {
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talk = {
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TEXT_ROUTE18GATE1F_GUARD = {
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{ "face_player" },
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{ "check_item", "BICYCLE" },
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{ "jump_if_true", 5 },
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{ "show_text", "_Route18Gate1FGuardYouNeedABicycleText" },
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{ "jump", 6 },
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{ "show_text", "_Route18Gate1FGuardCyclingRoadUphillText" },
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},
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},
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},
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}
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