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-- Mewtwo (scripts/CeruleanCaveB1F.asm CeruleanCaveB1FMewtwoText +
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-- home/trainers.asm TalkToTrainer; MEWTWO 70 from
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-- data/maps/objects/CeruleanCaveB1F.asm).
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--
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-- The text_asm loads MewtwoTrainerHeader and calls TalkToTrainer:
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-- MewtwoBattleText is text_far "Mew!" + text_asm PlayCry MEWTWO +
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-- WaitForSoundToFinish, then the wild battle starts -- or, when
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-- EVENT_BEAT_MEWTWO is already set, the (identical) after-battle text
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-- prints and nothing else happens. EndTrainerBattle sets
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-- EVENT_BEAT_MEWTWO and hides the object on any non-blackout result
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-- (win, catch or flee) -- static_battle mirrors that.
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local M = {}
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M.CERULEAN_CAVE_B1F = {
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talk = {
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TEXT_CERULEANCAVEB1F_MEWTWO = {
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{ "play_cry", "MEWTWO" }, -- 1 text_asm PlayCry
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{ "show_text", "_MewtwoBattleText" }, -- 2 "Mew!"
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{ "check_flag", "EVENT_BEAT_MEWTWO" }, -- 3
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{ "jump_if_true", 6 }, -- 4 already beaten: text only
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{ "static_battle", "MEWTWO", 70, "EVENT_BEAT_MEWTWO" }, -- 5
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},
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},
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}
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return M
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