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-- Celadon Mansion 3F Game Designer (pokered/scripts/CeladonMansion3F.asm
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-- CeladonMansion3FGameDesignerText): text_asm counts set bits in
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-- wPokedexOwned and compares against NUM_POKEMON - 1 (discounts Mew).
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-- If the player owns >= 150 species, shows the "completed" text
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-- (originally followed by DisplayDiploma, which has no equivalent UI
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-- in this port, so we just show the congratulatory text); otherwise
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-- shows the normal encouragement text.
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return {
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CELADON_MANSION_3F = {
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talk = {
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TEXT_CELADONMANSION3F_GAME_DESIGNER = function(game, ow, npc, done)
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local t = game.data.text
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local dex = game.save.pokedex
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local owned = 0
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if dex and dex.owned then
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for _ in pairs(dex.owned) do
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owned = owned + 1
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end
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end
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-- NUM_POKEMON - 1 = 150 (discounts Mew, per pokered)
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local label, fallback
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if owned >= 150 then
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label, fallback = "_CeladonMansion3FGameDesignerCompletedDexText",
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"Wow! Excellent!\nYou completed\nyour POKeDEX!\nCongratulations!"
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else
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label, fallback = "_CeladonMansion3FGameDesignerText",
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"Is that right?\nI'm the game\ndesigner!\nFilling up your\nPOKeDEX is tough,\nbut don't quit!\nWhen you finish,\ncome tell me!"
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end
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local TextBox = require("src.render.TextBox")
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game.stack:push(TextBox.new(game, t[label] or fallback, done))
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end,
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},
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},
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}
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