mod manager now supports auto updates

This commit is contained in:
bryanthaboi
2026-07-31 10:19:51 -04:00
parent 6c4c9d14e2
commit 9d3ee6a597
15 changed files with 2002 additions and 95 deletions
+76 -11
View File
@@ -95,8 +95,15 @@ function LauncherMods.deriveList(manifests, options)
local byId, enabledSet = {}, {}
for _, m in ipairs(ordered) do
byId[m.id] = m
-- missing entry means enabled, matching the loader's default
if mods[m.id] ~= false then enabledSet[m.id] = true end
-- missing entry means enabled, matching the loader -- except experimental
-- mods, which stay off until the player opts in
if mods[m.id] == false then
-- stay off
elseif mods[m.id] == true then
enabledSet[m.id] = true
elseif not m.experimental then
enabledSet[m.id] = true
end
end
local out = {}
@@ -104,16 +111,19 @@ function LauncherMods.deriveList(manifests, options)
local enabled = enabledSet[m.id] == true
local status, detail = statusFor(byId, m.id, enabledSet, enabled)
local raw = m.raw or {}
local badge = tostring(raw.category or m.profile or "MOD"):upper()
if m.experimental then badge = "EXPERIMENTAL" end
out[#out + 1] = {
id = m.id,
name = m.name or m.id,
version = m.version,
-- category, then profile, then a generic fallback -- uppercased
badge = tostring(raw.category or m.profile or "MOD"):upper(),
badge = badge,
description = m.description or "",
enabled = enabled,
status = status,
statusDetail = detail,
github = m.github,
experimental = m.experimental == true,
}
end
return out
@@ -231,8 +241,15 @@ end
-- options.mods enable-state the loader persists, so a toggle here is what the
-- game sees on its next boot.
function LauncherMods.list()
local options = SaveData.loadOptions()
return LauncherMods.deriveList(discover(), options)
local ok, result = pcall(function()
local options = SaveData.loadOptions()
return LauncherMods.deriveList(discover(), options)
end)
if not ok then
-- a single bad options/mod file must not blank the launcher
return {}
end
return result or {}
end
-- setEnabled(id, enabled): persist options.mods[id] in the exact shape
@@ -454,13 +471,22 @@ function LauncherMods.strays() return scanStrays(false) end
-- on the player's behalf is not this function's call to make.
function LauncherMods.adoptStrays() return scanStrays(true) end
-- installZip(source) -> true, id | nil, errString
-- installZip(source [, opts]) -> true, id | nil, errString
-- source is an external path or a love DroppedFile. The archive is validated
-- BEFORE anything is copied; every path unmounts and clears the staged temp
-- file, and a failed copy rolls its partial tree back. A dropped file outside
-- the save dir is staged into a save-dir temp first, because
-- love.filesystem.mount only reaches a save-directory-relative path.
function LauncherMods.installZip(source)
-- opts.replace = true uninstalls an existing same-id mod first (updates /
-- rollbacks). opts.expectId, when set, refuses a zip whose manifest id differs.
function LauncherMods.installZip(source, opts)
local ok, result, err = pcall(LauncherMods._installZipInner, source, opts)
if not ok then return nil, "import failed: " .. tostring(result) end
return result, err
end
function LauncherMods._installZipInner(source, opts)
opts = opts or {}
if not (love and love.filesystem) then
return nil, "mod install needs LOVE"
end
@@ -501,12 +527,24 @@ function LauncherMods.installZip(source)
cleanup()
return nil, "invalid mod manifest: " .. tostring(manifestErr)
end
if opts.expectId and manifest.id ~= opts.expectId then
cleanup()
return nil, ("zip is for '%s', expected '%s'")
:format(manifest.id, opts.expectId)
end
-- reject a duplicate before touching the mods tree
local dest = "mods/" .. manifest.id
if fs.getInfo(dest) then
cleanup()
return nil, "a mod named '" .. manifest.id .. "' is already installed"
if not opts.replace then
cleanup()
return nil, "a mod named '" .. manifest.id .. "' is already installed"
end
-- drop the old tree before copy; enable-flag is preserved (uninstall
-- would clear it, which would surprise an update)
local savedPrefix = CacheFs.prefix
CacheFs.prefix = ""
removeTree(dest)
CacheFs.prefix = savedPrefix
end
-- CacheFs.prefix steers ROM-cache writes into a version subtree (blue/...);
@@ -529,6 +567,33 @@ function LauncherMods.installZip(source)
return true, manifest.id
end
-- Install (or replace) a mod from a GitHub release zip URL.
-- Returns true, version | nil, errString. Soft-fails: download / install /
-- cleanup errors never throw into the launcher UI.
function LauncherMods.installFromRelease(modId, release)
local ok, result, err = pcall(function()
if type(modId) ~= "string" or modId == "" then
return nil, "missing mod id"
end
if type(release) ~= "table" or not release.zip or not release.zip.url then
return nil, "release has no downloadable .zip"
end
local ModUpdate = require("src.mods.ModUpdate")
local tmpName = ("mod_update_%s_%s.zip"):format(
tostring(modId), tostring(release.version or os.time()))
local localPath, dlErr = ModUpdate.downloadZip(release.zip.url, tmpName)
if not localPath then return nil, dlErr end
local installed, res = LauncherMods.installZip(localPath, {
replace = true, expectId = modId,
})
pcall(love.filesystem.remove, localPath)
if not installed then return nil, res end
return true, release.version or res
end)
if not ok then return nil, "install failed: " .. tostring(result) end
return result, err
end
-- uninstall(id) -> true | nil, errString
-- Removes mods/<id>/ from wherever it was installed (the portable game folder
-- or the save directory, CacheFs decides -- #330) and clears options.mods[id]