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check bonxes
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+44
-11
@@ -36,6 +36,7 @@ local ModTargets = require("src.mods.ModTargets")
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local Semver = require("src.mods.Semver")
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local Version = require("src.core.Version")
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local SaveData = require("src.core.SaveData")
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local GameVersion = require("src.core.GameVersion")
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local CacheFs = require("src.import.CacheFs")
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local LauncherMods = {}
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@@ -107,8 +108,9 @@ end
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-- deriveList(manifests, options [, version]) -> the panel row list, pure.
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-- manifests is an array of validated manifests (Manifest.validate output);
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-- options is the options table (options.mods, options.modsByVersion and
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-- options.modsGen2 are read). `version` is the game the panel is showing:
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-- nil keeps the pre-per-game view, where the shared flag is the whole answer.
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-- options.modsGen2 are read). `version` is the game the panel is showing;
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-- each row also carries its answer for every game so the launcher can render
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-- the coloured game checkboxes together.
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-- Rows come back sorted by id so the panel order is stable.
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function LauncherMods.deriveList(manifests, options, version)
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local ordered = {}
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@@ -126,8 +128,7 @@ function LauncherMods.deriveList(manifests, options, version)
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-- this game's choice, then the shared flag, then the default: enabled,
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-- matching the loader -- except experimental mods, which stay off until
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-- the player opts in. Scoped through modScope, so this reads exactly what
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-- setEnabled writes and the loader loads: while per-game flags are a
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-- preview the shared flag is the whole answer on every surface.
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-- setEnabled writes and the loader loads for the selected game.
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local decided = SaveData.modEnabled(options, m.id, SaveData.modScope(version))
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if decided == nil then decided = not m.experimental end
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if decided then enabledSet[m.id] = true end
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@@ -152,6 +153,14 @@ function LauncherMods.deriveList(manifests, options, version)
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badge = badge,
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description = m.description or "",
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enabled = enabled,
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enabledByVersion = (function()
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local answers = {}
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for _, game in ipairs(GameVersion.ORDER) do
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local answer = SaveData.modEnabled(options, m.id, game)
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answers[game] = answer == true or (answer == nil and not m.experimental)
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end
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return answers
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end)(),
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status = status,
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statusDetail = detail,
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github = m.github,
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@@ -281,7 +290,14 @@ end
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function LauncherMods.list(version)
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local ok, result = pcall(function()
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local options = SaveData.loadOptions()
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return LauncherMods.deriveList(discover(), options, version)
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local manifests = discover()
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-- The first build containing game-specific switches turns the old shared
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-- state into one explicit answer per installed mod and game. Saving here
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-- means users who only visit the launcher still receive the migration.
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if SaveData.migrateModEnablement(options, manifests) then
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SaveData.saveOptions(options)
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end
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return LauncherMods.deriveList(manifests, options, version)
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end)
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if not ok then
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-- a single bad options/mod file must not blank the launcher
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@@ -364,10 +380,8 @@ function LauncherMods.translationStrings()
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return merged
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end
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-- setEnabled(id, enabled [, version]): persist options.mods[id] in the exact
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-- shape Loader:_saveState writes (a plain boolean), so the running game and
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-- the in-game ManagerState pick it up unchanged. With `version` the choice
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-- lands in that game's overlay instead and no other game moves.
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-- setEnabled(id, enabled [, version]): with a game, persist just that game's
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-- answer. The loader and the in-game manager use the same scope on next boot.
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function LauncherMods.setEnabled(id, enabled, version)
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local options = SaveData.loadOptions()
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SaveData.setModEnabled(options, id, enabled, SaveData.modScope(version))
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@@ -384,7 +398,15 @@ function LauncherMods.setAllEnabled(ids, enabled, version)
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local options = SaveData.loadOptions()
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local scope = SaveData.modScope(version)
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for _, id in ipairs(ids or {}) do
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SaveData.setModEnabled(options, id, enabled, scope)
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if scope then
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SaveData.setModEnabled(options, id, enabled, scope)
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elseif SaveData.PER_VERSION_MODS then
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for _, game in ipairs(GameVersion.ORDER) do
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SaveData.setModEnabled(options, id, enabled, game)
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end
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else
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SaveData.setModEnabled(options, id, enabled)
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end
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end
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SaveData.saveOptions(options)
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return true
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@@ -843,7 +865,7 @@ end
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-- uninstall(id) -> true | nil, errString
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-- Removes mods/<id>/ from wherever it was installed (the portable game folder
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-- or the save directory, CacheFs decides -- #330) and clears options.mods[id]
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-- or the save directory, CacheFs decides -- #330) and clears every enable flag
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-- so the loader and in-game manager no longer see it. Rejects missing ids.
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-- Does not touch other mods' enable state.
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function LauncherMods.uninstall(id)
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@@ -872,8 +894,19 @@ function LauncherMods.uninstall(id)
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-- Drop the enable flag so a reinstall of the same id starts from the
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-- loader's default (enabled) rather than a stale false.
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local options = SaveData.loadOptions()
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local changed = false
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if options.mods and options.mods[id] ~= nil then
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options.mods[id] = nil
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changed = true
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end
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for _, version in ipairs(GameVersion.ORDER) do
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local bucket = options.modsByVersion and options.modsByVersion[version]
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if type(bucket) == "table" and bucket[id] ~= nil then
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bucket[id] = nil
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changed = true
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end
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end
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if changed then
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SaveData.saveOptions(options)
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end
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return true
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