skin studio updates, save sync CLOSES #1533

This commit is contained in:
bryanthaboi
2026-08-19 05:57:44 -04:00
parent fd73ab2a11
commit 93374fbbbb
54 changed files with 9762 additions and 271 deletions
+2 -2
View File
@@ -28,7 +28,7 @@
-- covered by tests; the state at the bottom is the only part that draws.
local GbcPalette = require("src.render.GbcPalette")
local GameViewport = require("src.render.GameViewport")
local Playfield = require("src.render.Playfield")
local Palettes = require("src.world.gen2.Palettes")
local Runtime = require("src.mods.Runtime")
local SpriteAnims = require("src.ui.gen2.SpriteAnims")
@@ -510,7 +510,7 @@ function BattleTransition:blackAt(col, row)
end
function BattleTransition:draw()
local w, h = GameViewport.dimensions()
local w, h = Playfield.dimensions()
self:drawWidescreen(w, h)
end
+17 -4
View File
@@ -43,16 +43,29 @@ end
-- pixel rows out of glyphs. This is the same rule src/render/Renderer.lua
-- fitScale applies to the Gen 1 UI canvas; the surround a widescreen screen
-- paints still fills the window, the PANEL is what stays on the grid.
local function playfieldRect(winW, winH)
local ok, Playfield = pcall(require, "src.render.Playfield")
if ok and Playfield.rect then
local okv, x, y, w, h = pcall(Playfield.rect, winW, winH)
if okv and w and w >= 1 and h and h >= 1 then
return x, y, w, h
end
end
return 0, 0, winW or 0, winH or 0
end
function Chrome.fitScale(winW, winH)
return math.max(1, math.floor(math.min((winW or 0) / (Chrome.SCREEN_W * 8),
(winH or 0) / (Chrome.SCREEN_H * 8))))
local _, _, w, h = playfieldRect(winW, winH)
return math.max(1, math.floor(math.min(w / (Chrome.SCREEN_W * 8),
h / (Chrome.SCREEN_H * 8))))
end
-- The centred origin that goes with it, so a caller does not re-derive it.
function Chrome.fitOrigin(winW, winH, scale)
scale = scale or Chrome.fitScale(winW, winH)
return math.floor((winW - Chrome.SCREEN_W * 8 * scale) / 2),
math.floor((winH - Chrome.SCREEN_H * 8 * scale) / 2)
local x, y, w, h = playfieldRect(winW, winH)
return x + math.floor((w - Chrome.SCREEN_W * 8 * scale) / 2),
y + math.floor((h - Chrome.SCREEN_H * 8 * scale) / 2)
end
-- A bordered box, tile coords. Leaves the draw color black for text.