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CLOSES #415, CLOSES #484, CLOSES #488, CLOSES #492, CLOSES #497, CLOSES #541, CLOSES #559, CLOSES #562, CLOSES #563, CLOSES #564, CLOSES #565, CLOSES #566, CLOSES #567, CLOSES #568, CLOSES #569, CLOSES #570, CLOSES #571, CLOSES #572
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@@ -1,10 +1,9 @@
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-- BikeShop (BIKE_SHOP) flavor dialogue
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-- Source: pokered/scripts/BikeShop.asm, pokered/text/BikeShop.asm
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--
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-- TEXT_BIKESHOP_CLERK is skipped: it drives the actual voucher-for-bicycle
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-- exchange (YesNoChoice purchase menu, GiveItem, RemoveItemByID, SetEvent
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-- EVENT_GOT_BICYCLE). That is a significant standalone feature outside the
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-- scope of these two flavor NPCs and is left unported here.
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-- TEXT_BIKESHOP_CLERK lives in data/scripts/story2.lua (M.BIKE_SHOP): the
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-- voucher exchange and the BICYCLE/CANCEL price window need more than
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-- command rows (#568).
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return {
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BIKE_SHOP = {
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@@ -20,12 +19,15 @@ return {
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-- CheckEvent EVENT_GOT_BICYCLE ; jr nz, .gotBike
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-- before the player owns a bike -> TheseBikesAreExpensiveText
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-- after the player owns a bike -> CoolBikeText
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-- The check reads the bag, not the event: the port hands out the
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-- BICYCLE itself (a key item, so it cannot be tossed), and that also
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-- reads right on saves written before the clerk set the event (#567).
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TEXT_BIKESHOP_YOUNGSTER = {
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{ "face_player" }, -- 1
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{ "check_flag", "EVENT_GOT_BICYCLE" }, -- 2
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{ "jump_if_true", 5 }, -- 3
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{ "check_item", "BICYCLE" }, -- 2
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{ "jump_if_true", 6 }, -- 3
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{ "show_text", "_BikeShopYoungsterTheseBikesAreExpensiveText" }, -- 4
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{ "jump", 6 }, -- 5
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{ "jump", "end" }, -- 5
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{ "show_text", "_BikeShopYoungsterCoolBikeText" }, -- 6
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},
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},
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