mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-18 11:44:42 +02:00
Merge branch 'fix1037' into fix1038
# Conflicts: # docs/modding.md
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@@ -1899,6 +1899,7 @@ function BattleState:update(dt)
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end
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self.menuIndex = row * 2 + col + 1
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if input:wasPressed("a") then
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require("src.core.Sound").play(self.data, "Press_AB")
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self:safariAction(({ "ball", "bait", "rock", "run" })[self.menuIndex])
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end
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return
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@@ -1935,6 +1936,7 @@ function BattleState:update(dt)
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end
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self.menuIndex = row * 2 + col + 1
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if input:wasPressed("a") then
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require("src.core.Sound").play(self.data, "Press_AB")
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local choice = ({ "fight", "pkmn", "item", "run" })[self.menuIndex]
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if choice == "fight" and self.ghost then
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self:say(Strings("%s is too\nscared to move!", self.player.name))
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@@ -1996,9 +1998,11 @@ function BattleState:update(dt)
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self.moveSwapIndex = self.moveIndex
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end
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elseif input:wasPressed("b") then
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require("src.core.Sound").play(self.data, "Press_AB")
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self.moveSwapIndex = nil
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self.phase = "menu"
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elseif input:wasPressed("a") then
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require("src.core.Sound").play(self.data, "Press_AB")
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if self.moveSwapIndex then
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self:swapMoves(self.moveSwapIndex, self.moveIndex)
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self.moveSwapIndex = nil
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@@ -2037,6 +2041,7 @@ function BattleState:update(dt)
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elseif input:wasPressed("down") then
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self.mimicIndex = self.mimicIndex < #moves and self.mimicIndex + 1 or 1
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elseif input:wasPressed("a") then
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require("src.core.Sound").play(self.data, "Press_AB")
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local pick = moves[self.mimicIndex]
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local ctx = self.mimicCtx
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self.mimicMoves, self.mimicCtx = nil, nil
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@@ -281,11 +281,11 @@ MoveEffects.primary = {
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failed = true }
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end
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local cost = math.floor(user.mon.stats.hp / 4)
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-- substitute.asm only fails on subtraction underflow (current HP
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-- strictly below maxHP/4); at equality the substitute is built and
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-- the user is left standing on exactly 0 HP (it faints only when
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-- the engine next checks HP, not here)
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if user.mon.hp < cost then
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-- A Substitute costs one quarter of max HP, rounded down. Do not let
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-- the cost consume the user's last HP: the move must fail at the exact
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-- boundary as well as below it, or the next turn's HP guard can leave a
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-- trainer battle unable to progress.
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if user.mon.hp <= cost then
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return { romText(battle.data, "_TooWeakSubstituteText", "Too weak to make\na SUBSTITUTE!"),
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failed = true }
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end
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