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Merge remote-tracking branch 'origin/dev' into fix1038
# Conflicts: # docs/modding.md
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@@ -343,6 +343,13 @@ lists fall back to their title; PC lists use stable, localization-independent
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identifiers: `pc_box_withdraw`, `pc_box_deposit`, `pc_box_release`,
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`pc_box_change`, `pc_item_withdraw`, `pc_item_deposit`, and `pc_item_toss`.
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`battle.bottom_ui_visible` and `battle.status_hud_visible` independently
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control the battle text/menu layer and the HP/status panels. Both receive
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`(next, state)` and default to `true`, so vanilla rendering is unchanged.
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Pushed text boxes also pass through `battle.bottom_ui_visible`; a wrapper that
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only owns battle presentation should return `false` only for its active battle
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or text-box state.
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`core.logic_speed` receives `(next, game)` once per `Game:logicSpeed()` call
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(once per frame). Vanilla behavior resolves the per-category GAME SPEED
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option (`GameSpeed.CATEGORIES`: overworld/battle/menu) for whichever
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