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Merge pull request #416 from johnjohto/fix-true-color-dex-intro
fix true color UI Pokemon sprites Two conflicts against dev, both structural rather than behavioural: DexEntryMenu.render became a static function on dev so the printer could share the entry page; the branch still marked true color from the method form. Threaded the flag through as a render() parameter. The printer caller leaves it nil on purpose -- it renders to its own PNG canvas, and a mark left there would bleed into the next real frame. TitleState moved the cycling mon and Red's OAM into the non-Yellow branch on dev (title_yellow.asm has neither); the branch still drew them at top level. Kept dev's structure and folded the true color marking into it.
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+15
-5
@@ -35,14 +35,15 @@ function DexEntryMenu.new(game, speciesOrOpts)
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local species, forceOwned = resolveArgs(speciesOrOpts)
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local self = setmetatable({ game = game, forceOwned = forceOwned }, DexEntryMenu)
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self.def = game.data.pokemon[species]
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local path = require("src.pokemon.Sprites").path(game.data, species, "front",
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{ kind = "dex" })
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local path, trueColor = require("src.pokemon.Sprites").path(
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game.data, species, "front", { kind = "dex" })
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-- `path and pcall(...)` truncates to one value, so img was always nil and
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-- every dex page drew without its pic (#307); the guard has to be a
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-- statement for pcall's second return to survive.
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local ok, img = false, nil
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if path then ok, img = pcall(love.graphics.newImage, path) end
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self.sprite = ok and img or nil
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self.spriteTrueColor = self.sprite and trueColor or false
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require("src.core.Sound").playCry(game.data, species)
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return self
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end
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@@ -55,17 +56,26 @@ function DexEntryMenu:update(dt)
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end
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function DexEntryMenu:draw()
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DexEntryMenu.render(self.game, self.def, self.sprite, self.forceOwned)
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DexEntryMenu.render(self.game, self.def, self.sprite, self.forceOwned,
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self.spriteTrueColor)
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end
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-- Static entry-page renderer, shared with the printer stand-in
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-- (src/core/Printer.lua renders the same page into a PNG the way
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-- PrintPokedexEntry rendered it to the Game Boy Printer).
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function DexEntryMenu.render(game, def, sprite, forceOwned)
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function DexEntryMenu.render(game, def, sprite, forceOwned, trueColor)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.rectangle("fill", 0, 0, 160, 144)
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if sprite then
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love.graphics.draw(sprite, 8, math.max(0, 60 - sprite:getHeight()))
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local y = math.max(0, 60 - sprite:getHeight())
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love.graphics.draw(sprite, 8, y)
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-- a full-color pic has to sit out the SGB recolor, so mark its bounds
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-- for the unshaded pass (#350). The printer path leaves trueColor nil:
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-- it renders to its own PNG canvas, and a mark left behind there would
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-- bleed into the next real frame.
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if trueColor then
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require("src.render.PaletteFX").markTrueColor(8, y, sprite:getDimensions())
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end
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end
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love.graphics.setColor(0, 0, 0, 1)
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Font.draw(def.name, 72, 8)
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