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fix(docs): add support for Blue and Yellow
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# New features (deliberate additions beyond the original)
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Intentional enhancements this port adds on top of faithful Pokémon Red
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behavior. They have no Game Boy equivalent and are kept by design.
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Intentional enhancements this port adds on top of faithful Pokémon Red, Blue,
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and Yellow behavior. They have no Game Boy equivalent and are kept by design.
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Genuine divergences from the original (things still missing, wrong, or
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approximated) live in docs/known-differences.md; faithfully-ported
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behavior is in docs/behavior-porting-notes.md.
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approximated) live in docs/known-differences.md; faithfully-ported behavior is
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in docs/behavior-porting-notes.md.
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## Survey zoom
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# What This Port Requires
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The packaged desktop app requires one user-supplied input on first boot: a
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canonical 1 MiB US Pokemon Red ROM.
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canonical 1 MiB US Pokemon Red, Blue, or Yellow ROM.
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The importer verifies SHA-1
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`ea9bcae617fdf159b045185467ae58b2e4a48b9a`. Other revisions, Virtual
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Console releases, and Pokemon Blue are rejected rather than decoded with
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incorrect addresses.
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The importer verifies the SHA-1 for the game (see `src/core/GameVersion.lua`
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for specific hashes). Other revisions and Virtual Console releases are rejected
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rather than decoded with incorrect addresses.
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After verification, the app generates its private cache in the LÖVE save
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directory. It does not keep a copy of the ROM. Later boots use the cache.
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@@ -15,9 +14,11 @@ Python and Pillow are not required by the packaged app.
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## Bundled Metadata
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Assembly removes high-level names and some relationships that the Lua port
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needs. `tools/rom_manifest.json` therefore contains:
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needs. The version-specific files `tools/rom_manifest.json`,
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`tools/rom_manifest_blue.json`, and `tools/rom_manifest_yellow.json` therefore
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contain:
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- the 3,268 ROM symbol addresses actually read by the extractor
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- the ROM symbol addresses actually read by the extractor
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- symbolic IDs and ordering for maps, species, moves, items, and trainers
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- source-erased dimensions, image names, and map object integration names
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- hand-ported field/script integration tables
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