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CLOSES #1396, CLOSES #1398, CLOSES #1400, CLOSES #1401, CLOSES #1406, CLOSES #1407, CLOSES #1411, CLOSES #1413, CLOSES #1415, CLOSES #1416, CLOSES #1417, CLOSES #1419, CLOSES #1421, CLOSES #1422, CLOSES #1423, CLOSES #1424, CLOSES #1425, CLOSES #1427, CLOSES #1428, CLOSES #1429, CLOSES #1431, CLOSES #1432, CLOSES #1433, CLOSES #1435, CLOSES #1437, CLOSES #1440, CLOSES #1441, CLOSES #1442, CLOSES #1443, CLOSES #1444, CLOSES #1447, CLOSES #1449, CLOSES #1456, CLOSES #1461, CLOSES #1464, CLOSES #1465, CLOSES #1466, CLOSES #1468, CLOSES #1469, CLOSES #1470
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@@ -1233,6 +1233,7 @@ function Game:restoreSave(loaded, recovered, opts)
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self:applyOptions(loaded.options)
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-- saves from before OT/ID stamping: backfill with the player's (after
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-- the scrub, so every mon the stamp loop sees is known)
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SaveData.repairTradedOtIds(loaded)
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local stamp = require("src.battle.BattleState").stampOT
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for _, mon in ipairs(loaded.party or {}) do stamp(loaded, mon) end
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for _, box in ipairs(loaded.boxes or {}) do
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