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CLOSES #1396, CLOSES #1398, CLOSES #1400, CLOSES #1401, CLOSES #1406, CLOSES #1407, CLOSES #1411, CLOSES #1413, CLOSES #1415, CLOSES #1416, CLOSES #1417, CLOSES #1419, CLOSES #1421, CLOSES #1422, CLOSES #1423, CLOSES #1424, CLOSES #1425, CLOSES #1427, CLOSES #1428, CLOSES #1429, CLOSES #1431, CLOSES #1432, CLOSES #1433, CLOSES #1435, CLOSES #1437, CLOSES #1440, CLOSES #1441, CLOSES #1442, CLOSES #1443, CLOSES #1444, CLOSES #1447, CLOSES #1449, CLOSES #1456, CLOSES #1461, CLOSES #1464, CLOSES #1465, CLOSES #1466, CLOSES #1468, CLOSES #1469, CLOSES #1470
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@@ -4111,8 +4111,8 @@ function BattleState:awardExp()
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end
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local function applyShare(mon, split, announce)
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local playerId = self.game.save.player and self.game.save.player.id
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local traded = mon.otId ~= nil and playerId ~= nil
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and mon.otId ~= playerId or mon.traded == true and mon.otId == nil
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local traded = mon.traded == true
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or (mon.otId ~= nil and playerId ~= nil and mon.otId ~= playerId)
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local levels, gained = Experience.apply(self.data, mon, self.enemy.def,
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self.enemy.mon.level, self.kind == "trainer",
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split, traded)
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