CLOSES #1367, CLOSES #1585, CLOSES #1611, CLOSES #1612, CLOSES #1636, CLOSES #1638, CLOSES #1641

This commit is contained in:
bryanthaboi
2026-08-21 07:14:24 -04:00
parent c11c762f15
commit 8c0d0ace4d
15 changed files with 174 additions and 52 deletions
+79 -23
View File
@@ -1,4 +1,4 @@
-- Screen orientation lock, Android only (#592, #716).
-- Screen orientation lock, Android and iOS (#592, #716, #1638).
--
-- Persisted as options.orientation: "auto" | "portrait" | "landscape" |
-- "reverseLandscape". The lock travels through SDL_HINT_ORIENTATIONS:
@@ -10,16 +10,12 @@
-- rotation lock"; LANDSCAPE allows both landscapes (SENSOR_LANDSCAPE ->
-- USER_LANDSCAPE); REVERSE LANDSCAPE is SDL's LandscapeRight alone.
--
-- SDL only re-reads the hint when the window is created or its resizable
-- flag changes (SDL_androidwindow.c: Android_CreateWindow /
-- Android_SetWindowResizable both call Android_JNI_SetOrientation). LOVE
-- 11.5 exposes neither hints nor a resizable setter, so apply() goes through
-- the FFI to SDL's C API: set the hint, then pulse the window's resizable
-- flag off and back on -- each edge makes the Android backend recompute the
-- requested orientation, so a change from the launcher or the OPTION menu
-- takes hold immediately, and the flag ends where it started (conf.lua sets
-- resizable on mobile). Everything is pcall-guarded: desktop, iOS (the
-- Info.plist governs there) and headless stubs make this a no-op.
-- Android only re-reads the hint at window creation or on a resizable-flag
-- change (SDL_androidwindow.c), and SDL_SetWindowResizable early-returns on
-- a fullscreen window (SDL_video.c:2237) -- which LOVE's Android window
-- always is -- so the hint never reached a running activity (#1638).
-- apply() sets the hint for a later window, then goes over JNI for the live
-- one. iOS needs only the hint. Desktop and headless stubs no-op.
local Orientation = {}
@@ -58,6 +54,11 @@ function Orientation.isAndroid()
return love.system.getOS() == "Android"
end
function Orientation.isIOS()
if not love or not love.system or not love.system.getOS then return false end
return love.system.getOS() == "iOS"
end
function Orientation.cycle(mode, dir)
local cur, idx = Orientation.normalize(mode), 1
for i, m in ipairs(Orientation.MODES) do
@@ -67,6 +68,15 @@ function Orientation.cycle(mode, dir)
return Orientation.MODES[(idx - 1 + (dir or 1)) % n + 1]
end
-- ActivityInfo constants, what setOrientationBis lands on per hint after
-- GameActivity's *_SENSOR -> *_USER remap (#716).
local REQUESTED = {
auto = 13,
portrait = 1,
landscape = 11,
reverseLandscape = 8,
}
-- The SDL2 C API this module needs. cdef errors on redefinition, so run it
-- once and remember whether it took; ffi itself may be absent (plain Lua
-- test interpreters), hence the pcall'd require.
@@ -77,33 +87,79 @@ local function sdlFfi()
if cdefOk == nil then
cdefOk = pcall(ffi.cdef, [[
typedef struct SDL_Window SDL_Window;
typedef union { int32_t i; int64_t pad; } love_jvalue;
int SDL_SetHint(const char *name, const char *value);
SDL_Window *SDL_GL_GetCurrentWindow(void);
void SDL_SetWindowResizable(SDL_Window *window, int resizable);
void *SDL_AndroidGetJNIEnv(void);
void *SDL_AndroidGetActivity(void);
]])
end
if not cdefOk then return nil end
return ffi
end
-- Push the mode into the live activity. Returns true when the hint reached
-- SDL (the symbols resolved), false on any non-Android / stubbed platform.
-- Slot numbers in JNINativeInterface (jni.h).
local JNI_EXCEPTION_CLEAR = 17
local JNI_DELETE_LOCAL_REF = 23
local JNI_GET_OBJECT_CLASS = 31
local JNI_GET_METHOD_ID = 33
local JNI_CALL_VOID_METHOD_A = 63
-- What Android_JNI_SetOrientation reaches, called directly: the hint path
-- cannot re-run on a live fullscreen window (SDL_video.c:2237).
local function setRequestedOrientation(ffi, requested)
local env = ffi.C.SDL_AndroidGetJNIEnv()
if env == nil then return false end
local activity = ffi.C.SDL_AndroidGetActivity()
if activity == nil then return false end
local fns = ffi.cast("void***", env)[0]
local getObjectClass = ffi.cast("void *(*)(void *, void *)", fns[JNI_GET_OBJECT_CLASS])
local getMethodID = ffi.cast(
"void *(*)(void *, void *, const char *, const char *)", fns[JNI_GET_METHOD_ID])
local callVoidMethodA = ffi.cast(
"void (*)(void *, void *, void *, love_jvalue *)", fns[JNI_CALL_VOID_METHOD_A])
local deleteLocalRef = ffi.cast("void (*)(void *, void *)", fns[JNI_DELETE_LOCAL_REF])
local exceptionClear = ffi.cast("void (*)(void *)", fns[JNI_EXCEPTION_CLEAR])
local ok = false
local cls = getObjectClass(env, activity)
if cls ~= nil then
local mid = getMethodID(env, cls, "setRequestedOrientation", "(I)V")
if mid ~= nil then
local args = ffi.new("love_jvalue[1]")
args[0].pad = 0
args[0].i = requested
callVoidMethodA(env, activity, mid, args)
ok = true
end
exceptionClear(env)
deleteLocalRef(env, cls)
end
deleteLocalRef(env, activity)
return ok
end
-- Returns true only when the request actually landed, never unconditionally
-- as it once did (#1638).
function Orientation.apply(mode)
if not Orientation.isAndroid() then return false end
local android = Orientation.isAndroid()
if not (android or Orientation.isIOS()) then return false end
local ffi = sdlFfi()
if not ffi then return false end
mode = Orientation.normalize(mode)
local ok = pcall(function()
-- "SDL_IOS_ORIENTATIONS" is SDL_HINT_ORIENTATIONS's name (SDL_hints.h);
-- despite the IOS in the string, the Android backend reads it too.
local ok, reached = pcall(function()
-- SDL_HINT_ORIENTATIONS is "SDL_IOS_ORIENTATIONS" in the SDL2 Android
-- ships and "SDL_ORIENTATIONS" in the SDL3 the iOS app links; each
-- engine ignores the other's key.
ffi.C.SDL_SetHint("SDL_IOS_ORIENTATIONS", HINTS[mode])
local win = ffi.C.SDL_GL_GetCurrentWindow()
if win ~= nil then
ffi.C.SDL_SetWindowResizable(win, 0)
ffi.C.SDL_SetWindowResizable(win, 1)
end
ffi.C.SDL_SetHint("SDL_ORIENTATIONS", HINTS[mode])
-- On iOS the hint is the lock: UIKit re-asks on every rotation
-- (SDL_uikitviewcontroller.m supportedInterfaceOrientations).
if not android then return true end
return setRequestedOrientation(ffi, REQUESTED[mode])
end)
return ok
return ok and reached == true
end
function Orientation.applyOptions(opts)