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docs(switch): document WIP status, OLED-only limits, and manual deploy
Clarify that Mac+OpenMTP is contributor tooling (not the final product contract), record Dusklight method references, and surface how/what we tested so reviewers and the community can help finish the Switch port. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -202,6 +202,23 @@ ships with every release as `gen1recomp-*-rg34xxsp-stockos64-mod.zip`.
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Install steps, controls, and troubleshooting live in
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[docs/anbernic-rg34xxsp.md](docs/anbernic-rg34xxsp.md).
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## Nintendo Switch (experimental)
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**Work in progress** toward issue
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[#531](https://github.com/bryanthaboi/gen1recomp/issues/531) — not a finished
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or officially packaged Switch release yet. Runtime target is pinned
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[love-nx](https://github.com/retronx-team/love-nx) `11.5-nx1`. Hardware
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evidence so far is **Switch OLED only**; build/deploy is still **manual**.
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The contributor loop used for that evidence is currently Mac + OpenMTP + DBI
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MTP — that host coupling is temporary tooling, not the intended final product
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contract.
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Start with [docs/switch-development.md](docs/switch-development.md) (status,
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Dusklight-derived method, limitations, how we tested) and
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[docs/switch-hardware-evidence.md](docs/switch-hardware-evidence.md) (OLED
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pass/fail log). Help from the community — especially people comfortable with
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HOS / love-nx packaging — is welcome.
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## Modding
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The game ships a native mod platform: content registries, events and hooks,
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