docs(switch): document WIP status, OLED-only limits, and manual deploy

Clarify that Mac+OpenMTP is contributor tooling (not the final product
contract), record Dusklight method references, and surface how/what we
tested so reviewers and the community can help finish the Switch port.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Andrew Quenehen
2026-08-01 06:07:18 -03:00
parent 772c39edb8
commit 8654444d1a
4 changed files with 135 additions and 22 deletions
+17
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@@ -202,6 +202,23 @@ ships with every release as `gen1recomp-*-rg34xxsp-stockos64-mod.zip`.
Install steps, controls, and troubleshooting live in
[docs/anbernic-rg34xxsp.md](docs/anbernic-rg34xxsp.md).
## Nintendo Switch (experimental)
**Work in progress** toward issue
[#531](https://github.com/bryanthaboi/gen1recomp/issues/531) — not a finished
or officially packaged Switch release yet. Runtime target is pinned
[love-nx](https://github.com/retronx-team/love-nx) `11.5-nx1`. Hardware
evidence so far is **Switch OLED only**; build/deploy is still **manual**.
The contributor loop used for that evidence is currently Mac + OpenMTP + DBI
MTP — that host coupling is temporary tooling, not the intended final product
contract.
Start with [docs/switch-development.md](docs/switch-development.md) (status,
Dusklight-derived method, limitations, how we tested) and
[docs/switch-hardware-evidence.md](docs/switch-hardware-evidence.md) (OLED
pass/fail log). Help from the community — especially people comfortable with
HOS / love-nx packaging — is welcome.
## Modding
The game ships a native mod platform: content registries, events and hooks,