launcher editor and widescreen battle

This commit is contained in:
bryanthaboi
2026-07-28 12:00:15 -04:00
parent f9f38d161f
commit 8539a6b268
45 changed files with 5236 additions and 1797 deletions
+11
View File
@@ -142,6 +142,17 @@ local function buildRows(game)
o.battleStyle = o.battleStyle == "set" and "shift" or "set"
return true
end },
-- OG is the classic 160x144 battle screen; WIDE is the 304x144
-- widescreen composition (src/battle/WideBattle.lua)
{ id = "battleLayout", label = Strings("BATTLE LAYOUT"),
value = function(g)
return g.save.options.battleLayout == "wide" and "WIDE" or "OG"
end,
step = function(g)
local o = g.save.options
o.battleLayout = o.battleLayout == "wide" and "og" or "wide"
return true
end },
{ id = "ruleset", label = Strings("RULESET"),
value = function(g) return rulesetName(g) end,
step = function(g, dir)