mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-17 11:11:10 +02:00
bzinga
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@@ -183,6 +183,18 @@ void vibrate(double seconds)
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env->DeleteLocalRef(activity);
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}
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bool showFilePicker()
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{
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JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
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jclass activity = env->FindClass("org/love2d/android/GameActivity");
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jmethodID method = env->GetStaticMethodID(activity, "showRomFilePicker", "()Z");
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jboolean result = env->CallStaticBooleanMethod(activity, method);
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env->DeleteLocalRef(activity);
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return result;
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}
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/*
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* Helper functions for the filesystem module
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*/
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@@ -59,6 +59,14 @@ bool openURL(const std::string &url);
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void vibrate(double seconds);
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/**
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* Shows the system's "pick a document" UI (Storage Access Framework).
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* Returns true if the picker was launched; the picked file (if any) is
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* copied asynchronously by GameActivity.onActivityResult into the app's
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* external save directory, not returned here -- see src/import/RomImporter.lua.
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**/
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bool showFilePicker();
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/*
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* Helper functions for the filesystem module
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*/
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@@ -186,6 +186,18 @@ bool Filesystem::setIdentity(const char *ident, bool appendToPath)
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save_path_full = storage_path + std::string("/save/") + save_identity;
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// love::android::mkdir is a single mkdir(), not mkdir -p: on a genuinely
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// first-ever launch (nothing has touched this app's external-files dir
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// before) save_directory doesn't exist yet either, so creating
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// save_path_full in one step fails with ENOENT and PHYSFS_mount below
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// silently never mounts anything for the rest of this process -- not
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// just the save dir, but everything routed through it (save.lua/
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// options.lua, the ROM-derived asset cache, RomImporter's Android
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// folder scan). Ensure each level exists in order instead.
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if (!love::android::directoryExists(save_directory.c_str()) &&
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!love::android::mkdir(save_directory.c_str()))
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SDL_Log("Error: Could not create save directory %s!", save_directory.c_str());
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if (!love::android::directoryExists(save_path_full.c_str()) &&
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!love::android::mkdir(save_path_full.c_str()))
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SDL_Log("Error: Could not create save directory %s!", save_path_full.c_str());
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@@ -338,6 +350,26 @@ bool Filesystem::setupWriteDirectory()
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std::string temp_writedir = getDriveRoot(save_path_full);
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std::string temp_createdir = skipDriveRoot(save_path_full);
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#ifdef LOVE_ANDROID
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// getUserDirectory() falls back to $HOME/getpwuid() (physfs_platform_posix.c),
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// which is meaningless on Android and unrelated to save_path_full (an
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// SDL_AndroidGet*StoragePath() subdirectory -- see setIdentity above), so
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// the generic check below never matches and falls through to setting the
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// write dir to the drive root ("/"), which no Android app can write to.
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// Anchor to the real Android storage root instead.
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std::string androidStorageRoot = isAndroidSaveExternal()
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? SDL_AndroidGetExternalStoragePath() : SDL_AndroidGetInternalStoragePath();
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if (save_path_full.find(androidStorageRoot) == 0)
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{
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temp_writedir = androidStorageRoot;
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temp_createdir = save_path_full.substr(androidStorageRoot.length());
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size_t startpos = temp_createdir.find_first_not_of('/');
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if (startpos != std::string::npos)
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temp_createdir = temp_createdir.substr(startpos);
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}
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else
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#endif
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// On some sandboxed platforms, physfs will break when its write directory
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// is the root of the drive and it tries to create a folder (even if the
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// folder's path is in a writable location.) If the user's home folder is
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@@ -180,6 +180,15 @@ void System::vibrate(double seconds) const
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#endif
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}
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bool System::pickFile() const
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{
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#ifdef LOVE_ANDROID
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return love::android::showFilePicker();
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#else
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return false;
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#endif
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}
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bool System::hasBackgroundMusic() const
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{
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#if defined(LOVE_ANDROID)
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@@ -106,6 +106,15 @@ public:
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*/
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virtual void vibrate(double seconds) const;
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/**
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* Shows the platform's native "pick a file" UI, if one is available.
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* Android only for now; the result (if any) is not returned here -- see
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* love::android::showFilePicker and src/import/RomImporter.lua.
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*
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* @return Whether the picker was shown.
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**/
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virtual bool pickFile() const;
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/**
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* Gets if the user is playing music on background.
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* Throws an exception on unsupported platforms.
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@@ -95,6 +95,12 @@ int w_vibrate(lua_State *L)
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return 0;
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}
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int w_pickFile(lua_State *L)
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{
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luax_pushboolean(L, instance()->pickFile());
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return 1;
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}
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int w_hasBackgroundMusic(lua_State *L)
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{
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lua_pushboolean(L, instance()->hasBackgroundMusic());
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@@ -110,6 +116,7 @@ static const luaL_Reg functions[] =
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{ "getPowerInfo", w_getPowerInfo },
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{ "openURL", w_openURL },
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{ "vibrate", w_vibrate },
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{ "pickFile", w_pickFile },
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{ "hasBackgroundMusic", w_hasBackgroundMusic },
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{ 0, 0 }
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};
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@@ -61,6 +61,13 @@ public class GameActivity extends SDLActivity {
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protected final int[] recordAudioRequestDummy = new int[1];
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public static final int EXTERNAL_STORAGE_REQUEST_CODE = 2;
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public static final int RECORD_AUDIO_REQUEST_CODE = 3;
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public static final int ROM_PICKER_REQUEST_CODE = 4;
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// Mirrors conf.lua's t.identity ("pokemon-love2d"): where the picked ROM
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// is dropped so RomImporter's existing folder scan finds it -- see
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// src/import/RomImporter.lua and Filesystem::setIdentity (sets Android's
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// save directory to getExternalFilesDir()/save/<identity>).
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private static final String ROM_SAVE_IDENTITY = "pokemon-love2d";
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private static final String PICKED_ROM_FILENAME = "picked_rom.gb";
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private static boolean immersiveActive = false;
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private static boolean needToCopyGameInArchive = false;
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private boolean storagePermissionUnnecessary = false;
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@@ -332,6 +339,64 @@ public class GameActivity extends SDLActivity {
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return openURL(url) == 0;
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}
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/**
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* Shows the system document picker (Storage Access Framework) so the
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* player can pick their ROM from anywhere (Downloads, Drive, etc.)
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* without needing to know where the app's external files folder is.
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* Requires API 19+ (ACTION_OPEN_DOCUMENT); the picked file (if any)
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* arrives later in onActivityResult, not synchronously here.
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*/
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@Keep
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public static boolean showRomFilePicker() {
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if (android.os.Build.VERSION.SDK_INT < 19) return false;
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GameActivity self = (GameActivity) mSingleton;
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if (self == null) return false;
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Intent intent = new Intent(Intent.ACTION_OPEN_DOCUMENT);
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intent.addCategory(Intent.CATEGORY_OPENABLE);
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intent.setType("*/*");
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try {
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self.startActivityForResult(intent, ROM_PICKER_REQUEST_CODE);
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return true;
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} catch (Exception e) {
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Log.d("GameActivity", "could not open ROM file picker: " + e.getMessage());
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return false;
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}
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}
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@Override
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protected void onActivityResult(int requestCode, int resultCode, Intent data) {
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super.onActivityResult(requestCode, resultCode, data);
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if (requestCode != ROM_PICKER_REQUEST_CODE) return;
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if (resultCode != RESULT_OK || data == null || data.getData() == null) {
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Log.d("GameActivity", "ROM picker returned no file (cancelled?)");
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return;
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}
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Uri uri = data.getData();
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File destDir = new File(new File(getExternalFilesDir(null), "save"), ROM_SAVE_IDENTITY);
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if (!destDir.exists() && !destDir.mkdirs()) {
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Log.d("GameActivity", "could not create " + destDir);
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return;
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}
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File destFile = new File(destDir, PICKED_ROM_FILENAME);
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InputStream source;
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try {
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source = getContentResolver().openInputStream(uri);
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} catch (FileNotFoundException e) {
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Log.d("GameActivity", "could not open picked ROM: " + e.getMessage());
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return;
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}
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if (source == null) {
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Log.d("GameActivity", "ContentResolver returned no stream for picked ROM");
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return;
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}
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if (!copyAssetFile(source, destFile.getPath())) {
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Log.d("GameActivity", "could not copy picked ROM to " + destFile);
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}
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}
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/**
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* Copies a given file from the assets folder to the destination.
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*
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