grandmas-kitchn

This commit is contained in:
bryanthaboi
2026-08-12 09:22:30 -04:00
parent 49d094b14d
commit 83682f011d
21 changed files with 794 additions and 144 deletions
+3 -4
View File
@@ -139,20 +139,20 @@ local files = {
["mods/probe/manifest.json"] =
'{"id":"probe","name":"probe","version":"1.0.0",'
.. '"entry":"main.lua","api":2,"profile":"content"}',
-- mod.exports, not _G: a mod's globals are its own (src/mods/Sandbox.lua)
["mods/probe/main.lua"] = [[
return function(mod) _G.MOD_CHECKPOINTS = mod.checkpoints end
return function(mod) mod.exports.checkpoints = mod.checkpoints end
]],
}
local game, ow = makeGame()
local loader = Loader.new({ fs = memfs(files) })
loader.game = game
T.check(loader:load({}) == true, "checkpoint fixture mod loads")
local checkpoints = _G.MOD_CHECKPOINTS
local checkpoints = (loader.exports.probe or {}).checkpoints
T.check(type(checkpoints) == "table",
"Loader exposes mod.checkpoints through the public mod object")
if type(checkpoints) ~= "table" then
Runtime.events, Runtime.hooks = savedEvents, savedHooks
_G.MOD_CHECKPOINTS = nil
T.finish()
end
@@ -435,7 +435,6 @@ end
Runtime.events, Runtime.hooks = savedEvents, savedHooks
Runtime.currentMod = nil
_G.MOD_CHECKPOINTS = nil
love.math.getRandomState = oldGetRandomState
love.math.setRandomState = oldSetRandomState
+15 -18
View File
@@ -23,16 +23,16 @@ local FIXTURE = {
extraPolls = extraPolls + 1
if not paused then nextFn(game, dt) end
end)
local vetoQuit = false
mod.hooks:wrap("core.quit_to_launcher", function(nextFn)
if os.getenv("FIXTURE_VETO_QUIT") == "1" then return false end
if vetoQuit then return false end
return nextFn()
end)
-- test-only knobs, read back through mod.storage-free globals since
-- this fixture never leaves the process
_G.__fixturePlatformBridge = {
setPaused = function(v) paused = v end,
extraPolls = function() return extraPolls end,
}
-- test-only knobs on mod.exports: a sandboxed mod has no shared _G to
-- smuggle them through (src/mods/Sandbox.lua)
mod.exports.setPaused = function(v) paused = v end
mod.exports.extraPolls = function() return extraPolls end
mod.exports.setVetoQuit = function(v) vetoQuit = v end
]],
}
@@ -43,23 +43,23 @@ do
T.eq(#run.errors, 0,
"the fixture mod loads clean (" .. tostring(run.errors[1]) .. ")")
local bridge = run.loader.exports.fix_platform_bridge
local calls = 0
local fakeGame = { update = function(self, dt) calls = calls + 1 end }
_G.__fixturePlatformBridge.setPaused(false)
bridge.setPaused(false)
PlatformHooks.update(fakeGame, 1 / 60)
T.eq(calls, 1, "unpaused: vanilla Game:update runs")
T.eq(_G.__fixturePlatformBridge.extraPolls(), 1,
T.eq(bridge.extraPolls(), 1,
"the subscriber's wrapper runs every frame")
_G.__fixturePlatformBridge.setPaused(true)
bridge.setPaused(true)
PlatformHooks.update(fakeGame, 1 / 60)
T.eq(calls, 1, "paused: vanilla Game:update is skipped")
T.eq(_G.__fixturePlatformBridge.extraPolls(), 2,
T.eq(bridge.extraPolls(), 2,
"the subscriber keeps polling every frame while paused")
run.release()
_G.__fixturePlatformBridge = nil
end
-- core.quit_to_launcher: a subscriber can veto without the vanilla
@@ -70,11 +70,8 @@ do
T.eq(#run.errors, 0,
"the fixture mod loads clean (" .. tostring(run.errors[1]) .. ")")
local realGetenv = os.getenv
os.getenv = function(name)
if name == "FIXTURE_VETO_QUIT" then return "1" end
return realGetenv(name)
end
local bridge = run.loader.exports.fix_platform_bridge
bridge.setVetoQuit(true)
local vanillaCalls = 0
local vetoed = PlatformHooks.quitToLauncher(function()
vanillaCalls = vanillaCalls + 1
@@ -82,7 +79,7 @@ do
end)
T.eq(vetoed, false, "a subscriber can veto the return-to-launcher decision")
T.eq(vanillaCalls, 0, "a veto never evaluates the vanilla condition")
os.getenv = realGetenv
bridge.setVetoQuit(false)
local passed = PlatformHooks.quitToLauncher(function() return true end)
T.eq(passed, true, "with no veto, the vanilla decision passes through unchanged")
+207
View File
@@ -0,0 +1,207 @@
-- T4: the mod sandbox (src/mods/Sandbox.lua). A mod's own chunks run against
-- an environment with no io, no os beyond the clock, and no way to name a path
-- outside its own directory, so a mod cannot reach the player's filesystem.
-- Every case here is an escape a mod would actually try.
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.modkit")
local Manifest = require("src.mods.Manifest")
local Sandbox = require("src.mods.Sandbox")
local SafePath = require("src.mods.SafePath")
local function manifest(id, extra)
return ('{"id":"%s","name":"%s","version":"1.0.0","entry":"main.lua",'
.. '"api":2%s}'):format(id, id, extra or "")
end
-- what a probe reports back; pcall'd so one broken assumption does not take
-- the whole entry chunk down and hide the rest
local PROBE = [[
local mod = ...
local out = mod.exports
out.io = io
out.package = package
out.dofile = dofile
out.loadfile = loadfile
out.setfenv = setfenv
out.getfenv = getfenv
out.debug = debug
out.osGetenv = os.getenv
out.osExecute = os.execute
out.osRemove = os.remove
out.osTime = type(os.time)
out.stringOk = ("a"):rep(3)
local function attempt(fn, ...)
local ok, err = pcall(fn, ...)
if ok then return false end
return tostring(err)
end
out.requireIo = attempt(require, "io")
out.requireOs = attempt(require, "os")
out.requireDebug = attempt(require, "debug")
out.requirePackage = attempt(require, "package")
out.requireFfi = attempt(require, "ffi")
out.requireLoveFs = attempt(require, "love.filesystem")
out.requireSocket = attempt(require, "socket")
-- called from a nested Lua frame rather than straight off pcall, which is
-- the shape a stack-walking gate reads differently
out.requireIoNested = attempt(function() return require("io") end)
out.requireSemver = select(2, pcall(require, "src.mods.Semver"))
out.loveFilesystem = attempt(function() return love.filesystem end)
out.loveThread = attempt(function() return love.thread end)
out.loveSystem = attempt(function() return love.system end)
out.loveGraphics = type(love.graphics)
out.loveAssign = attempt(function() love.filesystem = {} end)
-- the multi-file pattern mods/timekeepers_hut uses: a chunk loaded from the
-- mod's own source must inherit the sandbox, not the real globals
local child = load("return io, os.getenv, _G")
local childIo, childGetenv, childG = child()
out.childIo = childIo
out.childGetenv = childGetenv
out.childSharesEnv = childG == _G
out.readEscape = attempt(function() return mod:read("../../secret.txt") end)
out.readAbsolute = attempt(function() return mod:read("/etc/hosts") end)
out.readBackslash = attempt(function() return mod:read("..\\secret.txt") end)
out.assetsEscape = attempt(function() return mod.assets:path("../../x.png") end)
out.readOwn = mod:read("data/note.txt")
_G.SANDBOX_LEAK = "escaped"
out.globalsAreOwn = _G ~= nil and _G.SANDBOX_LEAK == "escaped"
-- a mod stomping the standard library must not reach the engine
table.insert = function() error("stomped") end
string.format = function() error("stomped") end
]]
local FILES = {
["mods/fix_sandbox/manifest.json"] = manifest("fix_sandbox"),
["mods/fix_sandbox/main.lua"] = PROBE,
["mods/fix_sandbox/data/note.txt"] = "own file",
}
local run = T.sdk.loadMods({ "mods/fix_sandbox" }, { fs = T.sdk.memfs(FILES) })
T.eq(#run.errors, 0,
"the probe mod loads clean (" .. tostring(run.errors[1]) .. ")")
local out = run.loader.exports.fix_sandbox or {}
-- ------- the standard library a mod does not get
T.eq(out.io, nil, "io is absent from the mod environment")
T.eq(out.package, nil, "package is absent, so package.loaded is unreachable")
T.eq(out.dofile, nil, "dofile is absent")
T.eq(out.loadfile, nil, "loadfile is absent")
T.eq(out.setfenv, nil, "setfenv is absent, so a mod cannot swap its own env")
T.eq(out.getfenv, nil, "getfenv is absent, so a mod cannot read the real _G out")
T.eq(out.debug, nil, "the debug library is absent")
T.eq(out.osGetenv, nil, "os.getenv is absent -- it is how the report's exploit "
.. "found the user's home directory")
T.eq(out.osExecute, nil, "os.execute is absent")
T.eq(out.osRemove, nil, "os.remove is absent")
T.eq(out.osTime, "function", "os.time still works: the clock is not the hole")
T.eq(out.stringOk, "aaa", "the safe standard library is intact")
-- ------- require, the one call that would undo all of the above
T.check(out.requireIo and out.requireIo:find("not available to mods", 1, true),
"require(\"io\") is refused: " .. tostring(out.requireIo))
T.check(out.requireOs ~= false, "require(\"os\") is refused")
T.check(out.requireDebug ~= false, "require(\"debug\") is refused")
T.check(out.requirePackage ~= false, "require(\"package\") is refused")
T.check(out.requireFfi ~= false, "require(\"ffi\") is refused: it is arbitrary C")
T.check(out.requireLoveFs ~= false, "require(\"love.filesystem\") is refused")
T.check(out.requireIoNested ~= false,
"require(\"io\") from a nested frame is refused the same way")
T.check(out.requireSocket and out.requireSocket:find("network", 1, true),
"a network module names the permission it needs: " .. tostring(out.requireSocket))
T.eq(type(out.requireSemver), "table",
"the supported engine requires still resolve")
-- ------- the love facade
T.check(out.loveFilesystem and out.loveFilesystem:find("mod.storage", 1, true),
"love.filesystem is refused and names the replacement")
T.check(out.loveThread ~= false, "love.thread is refused: it opens a full Lua state")
T.check(out.loveSystem ~= false, "love.system is refused: openURL launches anything")
T.eq(out.loveGraphics, "table", "the rest of love passes through")
T.check(out.loveAssign ~= false, "a mod cannot assign into the love facade")
-- ------- env propagation and isolation
T.eq(out.childIo, nil,
"a chunk a mod load()s inherits the sandbox (5.1 would hand it the real _G)")
T.eq(out.childGetenv, nil, "the child chunk gets the same reduced os")
T.check(out.childSharesEnv, "the child chunk shares the mod's own globals table")
T.check(out.globalsAreOwn, "a mod's globals write to its own table")
T.eq(_G.SANDBOX_LEAK, nil, "and never reach the engine's _G")
T.eq(("%d"):format(1), "1",
"a mod stomping string.format cannot reach the engine's copy")
do
local probe = {}
table.insert(probe, "still works")
T.eq(probe[1], "still works",
"nor table.insert -- each mod gets its own standard-library namespace")
end
-- ------- paths
T.check(out.readEscape and out.readEscape:find("must stay inside", 1, true),
"mod:read cannot climb out of the mod directory: " .. tostring(out.readEscape))
T.check(out.readAbsolute ~= false, "mod:read refuses an absolute path")
T.check(out.readBackslash ~= false, "mod:read refuses a backslash climb")
T.check(out.assetsEscape ~= false, "mod.assets:path refuses a climb")
T.eq(out.readOwn, "own file", "and the mod's own files still read")
run.release()
-- ------- the grammar itself
for _, bad in ipairs({ "../x", "a/../../x", "/etc/hosts", "C:/Windows/x",
"..\\x", "a\\b", "..", ".", "" }) do
T.eq(SafePath.safe(bad), nil, ("SafePath rejects %q"):format(bad))
end
T.eq(SafePath.safe("maps/NEW_BARK_TOWN.lua"), "maps/NEW_BARK_TOWN.lua",
"an ordinary relative path passes")
T.eq(SafePath.safe("./main.lua"), "main.lua",
"a leading ./ is normalized rather than rejected, so older manifests load")
-- ------- manifest paths are untrusted input too
T.check(not pcall(Manifest.validate,
{ id = "evil", name = "evil", version = "1.0.0", entry = "../../../evil.lua" }),
"a manifest cannot point entry outside the mod directory")
T.check(not pcall(Manifest.validate,
{ id = "evil", name = "evil", version = "1.0.0", entry = "main.lua",
options_schema = "../../options.lua" }),
"nor options_schema")
T.check(pcall(Manifest.validate,
{ id = "fine", name = "fine", version = "1.0.0", entry = "main.lua" }),
"an ordinary manifest still validates")
-- ------- bytecode
do
local bad = {
["mods/fix_bytecode/manifest.json"] = manifest("fix_bytecode"),
["mods/fix_bytecode/main.lua"] = string.dump(function() end),
}
local bytecodeRun = T.sdk.loadMods({ "mods/fix_bytecode" },
{ fs = T.sdk.memfs(bad) })
T.eq(#bytecodeRun.errors, 1, "a mod that ships bytecode fails to load")
T.check(tostring(bytecodeRun.errors[1]):find("bytecode", 1, true),
"and says why: " .. tostring(bytecodeRun.errors[1]))
bytecodeRun.release()
end
-- ------- the sandbox is not opt-in
do
local env = Sandbox.envFor({ modId = "probe" })
T.eq(env.io, nil, "a bare Sandbox.envFor is already closed")
T.eq(env._G, env, "_G points at the sandbox, not the real globals")
T.check(not pcall(env.require, "io"), "and its require refuses io")
end
T.finish("sandbox")
+5 -5
View File
@@ -66,12 +66,13 @@ end
local files = {
["mods/alpha/manifest.json"] = manifest("alpha"),
-- mod.exports, not _G: a mod's globals are its own (src/mods/Sandbox.lua)
["mods/alpha/main.lua"] = [[
return function(mod) _G.MOD_STORAGE_ALPHA = mod.storage end
return function(mod) mod.exports.storage = mod.storage end
]],
["mods/beta/manifest.json"] = manifest("beta"),
["mods/beta/main.lua"] = [[
return function(mod) _G.MOD_STORAGE_BETA = mod.storage end
return function(mod) mod.exports.storage = mod.storage end
]],
}
local fs = memfs(files)
@@ -80,12 +81,12 @@ local current = game("red", "play-a")
loader.game = current
T.check(loader:load({}) == true, "storage fixture mods load")
local alpha, beta = _G.MOD_STORAGE_ALPHA, _G.MOD_STORAGE_BETA
local alpha = (loader.exports.alpha or {}).storage
local beta = (loader.exports.beta or {}).storage
T.check(type(alpha) == "table" and type(beta) == "table",
"Loader exposes mod.storage through the public mod object")
if type(alpha) ~= "table" or type(beta) ~= "table" then
Runtime.events, Runtime.hooks = savedEvents, savedHooks
_G.MOD_STORAGE_ALPHA, _G.MOD_STORAGE_BETA = nil, nil
T.finish()
end
@@ -176,6 +177,5 @@ T.eq(next(emptyFiles), nil, "no-mod boot creates no storage paths or files")
Runtime.events, Runtime.hooks = savedEvents, savedHooks
Runtime.currentMod = nil
_G.MOD_STORAGE_ALPHA, _G.MOD_STORAGE_BETA = nil, nil
T.finish()
@@ -57,13 +57,16 @@ local files = {
["mods/probe/manifest.json"] =
'{"id":"probe","name":"probe","version":"1.0.0",'
.. '"entry":"main.lua","api":2,"profile":"content"}',
-- mod.exports, not _G: a mod's globals are its own (src/mods/Sandbox.lua)
["mods/probe/main.lua"] = [[
return function(mod)
_G.MOD_TITLE_STORAGE = mod.storage
_G.MOD_TITLE_CHECKPOINTS = mod.checkpoints
local out = mod.exports
out.storage = mod.storage
out.checkpoints = mod.checkpoints
out.restoreCount = 0
mod.events:on("checkpoint.restored", function(ev)
_G.MOD_TITLE_RESTORE_COUNT = (_G.MOD_TITLE_RESTORE_COUNT or 0) + 1
_G.MOD_TITLE_RESTORE_KIND = ev.kind
out.restoreCount = out.restoreCount + 1
out.restoreKind = ev.kind
end)
end
]],
@@ -82,7 +85,8 @@ local loader = Loader.new({ fs = fs })
loader.game = active
T.check(loader:load({}) == true, "title-context fixture mod loads")
local storage = _G.MOD_TITLE_STORAGE
local probe = loader.exports.probe or {}
local storage = probe.storage
T.check(type(storage) == "table", "loader exposes the public storage facade")
if type(storage) == "table" then
local written, writeCode, writeMessage = storage:write(active, "history/index", {
@@ -178,7 +182,7 @@ if type(storage) == "table" then
end
local runtime = makeRuntime(active.save, false)
local checkpoints = _G.MOD_TITLE_CHECKPOINTS
local checkpoints = probe.checkpoints
T.check(type(checkpoints) == "table", "loader exposes the public checkpoint facade")
local checkpoint = checkpoints and checkpoints:capture(runtime)
T.check(type(checkpoint) == "table",
@@ -226,9 +230,9 @@ if type(storage) == "table" then
"title bootstrap never rewrites the first normal save")
T.same(checkpoints:capture(titleRuntime), checkpoint,
"bootstrapped overworld differentially recaptures the selected checkpoint")
T.eq(_G.MOD_TITLE_RESTORE_COUNT, 1,
T.eq(probe.restoreCount, 1,
"a successfully verified title resume emits checkpoint.restored exactly once")
T.eq(_G.MOD_TITLE_RESTORE_KIND, "overworld",
T.eq(probe.restoreKind, "overworld",
"title resume lifecycle reports the reconstructed checkpoint kind")
-- Force a failure after restoreCheckpointSave has already installed the
@@ -255,7 +259,7 @@ if type(storage) == "table" then
version = "red", meta = { playthroughId = originalId },
}, fs).savedAt, anchoredAt,
"failed title reconstruction never rewrites the normal Pokémon save")
T.eq(_G.MOD_TITLE_RESTORE_COUNT, 1,
T.eq(probe.restoreCount, 1,
"failed title reconstruction emits no additional restored lifecycle event")
end
@@ -290,10 +294,6 @@ end
Runtime.events, Runtime.hooks = savedEvents, savedHooks
Runtime.currentMod = nil
_G.MOD_TITLE_STORAGE = nil
_G.MOD_TITLE_CHECKPOINTS = nil
_G.MOD_TITLE_RESTORE_COUNT = nil
_G.MOD_TITLE_RESTORE_KIND = nil
SaveData.resetSlotState()
SaveData.loadOptions = originalLoadOptions
love.filesystem = realFs