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@@ -97,10 +97,11 @@ local launcher = love.graphics.newImage("assets/launcher/gear.png")
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eq(launcher.path, "assets/launcher/gear.png",
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"overlay leaves non-generated paths alone")
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-- The real un-prefixed file wins when it exists
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-- Leftover un-prefixed Red cache must not shadow the versioned copy
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-- (pre-#899 assets/generated at the save-dir root).
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love.filesystem.write(PNG, "root-png-bytes")
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eq(love.filesystem.read(PNG), "root-png-bytes",
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"overlay prefers the real un-prefixed file over the versioned copy")
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eq(love.filesystem.read(PNG), "yellow-png-bytes",
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"overlay prefers the versioned copy over leftover unprefixed")
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clearPath(PNG)
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-- Blue gets the same treatment
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@@ -110,9 +111,18 @@ clearPath("yellow/" .. PNG)
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eq(love.filesystem.read(PNG), "blue-png-bytes",
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"overlay maps generated reads to blue/ for Blue")
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-- Leftover unprefixed font (old Red root) must not beat Gold's copy.
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GameVersion.set("gold")
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local FONT = "assets/generated/fonts/font.png"
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love.filesystem.write(FONT, "stale-red-font")
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love.filesystem.write("gold/" .. FONT, "gold-font")
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eq(love.filesystem.read(FONT), "gold-font",
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"Gold versioned font wins over leftover unprefixed Red font")
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clearPath(FONT)
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clearPath("gold/" .. FONT)
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-- Gold data/generated: fused NX hides gold/maps.lua at the unprefixed path,
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-- which is the "Gold cache incomplete / maps.lua Does not exist" crash.
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GameVersion.set("gold")
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local MAPS = "data/generated/maps.lua"
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love.filesystem.write("gold/" .. MAPS, "return { NEW_BARK_TOWN = true }")
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local mapsChunk = love.filesystem.load(MAPS)
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@@ -122,7 +132,8 @@ eq(love.filesystem.read(MAPS), "return { NEW_BARK_TOWN = true }",
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"wrapped filesystem.read returns gold maps.lua bytes")
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clearPath("gold/" .. MAPS)
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-- Red has no prefix: nothing is rewritten
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-- Red has no empty prefix anymore (cachePrefix is red/), but with no
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-- red/ copy the unprefixed miss stays a miss.
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GameVersion.set("red")
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clearPath("blue/" .. PNG)
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eq(love.filesystem.read(PNG), nil, "Red keeps the stock miss behavior")
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