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https://github.com/bryanthaboi/gen1recomp.git
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ingested
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@@ -3,8 +3,9 @@
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-- instead of teaching every call site about versioned caches, this module
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-- wraps EVERY read-side love entry point that accepts a filesystem path
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-- once at boot: any string path under assets/generated/ or data/generated/
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-- that does not resolve falls back to the active version's prefixed copy
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-- (yellow|blue|gold/... ). Covering the whole read surface --
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-- prefers the active version's prefixed copy (yellow|blue|gold/...) when
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-- that file exists, so leftover unprefixed Red cache cannot shadow it.
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-- Covering the whole read surface --
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-- not just the loaders we happened to need -- is what keeps future states
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-- and mods inside the fallback without anyone updating this file.
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--
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@@ -35,10 +36,13 @@ local NxAssetOverlay = {}
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local originals -- raw love functions, non-nil while installed
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-- Resolve `path` to the versioned copy when the un-prefixed file is missing
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-- and the active version (Blue/Yellow/Gold) carries it. Returns nil when the
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-- caller's path should be used untouched (non-generated path, the real
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-- file exists, or no versioned copy).
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-- Resolve `path` to the active version's prefixed copy when that file
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-- exists (gold|yellow|blue|red/{assets,data}/generated/...). The versioned
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-- tree wins over a leftover un-prefixed file so a pre-#899 Red root cache
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-- (assets/generated/font.png in the save dir) cannot shadow Gold/Blue/
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-- Yellow art that shares a name. Returns nil when the caller's path
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-- should be used untouched (non-generated path, empty prefix, or no
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-- versioned copy).
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local function versioned(path)
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if type(path) ~= "string" then return nil end
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local generated = false
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@@ -52,7 +56,6 @@ local function versioned(path)
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if not generated then return nil end
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local prefix = GameVersion.cachePrefix()
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if prefix == "" then return nil end
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if originals.getInfo(path) then return nil end
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local candidate = prefix .. path
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if originals.getInfo(candidate) then return candidate end
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return nil
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@@ -34,7 +34,7 @@ local SEP = package.config:sub(1, 1)
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-- Cache-relative paths are prefixed with this before every read/write, so a
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-- version's import lands under its GameVersion.cachePrefix (red/, blue/,
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-- yellow/). The launcher sets it per import / per readiness check; it stays
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-- yellow/, gold/). The launcher sets it per import / per readiness check; it stays
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-- "" outside those flows. Runtime *reads* (require / newImage) do NOT go
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-- through here -- CacheFs.mountVersion overlays the active version's subtree
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-- onto the un-prefixed paths instead.
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+23
-12
@@ -192,20 +192,28 @@ local PAL = {
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chipInkGold = { 58, 44, 0 }, -- #3a2c00 dark "Y" on the gold chip
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}
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-- Per-version required cache files. Gold replaces the Gen 1 list entirely
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-- (VERSION_REQUIRED_FILES_OVERRIDE); Yellow adds a few extra markers.
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local function requiredFilesFor(version)
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local override = VERSION_REQUIRED_FILES_OVERRIDE[version]
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if override then return override, true end
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return REQUIRED_FILES, false
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end
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-- CacheFs.exists checks the game folder directly for a portable install,
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-- otherwise the save directory through love.filesystem. It honors
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-- CacheFs.prefix, so we point it at the version's cache subtree (red/,
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-- blue/, yellow/).
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-- blue/, yellow/, gold/).
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local function allRequiredFilesExist(version)
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local CacheFs = require("src.import.CacheFs")
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local saved = CacheFs.prefix
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CacheFs.prefix = GameVersion.cachePrefix(version)
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local ok = true
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local required = VERSION_REQUIRED_FILES_OVERRIDE[version] or REQUIRED_FILES
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local required, isOverride = requiredFilesFor(version)
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for _, path in ipairs(required) do
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if not CacheFs.exists(path) then ok = false; break end
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end
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if ok and not VERSION_REQUIRED_FILES_OVERRIDE[version] then
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if ok and not isOverride then
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for _, path in ipairs(VERSION_REQUIRED_FILES[version] or {}) do
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if not CacheFs.exists(path) then ok = false; break end
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end
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@@ -215,20 +223,23 @@ local function allRequiredFilesExist(version)
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end
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-- A developer checkout / Python build leaves generated data in the physfs
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-- source: Red at the historical root, Blue/Yellow in their versioned trees.
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-- Imported Red caches still live under red/. Check source paths directly so
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-- that cache prefix cannot hide Red's source tree, and keep save-dir caches
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-- from counting as current source data.
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-- source: Red at the historical root, Blue/Yellow/Gold in their versioned
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-- trees. Imported Red caches still live under red/. Check source paths
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-- directly so that cache prefix cannot hide Red's source tree, and keep
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-- save-dir caches from counting as current source data.
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local function sourceTreeHasData(version)
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if not love.filesystem.getRealDirectory then return false end
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local prefix = version == "red" and "" or GameVersion.cachePrefix(version)
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for _, path in ipairs(REQUIRED_FILES) do
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local required, isOverride = requiredFilesFor(version)
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for _, path in ipairs(required) do
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if love.filesystem.getInfo(prefix .. path, "file") == nil then return false end
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end
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for _, path in ipairs(VERSION_REQUIRED_FILES[version] or {}) do
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if love.filesystem.getInfo(prefix .. path, "file") == nil then return false end
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if not isOverride then
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for _, path in ipairs(VERSION_REQUIRED_FILES[version] or {}) do
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if love.filesystem.getInfo(prefix .. path, "file") == nil then return false end
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end
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end
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local path = prefix .. REQUIRED_FILES[1]
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local path = prefix .. required[1]
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local real = love.filesystem.getRealDirectory(path)
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return real == love.filesystem.getSource()
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end
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@@ -285,7 +296,7 @@ local function purgeSaveDirCache()
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return true
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end
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-- Purge each version's stale save-directory copy (under its red/ / blue/
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-- / yellow/ prefix) so it cannot shadow the portable game-folder cache.
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-- / yellow/ / gold/ prefix) so it cannot shadow the portable game-folder cache.
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for _, version in ipairs(GameVersion.ORDER) do
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local prefix = GameVersion.cachePrefix(version)
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if saveDirHas(prefix .. MARKER_PATH) or saveDirHas(prefix .. REQUIRED_FILES[1]) then
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@@ -141,7 +141,7 @@ function SaveFileIO.exportActiveSlot(version)
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fs.createDirectory("exports")
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fs.createDirectory("exports/" .. version)
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end
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-- Per-game folder so MTP browsing matches inbox layout (red/blue/yellow).
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-- Per-game folder so MTP browsing matches inbox layout (red/blue/yellow/gold).
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local rel = ("exports/%s/gen1recomp-%s-%s.sav"):format(version, version, slotId)
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local ok, writeErr = fs.write(rel, bytes)
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if not ok then return false, "could not write the export: " .. tostring(writeErr) end
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