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Bugs and stuff (#146)
* main menu scrollable when over 8 items * buggies * more buggies * Lorelei, Bruno, and Agatha now push their AfterBattle text right after a win * more and more bugs
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@@ -353,18 +353,21 @@ local TILESET_GROUP_EXCEPTIONS = {
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CEMETERY = { tiles = { [0x22] = true }, group = 0 },
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}
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-- pokered-gbc's lobby.bst repoints the Celadon roof table's flat top
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-- pokered-gbc's lobby.bst repoints the Celadon LOBBY table's flat top
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-- (block 29, cells 5/6/9/10) at a duplicate tile ($5a, BROWN) so the
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-- tabletop and the checkerboard floor -- both raw tile $37 -- can take
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-- different palettes; the vanilla-derived blockset shares the one tile
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-- id, so the RED++ atlas path re-creates the duplicate: the alias slot
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-- is baked as a copy of `tile` in `group`'s colors, and the listed
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-- 0-based block cells draw the alias instead of the shared tile.
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-- Same block appears on CELADON_MART_ROOF (#52) and CELADON_DINER (#84).
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local LOBBY_TABLE_TOP_ALIAS = {
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{ block = 29, cells = { [5] = true, [6] = true, [9] = true, [10] = true },
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tile = 0x37, alias = 0x5a, group = 5 },
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}
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PaletteFX.TILE_ALIASES = {
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CELADON_MART_ROOF = {
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{ block = 29, cells = { [5] = true, [6] = true, [9] = true, [10] = true },
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tile = 0x37, alias = 0x5a, group = 5 },
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},
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CELADON_MART_ROOF = LOBBY_TABLE_TOP_ALIAS,
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CELADON_DINER = LOBBY_TABLE_TOP_ALIAS,
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}
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local ROOF_GROUP = 6
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local ROUTE_6_SAFFRON = { mapId = "ROUTE_6", useMapId = "SAFFRON_CITY", cellYBelow = 2 }
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