mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-17 19:24:01 +02:00
Bugs and stuff (#146)
* main menu scrollable when over 8 items * buggies * more buggies * Lorelei, Bruno, and Agatha now push their AfterBattle text right after a win * more and more bugs
This commit is contained in:
@@ -176,25 +176,51 @@ function EffectRegistry.runDamaging(battle, ctx, record)
|
||||
end
|
||||
battle.lastDamage = dmg -- wDamage (shared by both sides, read by Counter)
|
||||
|
||||
-- the hit blink + damage sound ride the queue behind the animation:
|
||||
-- on the move's anim row when one was announced, else on a bare hit
|
||||
-- row (thrash/rage continuations), placed BEFORE the drain rows the
|
||||
-- hits loop inserts so the blink precedes the bar drain
|
||||
local hitRow = battle.moveAnimRow
|
||||
if not hitRow then
|
||||
battle.nextInsert = (battle.nextInsert or 0) + 1
|
||||
hitRow = { hitRow = true }
|
||||
table.insert(battle.queue, battle.nextInsert, hitRow)
|
||||
end
|
||||
-- the hit blink + damage sound ride each animation row, placed BEFORE
|
||||
-- that hit's drain so the blink precedes the bar. Multi-hit moves
|
||||
-- replay PlayMoveAnimation per strike (pokered: GetPlayerAnimationType
|
||||
-- / GetEnemyAnimationType loop on wNumAttacksLeft); hit 1 reuses the
|
||||
-- announcement-time moveAnimRow, later hits queue fresh anim rows.
|
||||
-- Thrash/rage continuations have no announcement anim -- a bare
|
||||
-- hitRow carries the blink instead.
|
||||
local hitSfx = info.typeMult > 10 and "Super_Effective"
|
||||
or info.typeMult < 10 and "Not_Very_Effective" or "Damage"
|
||||
local hitFx = { sfx = hitSfx,
|
||||
blink = battle:animationsOn() and target or nil }
|
||||
|
||||
local totalDealt = 0
|
||||
local landed, brokeSub = 0, false
|
||||
for h = 1, hits do
|
||||
if target.mon.hp <= 0 then break end
|
||||
local hitRow
|
||||
if h == 1 then
|
||||
hitRow = battle.moveAnimRow
|
||||
if not hitRow then
|
||||
battle.nextInsert = (battle.nextInsert or 0) + 1
|
||||
hitRow = { hitRow = true }
|
||||
table.insert(battle.queue, battle.nextInsert, hitRow)
|
||||
end
|
||||
else
|
||||
battle.nextInsert = (battle.nextInsert or 0) + 1
|
||||
hitRow = { anim = move.id, attackerIsPlayer = user.isPlayer }
|
||||
table.insert(battle.queue, battle.nextInsert, hitRow)
|
||||
end
|
||||
local hadSub = target.substituteHP ~= nil
|
||||
local dealt = battle:applyDamage(target, dmg)
|
||||
totalDealt = totalDealt + dealt
|
||||
landed = h
|
||||
if dealt > 0 then hitRow.hit = hitFx end
|
||||
-- PrintCriticalOHKOText + DisplayEffectiveness run inside the
|
||||
-- multi-hit loop (core.asm .moveDidNotMiss before the jump back
|
||||
-- to GetPlayerAnimationType), so crit/effectiveness reprint on
|
||||
-- every strike -- damage was only rolled once
|
||||
if info.crit then battle:sayNext("Critical hit!") end
|
||||
if info.ohko then battle:sayNext("One-hit KO!") end
|
||||
if info.typeMult > 10 then
|
||||
battle:sayNext("It's super\neffective!")
|
||||
elseif info.typeMult < 10 then
|
||||
battle:sayNext("It's not very\neffective...")
|
||||
end
|
||||
if Runtime.wants("battle.damage_dealt") then
|
||||
Runtime.emit("battle.damage_dealt", {
|
||||
battle = battle, user = user, target = target, move = move,
|
||||
@@ -208,23 +234,6 @@ function EffectRegistry.runDamaging(battle, ctx, record)
|
||||
end
|
||||
end
|
||||
hits = landed > 0 and landed or hits
|
||||
if totalDealt > 0 then
|
||||
-- the original's per-hit sound: normal / super / not-very-effective
|
||||
local hitSfx = info.typeMult > 10 and "Super_Effective"
|
||||
or info.typeMult < 10 and "Not_Very_Effective" or "Damage"
|
||||
hitRow.hit = { sfx = hitSfx,
|
||||
blink = battle:animationsOn() and target or nil }
|
||||
end
|
||||
-- PrintCriticalOHKOText prints "Critical hit!"/"One-hit KO!" right
|
||||
-- after the damage lands, BEFORE DisplayEffectiveness (core.asm
|
||||
-- .moveDidNotMiss); the multi-hit count follows the last hit
|
||||
if info.crit then battle:sayNext("Critical hit!") end
|
||||
if info.ohko then battle:sayNext("One-hit KO!") end
|
||||
if info.typeMult > 10 then
|
||||
battle:sayNext("It's super\neffective!")
|
||||
elseif info.typeMult < 10 then
|
||||
battle:sayNext("It's not very\neffective...")
|
||||
end
|
||||
if hits > 1 then
|
||||
-- player: _MultiHitText; enemy: _HitXTimesText (always plural)
|
||||
if user.isPlayer then
|
||||
|
||||
Reference in New Issue
Block a user