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api upgrades, windows dev tools, and android fixes (#299)
* pop up a fake save * add CI to dev branch * Make ROM-free test tiers actually run on Windows (#267) Suite discovery, the extension-point catalog scan, mod test-dir pickup, and the meta-coverage corpus all shelled out to ls/find/test -d, which do not exist in cmd.exe. Every listing came back empty on Windows, so tiers ran 0 suites and still reported ALL TESTS PASSED. Add portable probes to tests/fs_io.lua (same Unix commands on Linux/macOS; dir /b and a shell-free rename-self existence check on Windows) and rewire the four call sites to them. 15/15 engine suites and 2/2 modkit suites now genuinely run and pass on Windows. Fixes #266 Co-authored-by: johnjohto <johnjohto@users.noreply.github.com> * intro api upgrade (#294) * intro api upgrade * api updates * fix tests * updated templates * android fixes for mods and saves (#297) * Android SCALING fixes (#298) * android fixes for mods and saves * perhaps this is the true scaling android issue fix --------- Co-authored-by: johnjohto <johtoboy@atomicmail.io> Co-authored-by: johnjohto <johnjohto@users.noreply.github.com>
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@@ -0,0 +1,23 @@
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-- Driver: drops a fake 3-mon party into the overworld and then gets out
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-- of the way -- yields forever without ever touching input itself, so
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-- real keyboard/controller play works normally from here on. This is
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-- just a quick way to pop up a playable window with Pokemon already in
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-- the party, not a scripted playthrough.
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return function(game)
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local U = dofile("tests/drivers/util.lua")
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local Pokemon = require("src.pokemon.Pokemon")
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game.save.party = {
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Pokemon.new(game.data, "CHARIZARD", 50),
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Pokemon.new(game.data, "PIKACHU", 30),
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Pokemon.new(game.data, "SNORLAX", 77),
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}
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game.save.player.name = "bryan"
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U.teleport(game, "PALLET_TOWN", 10, 8, "down")
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U.log("popup_fake_save: party ready, handing off to real input")
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while true do
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coroutine.yield()
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end
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end
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