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api upgrades, windows dev tools, and android fixes (#299)
* pop up a fake save * add CI to dev branch * Make ROM-free test tiers actually run on Windows (#267) Suite discovery, the extension-point catalog scan, mod test-dir pickup, and the meta-coverage corpus all shelled out to ls/find/test -d, which do not exist in cmd.exe. Every listing came back empty on Windows, so tiers ran 0 suites and still reported ALL TESTS PASSED. Add portable probes to tests/fs_io.lua (same Unix commands on Linux/macOS; dir /b and a shell-free rename-self existence check on Windows) and rewire the four call sites to them. 15/15 engine suites and 2/2 modkit suites now genuinely run and pass on Windows. Fixes #266 Co-authored-by: johnjohto <johnjohto@users.noreply.github.com> * intro api upgrade (#294) * intro api upgrade * api updates * fix tests * updated templates * android fixes for mods and saves (#297) * Android SCALING fixes (#298) * android fixes for mods and saves * perhaps this is the true scaling android issue fix --------- Co-authored-by: johnjohto <johtoboy@atomicmail.io> Co-authored-by: johnjohto <johnjohto@users.noreply.github.com>
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{
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"id": "example_silly_oak",
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"name": "Silly Oak Intro Example",
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"version": "1.0.0",
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"api": 2,
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"entry": "main.lua",
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"profile": "content",
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"category": "UI",
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"game_version": ">=0.0.0-0 <2.0.0",
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"priority": 100,
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"dependencies": [],
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"optional_dependencies": [],
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"conflicts": [],
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"description": "Reshapes Oak's intro speech with extra questions, sprite swaps, and answers saved to mod.save."
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}
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