engine: catch.party_full custody for a full-party catch (RFC 0018)

A capture the party cannot hold silently falls through to the box; the
new partyFullDestination seam lets a mode claim custody at that moment
instead, and pokemon.caught reports destination "mod" so the mode can
find the mon again.  Guarded call site, file-local vanilla, docs and a
public-API modkit case.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N1DVpYXGabigHqMwviDoKV
This commit is contained in:
DESKTOP-8SRFDDM\cam95
2026-08-24 21:06:07 -05:00
parent 0142468125
commit 7d6566fa51
4 changed files with 265 additions and 13 deletions
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@@ -451,6 +451,29 @@ Menu choices and moves use the same engine methods as the native controls;
their mutable logic. Tutorial, link, forced, stale, and covered battle states
refuse core intents. Use `mod.input` for ordinary text advance.
## Party-full custody at a catch
When a capture lands on a full party, the cart deposits the mon in storage
without a question. `catch.party_full` (RFC 0018) lets a mode stand in front
of `SendNewMonToBox` and take custody instead:
```lua
mod.hooks:wrap("catch.party_full", function(next, ctx)
-- ctx = { battle = <BattleState>, mon = <Pokemon>, name = <display name>,
-- game = <Game> }
if myMode.active then
takeCustody(ctx.mon) -- the mon is the mod's problem now
return true -- nothing is deposited
end
return next(ctx) -- false: deposit, as today
end)
```
A truthy return skips the box entirely -- the mon is neither in the party nor
in any box, and `pokemon.caught` reports `destination = "mod"` so the mode can
find its own custody again. Anything falsy deposits as always, "But every BOX
is full!" included.
## Rendering pipelines
Most registries hand the engine *content*. `render_pipelines` hands it
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# RFC 0018: `catch.party_full` — custody of a catch the party cannot hold
## Status
Proposed.
## Motivation
When a capture lands and the party already holds six Pokémon, the cart does
not ask the player anything: `AddPartyMon` fails and the mon goes to
`SendNewMonToBox` without a stop. The engine mirrors that —
`BattleState:storeCaughtMon` falls through to `Boxes.deposit` — and a game
mode has no way to stand in front of it.
That silence is wrong for any mode where the box is not a thing. A battle
royale locks the Pokémon Center PC for the whole match (the box is a second
health bar: deposit the healthy ones, fight with one, withdraw fresh ones),
so a seventh catch is deposited into storage the player cannot reach — the
mon is gone and everyone saw the fanfare. A Nuzlocke that counts a boxed mon
as lost, a randomizer that wants to hand out a replacement instead, a
challenge run that makes the player release someone for the catch — all want
the decision, and today there is no seam to catch it at.
The immediate consumer is a battle-royale mode, where the fix is the game's
own rule: at 6/6 you choose who makes room, and whoever leaves hits the
ground as a ball. Neither the decision nor the spill is specific to it.
## The decision it extends
This extends the **additive, guarded seam convention** Route B in
`CONTRIBUTING-mods.md` documents, and is gated by the parity guarantee
`tests/engine/gate_meta_coverage.lua` enforces. It sits next to
`catch.nickname` (RFC 0015) on the same capture path: that hook answers
*what the mon is called* once its home is decided; this one decides the home
when the party cannot hold it.
There is no in-repo D-number registry to amend.
## Exact API delta
### New hook: `catch.party_full`
```lua
mod.hooks:wrap("catch.party_full", function(next, ctx)
-- ctx = { battle = <BattleState>, mon = <Pokemon>, name = <display name>,
-- game = <Game> }
if myMode.active then
takeCustody(ctx.mon) -- the mon is the mod's problem now
return true -- nothing is deposited
end
return next(ctx) -- false: deposit, as today
end)
```
Call site: `BattleState:partyFullDestination(mon)`, called from the capture
path at the moment `AddPartyMon` has failed and `SendNewMonToBox` would run.
The vanilla link returns `false`. A truthy return skips the box entirely —
the mon is neither in the party nor in any box, and `pokemon.caught` reports
`destination = "mod"` so the mode can find its own custody again. Anything
falsy deposits as always, "But every BOX is full!" included.
The method returns `"box"` or `"mod"`, and is a *method* on purpose: the
compatibility seam for engines that predate this RFC needs a name to ask for
(see below), and `battleStyle`/`offerNickname` set the precedent.
### One event value, already emitted
`pokemon.caught`'s `destination` gains a third value, `"mod"`, next to
`"party"` and `"box"`. Nothing that reads the event today matches on it.
### No other surface changes
The call site is guarded by `Runtime.wantsHook`, and the vanilla link is a
file-local, so a build with nothing wrapped runs the branch exactly as
before and allocates nothing it did not allocate before.
## Migration
Nothing changes for existing mods. A mode that was fighting the box after
the fact — withdrawing the deposit it could not prevent, or eating the loss —
should wrap `catch.party_full` and take the mon at the moment of the catch.
## Verification
- `tests/modkit/cases/catch_party_full.lua` — through the public mod API:
with no mod a 6/6 catch lands in the box with the transfer text; a wrapped
mod that claims custody leaves the mon out of both party and boxes; a
fall-through deposits; the hook's ctx carries the battle, the mon, the
display name and the game.
- `tests/engine/gate_hooks.lua` — the name is in the live catalog and passes
the no-mod parity gate (vanilla called exactly once, result unchanged,
nothing allocated).
- `tests/engine/gate_meta_coverage.lua` — the name is covered by the unit
corpus.
## Backward compatibility
Additive. No existing hook, event, registry or manifest field changes shape.
`storeCaughtMon`'s box branch keeps its text, its nickname offer and its
`pokemon.caught` emit; the only reader-visible difference with no subscriber
is one extra method on `BattleState`.
## Compatibility seam for older engines
The call site is mid-function, so a mod on a stock engine cannot see it —
the same problem `world.talk` has. The battle-royale mod's shim covers the
gap by wrapping `Boxes.deposit` (the one call the old branch makes that a
patch can reach): during a match it raises `catch.party_full` first, and a
claim refuses the deposit, so nothing reaches a box even there. The mod then
takes custody from the `pokemon.caught` emit, which carries the mon. What
the shim cannot repair is the text: the old branch answers a refused deposit
with "But every BOX is full!" before the mode's own prompt opens — the wrong
reason for the right decision, and the argument for the seam.
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@@ -5086,6 +5086,22 @@ end
-- "New POKéDEX data will be added" + the dex entry page, then
-- AddPartyMon or SendNewMonToBox (both call AskName), then the PC
-- transfer text when the party was full.
-- Where a caught mon goes when the party has no room for it (RFC 0018):
-- "box", as AddPartyMon falling through to SendNewMonToBox always did, or
-- "mod" when the catch.party_full hook claims it -- a game mode that has
-- done away with storage hands the decision to the player instead of
-- laundering the catch through a PC it has locked. A method rather than
-- an inline read, so a mod or a compatibility shim can tell a seam engine
-- from a stock one by name.
function BattleState:partyFullDestination(mon)
if not Runtime.wantsHook("catch.party_full") then return "box" end
local claimed = Runtime.call("catch.party_full", function() return false end,
{ battle = self, mon = mon, name = self.enemy and self.enemy.name,
game = self.game })
if claimed then return "mod" end
return "box"
end
function BattleState:storeCaughtMon()
-- ItemUseBall reloads the caught mon via LoadEnemyMonData
-- (item_effects.asm:472-501), regenerating its move list from the
@@ -5126,19 +5142,21 @@ function BattleState:storeCaughtMon()
if Party.add(game.save.party, self.enemy.mon) then
askCaughtNickname()
else
destination = "box"
local boxNum = require("src.pokemon.Boxes").deposit(game.save, self.enemy.mon)
if boxNum then
askCaughtNickname()
-- _ItemUseBallText07/08 keyed on EVENT_MET_BILL
local metBill = game.save.flags and game.save.flags.EVENT_MET_BILL
self:sayNext(self:romText(
metBill and "_ItemUseBallText07" or "_ItemUseBallText08",
metBill and "%s was\ntransferred to\nBILL's PC!"
or "%s was\ntransferred to\nsomeone's PC!",
self.enemy.name))
else
self:sayNext(Strings("But every BOX\nis full!"))
destination = self:partyFullDestination(self.enemy.mon)
if destination == "box" then
local boxNum = require("src.pokemon.Boxes").deposit(game.save, self.enemy.mon)
if boxNum then
askCaughtNickname()
-- _ItemUseBallText07/08 keyed on EVENT_MET_BILL
local metBill = game.save.flags and game.save.flags.EVENT_MET_BILL
self:sayNext(self:romText(
metBill and "_ItemUseBallText07" or "_ItemUseBallText08",
metBill and "%s was\ntransferred to\nBILL's PC!"
or "%s was\ntransferred to\nsomeone's PC!",
self.enemy.name))
else
self:sayNext(Strings("But every BOX\nis full!"))
end
end
end
Runtime.emit("pokemon.caught", {
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-- A sandboxed mod can take custody of a catch the party cannot hold
-- (catch.party_full): the mon goes to the mod instead of a PC box, which is
-- the difference between "choose who to release" and a catch that vanishes
-- into storage the mode has locked away.
package.path = "./?.lua;./?/init.lua;" .. package.path
love = love or require("tests.love_stub")
local T = require("tests.modkit")
local BattleState = require("src.battle.BattleState")
local Boxes = require("src.pokemon.Boxes")
local FIXTURE = {
["mods/catch_probe/manifest.json"] = [[{
"id": "catch_probe",
"name": "Catch Probe",
"version": "1.0.0",
"entry": "main.lua",
"api": 2
}]],
["mods/catch_probe/main.lua"] = [[
local mod = ...
mod.exports.answer = nil
mod.exports.ctx = nil
mod.hooks:wrap("catch.party_full", function(next, ctx)
mod.exports.ctx = ctx
if mod.exports.answer == nil then return next(ctx) end
return mod.exports.answer
end)
]],
}
local function fullBattle(species)
local data = { pokemon = {}, text = {} }
local party = {}
for _ = 1, 6 do party[#party + 1] = { species = "RATTATA", moves = {} } end
local save = {
party = party,
player = { name = "RED" },
options = { battleStyle = "shift" },
flags = {},
}
return setmetatable({
game = { save = save, stack = { push = function() end }, data = data },
data = data,
queue = {}, nextInsert = 0,
enemy = { mon = { species = species or "PIDGEY", level = 5, moves = {} },
name = species or "PIDGEY" },
}, { __index = BattleState })
end
local function boxTotal(save)
local n = 0
for _, box in ipairs(Boxes.ensure(save)) do n = n + #box end
return n
end
-- ------- no mod: the cart's silence, reproduced
local vanilla = T.sdk.loadNone({})
local battle = fullBattle()
battle:storeCaughtMon()
T.eq(battle.result, "caught", "no mod: the catch still lands")
T.eq(#battle.game.save.party, 6, "no mod: the party is untouched")
T.eq(boxTotal(battle.game.save), 1, "no mod: the mon was deposited")
T.eq(battle.queue[#battle.queue].text, "PIDGEY was\ntransferred to\nsomeone's PC!",
"no mod: with the transfer text")
vanilla.release()
-- ------- a mod claims custody
local run = T.sdk.loadMods({ "mods/catch_probe" }, { fs = T.sdk.memfs(FIXTURE) })
T.eq(#run.errors, 0, "the catch probe loads clean (" .. tostring(run.errors[1]) .. ")")
local probe = run.loader.exports.catch_probe
probe.answer = true
local claimed = fullBattle()
claimed:storeCaughtMon()
T.eq(claimed.result, "caught", "claimed: the catch still lands")
T.eq(#claimed.game.save.party, 6, "claimed: the party is untouched")
T.eq(boxTotal(claimed.game.save), 0, "claimed: nothing reached a box")
T.eq(probe.ctx and probe.ctx.name, "PIDGEY", "the hook was handed the display name")
T.check(probe.ctx and probe.ctx.battle == claimed, "and the battle")
T.check(probe.ctx and probe.ctx.mon == claimed.enemy.mon, "and the caught mon")
T.check(probe.ctx and probe.ctx.game == claimed.game, "and the game")
probe.answer = false
local declined = fullBattle()
declined:storeCaughtMon()
T.eq(boxTotal(declined.game.save), 1, "declined: the box path runs as always")
probe.answer = nil
local fell = fullBattle()
fell:storeCaughtMon()
T.eq(boxTotal(fell.game.save), 1, "falling through deposits, as today")
run.release()
T.finish("catch party full")