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https://github.com/bryanthaboi/gen1recomp.git
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Support custom trainer palettes and base portraits
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@@ -561,6 +561,11 @@ R.trainers = {
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index = f.opt(f.int(0, 255)),
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-- unused vanilla classes ship without a pic, so it cannot be required
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pic = f.opt(f.path),
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-- Optional Advanced-mode OBJ palette source for a custom trainer portrait.
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-- It follows the same ROM crosswalk form as sprites.paletteSource.
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paletteSource = f.opt(f.str),
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-- Reuse a base trainer class's portrait without redistributing its asset.
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basePic = f.opt(f.id("trainers")),
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baseMoney = f.opt(f.int(0)),
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parties = f.list(f.list(f.rec{ level = f.int(1),
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species = f.id("pokemon") })),
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@@ -580,6 +585,10 @@ R.sprites = {
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frames = f.int(1),
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walker = f.opt(f.bool),
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trueColor = f.opt(f.bool),
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-- Mod art can opt into an existing ROM sprite's Advanced-mode OBJ
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-- palette assignment without claiming that the image itself came from
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-- the ROM (which is what `source` documents on imported records).
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paletteSource = f.opt(f.str),
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},
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example = 'mod.content.sprites:register("SPRITE_HERO", { image = "...", frames = 6 })',
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}
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