mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-19 04:06:10 +02:00
graphics and stutters part 1
This commit is contained in:
@@ -934,6 +934,20 @@ end
|
||||
-- (end_of_battle.asm clears wLowHealthAlarm when a battle ends)
|
||||
function BattleState:exit()
|
||||
require("src.core.Sound").stopLoop("Low_Health_Alarm")
|
||||
-- Free this battle's own GPU objects now rather than waiting on a GC
|
||||
-- finalizer: the two full-screen wavy-effect canvases (colorMode) and
|
||||
-- the AnimPlayer's per-instance tilesheet images/quads. The shared
|
||||
-- module caches (imageCache/imagePadBottom, keyed by path+palette) are
|
||||
-- reused by the next battle, so they are deliberately left alone -- only
|
||||
-- the per-instance objects, which are dead once this battle is popped,
|
||||
-- are released here.
|
||||
local function rel(o) if o and o.release then pcall(o.release, o) end end
|
||||
rel(self.bgCanvas); self.bgCanvas = nil
|
||||
rel(self.waveCanvas); self.waveCanvas = nil
|
||||
self.colorFxReady = nil
|
||||
if self.animPlayer and self.animPlayer.release then
|
||||
self.animPlayer:release()
|
||||
end
|
||||
end
|
||||
|
||||
-- An action the battler is locked into (bypasses the menu), or nil.
|
||||
@@ -3551,12 +3565,28 @@ function BattleState:sgbBattlePals()
|
||||
if placeholder or not b then return pals.MEWMON or pals.GREENBAR end
|
||||
return PaletteFX.monPal(self.data, b.mon.species) or pals.MEWMON
|
||||
end
|
||||
return {
|
||||
local out = {
|
||||
[0] = bar(self.player),
|
||||
[1] = bar(self.enemy),
|
||||
[2] = mon(self.player, self.showPlayerBack or self.safari or self.demo),
|
||||
[3] = mon(self.enemy, self.showEnemyTrainer),
|
||||
}
|
||||
-- OG RED: the Game Boy Color drew the whole battle from one BG palette --
|
||||
-- white paper, black ink -- so every zone shares the same background and
|
||||
-- outline; only the two mid shades differ per element (green HP bar, red
|
||||
-- mon pic). The bar/base zones otherwise carry the SGB off-white
|
||||
-- (255,239,255) as color 0 while the mon zones (monPal -> GBC_BG) carry a
|
||||
-- true white, which is what drew a white box around each pic on the pink
|
||||
-- field. Snap every zone's color 0/3 to the global GBC white/black; the
|
||||
-- mid shades (and the green bar the user prefers) stay untouched.
|
||||
if PaletteFX.mode == "ogred" then
|
||||
local white, black = PaletteFX.GBC_BG[1], PaletteFX.GBC_BG[4]
|
||||
for i = 0, 3 do
|
||||
local c = out[i]
|
||||
out[i] = { white, c[2], c[3], black }
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
-- the SGB palette covering a screen pixel (BlkPacket_Battle regions)
|
||||
|
||||
Reference in New Issue
Block a user