mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-19 12:15:31 +02:00
Merge pull request #1540 from 1Jamie/fix/grass-standing-overdraw
fixes #1537 #1528 also fixes feet layering of gold with grass. Unifies gen1/gen2 grass layering into a single system
This commit is contained in:
@@ -0,0 +1,286 @@
|
||||
-- Gen 2 time-dependent fishing encounters (TimeFishGroups).
|
||||
--
|
||||
-- luajit tests/gen2_fishing_time_test.lua
|
||||
--
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
|
||||
local S = require("tests.harness").suite("gen2 fishing time")
|
||||
local check, eq = S.check, S.eq
|
||||
|
||||
love = require("tests.love_stub")
|
||||
|
||||
local World = require("src.world.gen2.World")
|
||||
local Encounter = require("src.battle.gen2.Encounter")
|
||||
local Permissions = require("src.world.gen2.Permissions")
|
||||
|
||||
local COLL_FLOOR, COLL_WATER = 0x00, 0x29
|
||||
local MAP_W, MAP_H = 10, 10
|
||||
|
||||
local function mon(name, level)
|
||||
return { species = name, id = name, name = name, baseStats = { hp = 50 }, level = level or 10 }
|
||||
end
|
||||
|
||||
local function fakeData()
|
||||
return {
|
||||
pokemon = {
|
||||
MAGIKARP = mon("MAGIKARP"),
|
||||
KRABBY = mon("KRABBY"),
|
||||
KINGLER = mon("KINGLER"),
|
||||
CORSOLA = mon("CORSOLA"),
|
||||
STARYU = mon("STARYU"),
|
||||
SHELLDER = mon("SHELLDER"),
|
||||
CHINCHOU = mon("CHINCHOU"),
|
||||
LANTURN = mon("LANTURN"),
|
||||
TENTACRUEL = mon("TENTACRUEL"),
|
||||
},
|
||||
items = {
|
||||
OLD_ROD = { keyItem = true },
|
||||
GOOD_ROD = { keyItem = true },
|
||||
SUPER_ROD = { keyItem = true },
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
local function fishWorld(mapId, fishGroup, daytime)
|
||||
local map = {
|
||||
id = mapId,
|
||||
def = { id = mapId, width = MAP_W, height = MAP_H,
|
||||
environment = "ROUTE", fishGroup = fishGroup },
|
||||
cellCollision = function(self, cx, cy)
|
||||
return (cx == 5 and cy == 4) and COLL_WATER or COLL_FLOOR
|
||||
end,
|
||||
}
|
||||
local game = {
|
||||
save = {
|
||||
timeOfDay = daytime or "DAY",
|
||||
dailyFlags = {},
|
||||
player = { cellX = 5, cellY = 5, facing = "up" },
|
||||
},
|
||||
data = fakeData(),
|
||||
}
|
||||
local world = World.new(game)
|
||||
world.map = map
|
||||
world.maps = { [mapId] = map.def }
|
||||
world.player = game.save.player
|
||||
world.playerState = 0
|
||||
world.tod = daytime or "DAY"
|
||||
world.daytime = daytime or "DAY"
|
||||
return world, game
|
||||
end
|
||||
|
||||
-- Test Shore group with TimeFishGroups (Corsola / Staryu)
|
||||
local SHORE_ENCOUNTERS = {
|
||||
fishGroups = {
|
||||
FISHGROUP_SHORE = {
|
||||
id = "FISHGROUP_SHORE",
|
||||
chance = 255, -- always bite
|
||||
old = {
|
||||
{ chance = 179, species = "MAGIKARP", level = 10 },
|
||||
{ chance = 217, species = "MAGIKARP", level = 10 },
|
||||
{ chance = 255, species = "KRABBY", level = 10 },
|
||||
},
|
||||
good = {
|
||||
{ chance = 89, species = "MAGIKARP", level = 20 },
|
||||
{ chance = 178, species = "KRABBY", level = 20 },
|
||||
{ chance = 230, species = "KRABBY", level = 20 },
|
||||
{ chance = 255, species = "CORSOLA", level = 20, timeGroup = 0,
|
||||
day = { species = "CORSOLA", level = 20 },
|
||||
nite = { species = "STARYU", level = 20 } },
|
||||
},
|
||||
super = {
|
||||
{ chance = 102, species = "KRABBY", level = 40 },
|
||||
{ chance = 178, species = "CORSOLA", level = 40, timeGroup = 1,
|
||||
day = { species = "CORSOLA", level = 40 },
|
||||
nite = { species = "STARYU", level = 40 } },
|
||||
{ chance = 230, species = "KRABBY", level = 40 },
|
||||
{ chance = 255, species = "KINGLER", level = 40 },
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
-- Test Ocean group with TimeFishGroups (Shellder)
|
||||
local OCEAN_ENCOUNTERS = {
|
||||
fishGroups = {
|
||||
FISHGROUP_OCEAN = {
|
||||
id = "FISHGROUP_OCEAN",
|
||||
chance = 255,
|
||||
old = {
|
||||
{ chance = 179, species = "MAGIKARP", level = 10 },
|
||||
{ chance = 217, species = "MAGIKARP", level = 10 },
|
||||
{ chance = 255, species = "TENTACOOL", level = 10 },
|
||||
},
|
||||
good = {
|
||||
{ chance = 89, species = "MAGIKARP", level = 20 },
|
||||
{ chance = 178, species = "TENTACOOL", level = 20 },
|
||||
{ chance = 230, species = "CHINCHOU", level = 20 },
|
||||
{ chance = 255, species = "SHELLDER", level = 20, timeGroup = 2,
|
||||
day = { species = "SHELLDER", level = 20 },
|
||||
nite = { species = "SHELLDER", level = 20 } },
|
||||
},
|
||||
super = {
|
||||
{ chance = 102, species = "CHINCHOU", level = 40 },
|
||||
{ chance = 178, species = "SHELLDER", level = 40, timeGroup = 3,
|
||||
day = { species = "SHELLDER", level = 40 },
|
||||
nite = { species = "SHELLDER", level = 40 } },
|
||||
{ chance = 230, species = "TENTACRUEL", level = 40 },
|
||||
{ chance = 255, species = "LANTURN", level = 40 },
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
-- ---- Direct Encounter.fishSlot tests ---------------------------------------
|
||||
do
|
||||
-- Shore Good Rod at value 240 (slot 4) during DAY -> Corsola lv20
|
||||
local rollDay = Encounter.fishSlot(SHORE_ENCOUNTERS, "ROUTE_34", "GOOD_ROD",
|
||||
function(_n) return 240 end, { ROUTE_34 = { fishGroup = "FISHGROUP_SHORE" } }, nil, "DAY")
|
||||
check(rollDay ~= nil, "Shore Good Rod bites during DAY")
|
||||
eq(rollDay.species, "CORSOLA", "Shore Good Rod slot 4 is CORSOLA during DAY")
|
||||
eq(rollDay.level, 20, "Shore Good Rod slot 4 level is 20")
|
||||
|
||||
-- Shore Good Rod at value 240 (slot 4) during NITE -> Staryu lv20
|
||||
local rollNite = Encounter.fishSlot(SHORE_ENCOUNTERS, "ROUTE_34", "GOOD_ROD",
|
||||
function(_n) return 240 end, { ROUTE_34 = { fishGroup = "FISHGROUP_SHORE" } }, nil, "NITE")
|
||||
check(rollNite ~= nil, "Shore Good Rod bites during NITE")
|
||||
eq(rollNite.species, "STARYU", "Shore Good Rod slot 4 is STARYU during NITE")
|
||||
eq(rollNite.level, 20, "Shore Good Rod slot 4 level is 20")
|
||||
|
||||
-- Shore Super Rod at value 150 (slot 2) during DAY -> Corsola lv40
|
||||
local rollSuperDay = Encounter.fishSlot(SHORE_ENCOUNTERS, "ROUTE_34", "SUPER_ROD",
|
||||
function(_n) return 150 end, { ROUTE_34 = { fishGroup = "FISHGROUP_SHORE" } }, nil, "DAY")
|
||||
check(rollSuperDay ~= nil, "Shore Super Rod bites during DAY")
|
||||
eq(rollSuperDay.species, "CORSOLA", "Shore Super Rod slot 2 is CORSOLA during DAY")
|
||||
eq(rollSuperDay.level, 40, "Shore Super Rod slot 2 level is 40")
|
||||
|
||||
-- Shore Super Rod at value 150 (slot 2) during NITE -> Staryu lv40
|
||||
local rollSuperNite = Encounter.fishSlot(SHORE_ENCOUNTERS, "ROUTE_34", "SUPER_ROD",
|
||||
function(_n) return 150 end, { ROUTE_34 = { fishGroup = "FISHGROUP_SHORE" } }, nil, "NITE")
|
||||
check(rollSuperNite ~= nil, "Shore Super Rod bites during NITE")
|
||||
eq(rollSuperNite.species, "STARYU", "Shore Super Rod slot 2 is STARYU during NITE")
|
||||
eq(rollSuperNite.level, 40, "Shore Super Rod slot 2 level is 40")
|
||||
|
||||
-- Ocean Super Rod at value 150 (slot 2) during DAY/NITE -> Shellder lv40
|
||||
local rollOceanSuper = Encounter.fishSlot(OCEAN_ENCOUNTERS, "ROUTE_41", "SUPER_ROD",
|
||||
function(_n) return 150 end, { ROUTE_41 = { fishGroup = "FISHGROUP_OCEAN" } }, nil, "DAY")
|
||||
check(rollOceanSuper ~= nil, "Ocean Super Rod bites")
|
||||
eq(rollOceanSuper.species, "SHELLDER", "Ocean Super Rod slot 2 is SHELLDER")
|
||||
eq(rollOceanSuper.level, 40, "Ocean Super Rod slot 2 level is 40")
|
||||
end
|
||||
|
||||
-- ---- World:rollFishing integration tests -----------------------------------
|
||||
do
|
||||
-- World with Shore group in DAY time
|
||||
local worldDay, _ = fishWorld("ROUTE_34", "FISHGROUP_SHORE", "DAY")
|
||||
worldDay.encounters = SHORE_ENCOUNTERS
|
||||
|
||||
-- Mock math.random / love.math.random to land on slot 2 of super rod (value ~150)
|
||||
love.math.random = function(n) return 151 end
|
||||
local outcome, wild = worldDay:rollFishing("SUPER_ROD")
|
||||
eq(outcome, "battle", "Super Rod triggers battle on Corsola slot")
|
||||
check(wild ~= nil, "Wild mon is created")
|
||||
eq(wild.species, "CORSOLA", "Wild mon is CORSOLA during DAY")
|
||||
eq(wild.level, 40, "Wild mon level is 40")
|
||||
|
||||
-- World with Shore group in NITE time
|
||||
local worldNite, _ = fishWorld("ROUTE_34", "FISHGROUP_SHORE", "NITE")
|
||||
worldNite.encounters = SHORE_ENCOUNTERS
|
||||
local outcomeN, wildN = worldNite:rollFishing("SUPER_ROD")
|
||||
eq(outcomeN, "battle", "Super Rod triggers battle on Staryu slot")
|
||||
check(wildN ~= nil, "Wild mon is created")
|
||||
eq(wildN.species, "STARYU", "Wild mon is STARYU during NITE")
|
||||
eq(wildN.level, 40, "Wild mon level is 40")
|
||||
|
||||
-- World with Ocean group -> Shellder
|
||||
local worldOcean, _ = fishWorld("ROUTE_41", "FISHGROUP_OCEAN", "DAY")
|
||||
worldOcean.encounters = OCEAN_ENCOUNTERS
|
||||
local outcomeO, wildO = worldOcean:rollFishing("SUPER_ROD")
|
||||
eq(outcomeO, "battle", "Super Rod triggers battle on Shellder slot")
|
||||
check(wildO ~= nil, "Wild mon is created")
|
||||
eq(wildO.species, "SHELLDER", "Wild mon is SHELLDER")
|
||||
eq(wildO.level, 40, "Wild mon level is 40")
|
||||
end
|
||||
|
||||
-- ---- Real Gold cache integration tests (if present) ------------------------
|
||||
do
|
||||
local cache = os.getenv("GOLD_CACHE")
|
||||
if not cache then
|
||||
local home = os.getenv("HOME") or ""
|
||||
cache = home .. "/.local/share/love/pokemon-love2d/gold"
|
||||
end
|
||||
local encChunk = loadfile(cache .. "/data/generated/encounters.lua")
|
||||
if not encChunk then
|
||||
check(true, "no gold cache: time fish groups (SKIP)")
|
||||
else
|
||||
local enc = encChunk() or {}
|
||||
local groups = enc.fishGroups or {}
|
||||
local shore = groups.FISHGROUP_SHORE
|
||||
check(shore ~= nil, "cache carries FISHGROUP_SHORE")
|
||||
if shore and shore.super then
|
||||
local slot2 = shore.super[2]
|
||||
check(slot2 ~= nil, "shore super rod has slot 2")
|
||||
if slot2 then
|
||||
eq(slot2.timeGroup, 1, "slot 2 timeGroup is 1")
|
||||
check(slot2.day ~= nil, "slot 2 has day entry")
|
||||
check(slot2.nite ~= nil, "slot 2 has nite entry")
|
||||
if slot2.day then eq(slot2.day.species, "CORSOLA", "day is CORSOLA") end
|
||||
if slot2.nite then eq(slot2.nite.species, "STARYU", "nite is STARYU") end
|
||||
end
|
||||
end
|
||||
|
||||
local ocean = groups.FISHGROUP_OCEAN
|
||||
check(ocean ~= nil, "cache carries FISHGROUP_OCEAN")
|
||||
if ocean and ocean.super then
|
||||
local slot2 = ocean.super[2]
|
||||
check(slot2 ~= nil, "ocean super rod has slot 2")
|
||||
if slot2 then
|
||||
eq(slot2.timeGroup, 3, "slot 2 timeGroup is 3")
|
||||
check(slot2.day ~= nil, "slot 2 has day entry")
|
||||
if slot2.day then eq(slot2.day.species, "SHELLDER", "day is SHELLDER") end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- ---- Animation & Bobber State Machine tests --------------------------------
|
||||
do
|
||||
local world, _ = fishWorld("ROUTE_34", "FISHGROUP_SHORE", "DAY")
|
||||
world.encounters = SHORE_ENCOUNTERS
|
||||
world.player.cellX = 5
|
||||
world.player.cellY = 5
|
||||
world.player.facing = "left"
|
||||
|
||||
local wildMon = { species = "CORSOLA", level = 40 }
|
||||
world:beginFishing("battle", wildMon)
|
||||
|
||||
check(world.fishing ~= nil, "Fishing state is initialized")
|
||||
eq(world.fishing.phase, "cast", "Initial phase is cast")
|
||||
eq(world.fishing.timer, 40, "Cast timer is 40 frames")
|
||||
check(world.fishing.bobber ~= nil, "Bobber is created")
|
||||
eq(world.fishing.bobber.cellX, 4, "Bobber target X is 4 (one cell left)")
|
||||
eq(world.fishing.bobber.cellY, 5, "Bobber target Y is 5")
|
||||
eq(world.fishing.bobber.px, 64, "Bobber px is 64")
|
||||
eq(world.fishing.bobber.py, 80, "Bobber py is 80")
|
||||
eq(world.player.fishing, true, "Player has fishing flag")
|
||||
|
||||
-- Step through cast phase (40 frames + transition tick)
|
||||
for f = 1, 40 + 1 do
|
||||
world:updateFishing()
|
||||
end
|
||||
eq(world.fishing.phase, "bite", "Transitions to bite phase on battle outcome")
|
||||
eq(world.fishing.timer, 40, "Bite timer is 40 frames")
|
||||
|
||||
-- Step through bite phase and check 1px alternating offset
|
||||
local seenOdd, seenEven = false, false
|
||||
for f = 1, 40 do
|
||||
world:updateFishing()
|
||||
if world.player.spriteYOffset == 1 then seenOdd = true end
|
||||
if world.player.spriteYOffset == 0 then seenEven = true end
|
||||
end
|
||||
check(seenOdd and seenEven, "Player sprite Y offset alternates during bite phase")
|
||||
-- Transition on next tick triggers text/battle and clears fishing state
|
||||
world:updateFishing()
|
||||
eq(world.fishing, nil, "Fishing state is cleared after bite completion")
|
||||
eq(world.player.fishing, nil, "Player fishing flag is cleared after bite completion")
|
||||
end
|
||||
|
||||
S.finish()
|
||||
@@ -0,0 +1,150 @@
|
||||
if not _G.love then
|
||||
_G.love = {
|
||||
audio = {
|
||||
newSource = function() return { stop = function() end, play = function() end, setVolume = function() end } end
|
||||
}
|
||||
}
|
||||
end
|
||||
local SurfingMinigame = require("src.ui.SurfingMinigame")
|
||||
|
||||
local function assert_eq(got, want, msg)
|
||||
if got ~= want then
|
||||
error(string.format("%s: got %s, want %s", msg or "assertion failed", tostring(got), tostring(want)))
|
||||
end
|
||||
end
|
||||
|
||||
local function assert_true(cond, msg)
|
||||
if not cond then
|
||||
error(string.format("%s: expected true", msg or "assertion failed"))
|
||||
end
|
||||
end
|
||||
|
||||
-- Mock game environment
|
||||
local mockInput = {
|
||||
keysDown = {},
|
||||
keysPressed = {},
|
||||
isDown = function(self, k) return not not self.keysDown[k] end,
|
||||
wasPressed = function(self, k) return not not self.keysPressed[k] end,
|
||||
}
|
||||
|
||||
local mockGame = {
|
||||
save = { surfingHighScore = 1000 },
|
||||
input = mockInput,
|
||||
stack = {
|
||||
items = {},
|
||||
pop = function(self) table.remove(self.items) end,
|
||||
push = function(self, item) table.insert(self.items, item) end,
|
||||
},
|
||||
data = { audio = { sfx = {} } },
|
||||
}
|
||||
|
||||
print("Running SurfingMinigame unit tests...")
|
||||
|
||||
-- Test 1: Initialization
|
||||
local mg = SurfingMinigame.new(mockGame)
|
||||
assert_eq(mg.hp, 6000, "Initial HP must be 6000 (60.00s)")
|
||||
assert_eq(mg.speed, 0.25, "Initial speed must be 0.25")
|
||||
assert_eq(mg.distance, 0, "Initial distance must be 0")
|
||||
assert_eq(mg.routine, 0, "Initial routine must be ROUTINE_START_GAME (0)")
|
||||
assert_eq(mg.pikaState, 0, "Initial Pikachu state must be PIKA_STATE_RIDING (0)")
|
||||
print("✓ Initial state test passed")
|
||||
|
||||
-- Test 2: Start banner transition to RunGame
|
||||
for _ = 1, 40 do
|
||||
mg:update()
|
||||
end
|
||||
assert_eq(mg.routine, 1, "Routine should advance to ROUTINE_RUN_GAME (1)")
|
||||
print("✓ Start banner transition test passed")
|
||||
|
||||
-- Test 3: Automatic acceleration and HP countdown
|
||||
local initialSpeed = mg.speed
|
||||
local initialHp = mg.hp
|
||||
mg:update()
|
||||
assert_true(mg.speed > initialSpeed, "Pikachu should automatically accelerate while riding")
|
||||
assert_eq(mg.hp, initialHp - 1, "HP should decrease by 1 each frame")
|
||||
print("✓ Auto acceleration and HP countdown test passed")
|
||||
|
||||
-- Test 4: Landing Evaluation Matrix
|
||||
mg.frameSet = 5
|
||||
assert_eq(mg:evaluateLanding(), "rough", "Angle 5 on open water should be rough landing")
|
||||
mg.frameSet = 6
|
||||
assert_eq(mg:evaluateLanding(), "hard", "Angle 6 on open water should be hard landing")
|
||||
mg.frameSet = 4
|
||||
assert_eq(mg:evaluateLanding(), "clean", "Angle 4 (flat) on open water should be clean landing")
|
||||
mg.frameSet = 1
|
||||
assert_eq(mg:evaluateLanding(), "wipeout", "Angle 1 on open water should be wipeout")
|
||||
for f = 8, 14 do
|
||||
mg.frameSet = f
|
||||
assert_eq(mg:evaluateLanding(), "wipeout", "Upside-down frame " .. f .. " must be wipeout")
|
||||
end
|
||||
print("✓ Landing evaluation matrix test passed (including upside-down frames 8..14)")
|
||||
|
||||
-- Test 5: Stunt Scoring
|
||||
mg.radnessMeter = 1
|
||||
mg.trickFlags = 1
|
||||
mg.radness = 0
|
||||
mg:calculateStuntPoints()
|
||||
assert_eq(mg.radness, 50, "Single flip should award +50 radness points")
|
||||
|
||||
mg.radnessMeter = 2
|
||||
mg.trickFlags = 1
|
||||
mg.radness = 0
|
||||
mg:calculateStuntPoints()
|
||||
assert_eq(mg.radness, 150, "Double flip (same direction) should award +150 points")
|
||||
|
||||
mg.radnessMeter = 3
|
||||
mg.trickFlags = 1
|
||||
mg.radness = 0
|
||||
mg:calculateStuntPoints()
|
||||
assert_eq(mg.radness, 350, "Triple flip (same direction) should award +350 points")
|
||||
|
||||
mg.radnessMeter = 2
|
||||
mg.trickFlags = 3
|
||||
mg.radness = 0
|
||||
mg:calculateStuntPoints()
|
||||
assert_eq(mg.radness, 180, "Double flip (mixed) should award +180 points")
|
||||
|
||||
mg.radnessMeter = 3
|
||||
mg.trickFlags = 3
|
||||
mg.radness = 0
|
||||
mg:calculateStuntPoints()
|
||||
assert_eq(mg.radness, 500, "Triple flip (mixed) should award +500 points")
|
||||
print("✓ Stunt scoring calculation test passed")
|
||||
|
||||
-- Test 6: Non-fatal wipeout crash recovery
|
||||
mg.pikaState = 3 -- PIKA_STATE_CRASHED
|
||||
mg.crashTimer = 96
|
||||
mg.speed = 0.25
|
||||
for _ = 1, 95 do
|
||||
mg:update()
|
||||
assert_eq(mg.pikaState, 3, "Pikachu should remain in crashed state during timer")
|
||||
end
|
||||
mg:update()
|
||||
assert_eq(mg.pikaState, 0, "Pikachu should recover and return to PIKA_STATE_RIDING after 96 frames")
|
||||
print("✓ Wipeout crash recovery test passed")
|
||||
|
||||
-- Test 7: Results tally countdown sequence
|
||||
mg.routine = 7 -- ROUTINE_WRITE_TOTAL
|
||||
mg.hp = 100
|
||||
mg.radness = 200
|
||||
mg.totalScore = 0
|
||||
mg.routineTimer = 1
|
||||
mg:update()
|
||||
assert_eq(mg.routine, 8, "Routine should advance to ROUTINE_ADD_HP_TOTAL (8)")
|
||||
|
||||
while mg.routine == 8 do
|
||||
mg:update()
|
||||
end
|
||||
assert_eq(mg.hp, 0, "HP should be tallied down to 0")
|
||||
assert_eq(mg.totalScore, 100, "Total score should include 100 from HP")
|
||||
assert_eq(mg.routine, 9, "Routine should advance to ROUTINE_ADD_RAD_TOTAL (9)")
|
||||
|
||||
while mg.routine == 9 do
|
||||
mg:update()
|
||||
end
|
||||
assert_eq(mg.radness, 0, "Radness should be tallied down to 0")
|
||||
assert_eq(mg.totalScore, 300, "Total score should be 300 (100 HP + 200 Radness)")
|
||||
assert_eq(mg.routine, 10, "Routine should advance to ROUTINE_WAIT_LAST (10)")
|
||||
print("✓ Results tally countdown test passed")
|
||||
|
||||
print("All SurfingMinigame unit tests passed successfully!")
|
||||
Reference in New Issue
Block a user