mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-19 12:15:31 +02:00
Merge pull request #1540 from 1Jamie/fix/grass-standing-overdraw
fixes #1537 #1528 also fixes feet layering of gold with grass. Unifies gen1/gen2 grass layering into a single system
This commit is contained in:
@@ -78,17 +78,31 @@ end
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-- Fishing: a rod's list is (cumulative chance, species, level) rows out of 256,
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-- ending at 100%. A roll past the group's own `chance` is a bite of nothing.
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function Encounter.fish(encounters, fishGroup, rod, random)
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-- Rows with `day` and `nite` sub-slots (from TimeFishGroups) resolve based on
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-- `daytime` ("MORN"/"DAY" vs "NITE"/"DARK").
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function Encounter.fish(encounters, fishGroup, rod, daytime, random)
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if type(daytime) == "function" and random == nil then
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random = daytime
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daytime = nil
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end
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local group = encounters and encounters.fishGroups
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and encounters.fishGroups[fishGroup]
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if not group then return nil end
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local list = group[rod or "old"]
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if not list or #list == 0 then return nil end
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local value = roll(random, 256)
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local isNight = (daytime == "DARK" or daytime == "NITE")
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local todKey = isNight and "nite" or "day"
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for _, row in ipairs(list) do
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if value < (row.chance or 0) then
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if not row.species or row.species == "NO_ITEM" then return nil end
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return { species = row.species, level = row.level }
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local slot = row[todKey]
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if not slot and row.timeGroup and encounters and encounters.timeFishGroups then
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local tg = encounters.timeFishGroups[row.timeGroup]
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slot = tg and tg[todKey]
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end
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slot = slot or row
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if not slot.species or slot.species == 0 or slot.species == "NO_ITEM" then return nil end
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return { species = slot.species, level = slot.level }
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end
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end
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return nil
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@@ -129,7 +143,7 @@ end
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-- Which fish group a MAP belongs to lives on the map record, so a caller with
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-- a map id and a rod does not have to know about groups at all.
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function Encounter.fishSlot(encounters, mapId, rod, random, maps, fishSwarm)
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function Encounter.fishSlot(encounters, mapId, rod, random, maps, fishSwarm, daytime)
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local map = maps and maps[mapId]
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local group = map and map.fishGroup
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if not group then
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@@ -142,7 +156,7 @@ function Encounter.fishSlot(encounters, mapId, rod, random, maps, fishSwarm)
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if rod == "OLD_ROD" then key = "old"
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elseif rod == "GOOD_ROD" then key = "good"
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elseif rod == "SUPER_ROD" then key = "super" end
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return Encounter.fish(encounters, group, key or "old", random)
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return Encounter.fish(encounters, group, key or "old", daytime, random)
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end
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-- Headbutt trees: TreeMonMaps says which set a map uses and TreeMons holds
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@@ -506,6 +506,12 @@ function Music.setFilterLevel(level)
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applyFilter(state.loopSource)
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end
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function Music.setPitch(pitch)
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pitch = pitch or 1.0
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if state.source then pcall(state.source.setPitch, state.source, pitch) end
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if state.loopSource then pcall(state.loopSource.setPitch, state.loopSource, pitch) end
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end
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-- re-apply persisted audio options (Game calls this on boot and after
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-- loading a save)
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function Music.applyOptions(opts)
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@@ -4104,8 +4104,30 @@ function RomExtractorGen2:extractEncounters()
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-- FishGroups rows: chance byte then old/good/super rod pointers, each a
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-- list of (cumulative chance, species, level) triples ending at 100%.
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-- Rows with species == 0 (time_group in pokegold data/wild/fish.asm) index
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-- TimeFishGroups [day_species, day_level, nite_species, nite_level].
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self:trace("fish groups")
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local fish = self:symbol("FishGroups")
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local timeFishSym = self.symbols.TimeFishGroups and self:symbol("TimeFishGroups")
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local timeFishBank = timeFishSym and timeFishSym.bank or (fish and fish.bank)
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local timeFishAddr = timeFishSym and timeFishSym.address or (fish and 0x6BDE)
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local timeFishGroups = {}
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if timeFishBank and timeFishAddr then
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for idx = 0, 31 do
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local base = timeFishAddr + idx * 4
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if not romAddrOk(timeFishBank, base + 3) then break end
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local daySp = self.rom:byte(timeFishBank, base)
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local dayLv = self.rom:byte(timeFishBank, base + 1)
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local niteSp = self.rom:byte(timeFishBank, base + 2)
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local niteLv = self.rom:byte(timeFishBank, base + 3)
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if daySp == 0 or daySp > 251 or niteSp == 0 or niteSp > 251 then break end
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timeFishGroups[idx] = {
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day = { species = self:speciesName(daySp), level = dayLv },
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nite = { species = self:speciesName(niteSp), level = niteLv },
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}
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end
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end
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local fishGroups = {}
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local function readRod(address)
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local list = {}
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@@ -4117,11 +4139,24 @@ function RomExtractorGen2:extractEncounters()
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local chance = self.rom:byte(fish.bank, address + i * 3)
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local species = self.rom:byte(fish.bank, address + i * 3 + 1)
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local level = self.rom:byte(fish.bank, address + i * 3 + 2)
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list[#list + 1] = {
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chance = chance,
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species = self:speciesName(species),
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level = level,
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}
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local entry = { chance = chance }
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if species == 0 then
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entry.timeGroup = level
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local tg = timeFishGroups[level]
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if tg then
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entry.day = tg.day
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entry.nite = tg.nite
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entry.species = tg.day.species
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entry.level = tg.day.level
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else
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entry.species = 0
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entry.level = level
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end
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else
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entry.species = self:speciesName(species)
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entry.level = level
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end
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list[#list + 1] = entry
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-- Rows are cumulative and the last one is 100% ($ff after `percent`).
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if chance >= 0xfe then break end
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end
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@@ -4219,6 +4254,7 @@ function RomExtractorGen2:extractEncounters()
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grass = grass,
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water = water,
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fishGroups = fishGroups,
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timeFishGroups = timeFishGroups,
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trees = trees,
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rocks = rocks,
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treeSets = treeSets,
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@@ -5022,6 +5058,10 @@ function RomExtractorGen2:extractMenuGfx()
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question = "QuestionEmote",
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happy = "HappyEmote",
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sad = "SadEmote",
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heart = "HeartEmote",
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bolt = "BoltEmote",
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sleep = "SleepEmote",
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fish = "FishEmote",
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}) do
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local symbol = self.symbols[label]
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if symbol then
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@@ -987,9 +987,14 @@ R.tilesets = {
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-- for "no fish here, roll the map's water table instead" (pokegold
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-- data/wild/fish.asm), which is why species is a union rather than a bare id.
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local gen2Slot = f.rec{ level = f.int(1), species = f.id("pokemon") }
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-- the sentinel row carries level 0 as well as species 0, so both floors drop
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-- the sentinel row carries level 0 as well as species 0, so both floors drop.
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-- Time-dependent rows (TimeFishGroups) carry day/nite sub-slots.
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local gen2FishSubSlot = f.rec{ level = f.int(0), species = f.union{ f.id("pokemon"), f.int(0, 0) } }
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local gen2FishSlot = f.rec{ chance = f.int(0, 255), level = f.int(0),
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species = f.union{ f.id("pokemon"), f.int(0, 0) } }
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species = f.union{ f.id("pokemon"), f.int(0, 0) },
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timeGroup = f.opt(f.int(0, 255)),
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day = f.opt(gen2FishSubSlot),
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nite = f.opt(gen2FishSubSlot) }
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-- Headbutt/Rock Smash slots. species is optional and the level floor is 0
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-- because TreeMonSet_Rock has no `rare` half in the ROM (pokegold
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-- data/wild/treemons.asm ends the table after the common rows), so the four
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@@ -1046,6 +1051,8 @@ R.encounters = {
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chance = f.int(0, 255),
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old = f.list(gen2FishSlot), good = f.list(gen2FishSlot),
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super = f.list(gen2FishSlot) }),
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timeFishGroups = f.opt(f.map(f.union{ f.str, f.int(0, 255) },
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f.rec{ day = gen2FishSubSlot, nite = gen2FishSubSlot })),
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-- headbutt: map -> tree set id, and the set's common/rare tables. rocks
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-- is the same indirection for Rock Smash.
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trees = f.map(f.str, f.str),
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@@ -364,10 +364,12 @@ end
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-- overwrites the sheet's own tiles in VRAM in the original, so it has to be
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-- recolored and OG-RED-redrawn exactly like the sheet rather than blitted as
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-- raw DMG shades (#384).
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function SpriteRenderer:drawTile(path, x, y, flip)
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function SpriteRenderer:drawTile(path, x, y, flip, quad)
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local image, redraw = getImage(path), false
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if liveTrueColor(self.def) then
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PaletteFX.markTrueColor(x, y, 16, 8)
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elseif self.objColors then
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image = getObpImage(path, self:gen2Obp())
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elseif PaletteFX.usesGbcPack() then
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local colors, group = PaletteFX.spriteObp(self.def, self.seed)
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if colors then image = getObpImage(path, colors, group) end
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@@ -377,10 +379,23 @@ function SpriteRenderer:drawTile(path, x, y, flip)
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image = getObpImage(path, PaletteFX.dmgObj())
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end
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local iw, ih = image:getDimensions()
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self.tileQuads = self.tileQuads or {}
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self.tileQuads[path] = self.tileQuads[path]
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or love.graphics.newQuad(0, 0, iw, ih, iw, ih)
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blitFrame(image, self.tileQuads[path], x, y, flip, redraw, iw)
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local q = quad
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if not q then
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self.tileQuads = self.tileQuads or {}
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self.tileQuads[path] = self.tileQuads[path]
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or love.graphics.newQuad(0, 0, iw, ih, iw, ih)
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q = self.tileQuads[path]
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end
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local qw = iw
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if q then
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if q.getViewport then
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local _, _, w = q:getViewport()
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qw = w
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elseif q.w then
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qw = q.w
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end
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end
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blitFrame(image, q, x, y, flip, redraw, qw)
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end
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return SpriteRenderer
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@@ -760,6 +760,8 @@ function TileRenderer:markCellBottomRedraw(cx, cy, camX, camY, colors)
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end
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end
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local WINDOW_MARGIN = 8 -- tiles of slack kept around the view between refills
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function TileRenderer:ensureWindow(camX, camY, vw, vh)
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+824
-292
File diff suppressed because it is too large
Load Diff
+55
-33
@@ -313,9 +313,8 @@ local TROPHY_BOXES = {
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}
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-- Script_FishCastRod ends on `pause 40`, and Script_GotABite pauses another 40
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-- over the bobbing rod before the text lands. ShakeHeadbuttTree counts down
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-- wFrameCounter from 32. All three are frames at 60 Hz, which is the same
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-- clock World:step runs on.
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-- over the bobbing rod before the text lands.
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-- All are frames at 60 Hz, which is the same clock World:step runs on.
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local FISH_CAST_FRAMES = 40
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local FISH_BITE_FRAMES = 40
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local HEADBUTT_SHAKE_FRAMES = 32
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@@ -346,10 +345,12 @@ local function sameEncounter(enc) return enc end
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-- (engine/events/fish.asm Fish) byte for byte.
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local FISH_ROD_KEY = { OLD_ROD = "old", GOOD_ROD = "good", SUPER_ROD = "super" }
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local function fishVanilla(rod, _mapId, candidates)
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local function fishVanilla(rod, _mapId, candidates, ctx)
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if not candidates then return nil end
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return Encounter.fish({ fishGroups = { hooked = candidates } }, "hooked",
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FISH_ROD_KEY[rod] or rod or "old", nil)
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local tod = ctx and (ctx.tod or ctx.daytime)
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return Encounter.fish({ fishGroups = { hooked = candidates },
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timeFishGroups = ctx and ctx.encounters and ctx.encounters.timeFishGroups },
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"hooked", FISH_ROD_KEY[rod] or rod or "old", tod, nil)
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end
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local function speciesByIndex(pokemon, index)
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@@ -4291,6 +4292,7 @@ function World:rollFishing(rod)
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return "nibble"
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end
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local roll
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local tod = self.tod or "DAY"
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if Runtime.wantsHook("encounter.fishing") then
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-- Gen 1's three arguments, in Gen 1's order: the rod, the map, and the
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-- candidate list the chain may inspect or replace before the roll. Gold's
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@@ -4304,10 +4306,10 @@ function World:rollFishing(rod)
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roll = Runtime.call("encounter.fishing", fishVanilla, rod, map.id,
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groups and groups[group],
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{ fishGroup = group, swarm = swarm, encounters = self.encounters,
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maps = self.maps, data = game.data })
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maps = self.maps, data = game.data, tod = tod, daytime = tod })
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else
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roll = Encounter.fishSlot(self.encounters, map.id, rod, nil, self.maps,
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swarm)
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swarm, tod)
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end
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if not roll or not roll.species then return "nibble" end
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local wild = Mon.new(game.data, roll.species, roll.level)
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@@ -4770,19 +4772,36 @@ function World:runQueuedScript()
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end
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-- Script_FishCastRod, then Script_NotEvenANibble or Script_GotABite. Held as
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-- a frame counter rather than a movement byte stream because the three
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-- commands involved -- fish_cast_rod ($52), fish_got_bite ($51) and show_emote
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-- ($54) -- are object ACTION changes, not steps, and Movement.decodeByte has
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-- nothing to say about them.
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-- an exact frame counter matching 60 Hz engine ticks.
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function World:beginFishing(outcome, wild)
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self.fishing = {
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phase = "cast", timer = FISH_CAST_FRAMES, outcome = outcome, wild = wild,
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local p = self.player
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local d = Map.DELTA[p and p.facing or "down"] or Map.DELTA.down
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local targetCellX = p and (p.cellX + d[1]) or 0
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local targetCellY = p and (p.cellY + d[2]) or 0
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local bobber = {
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cellX = targetCellX,
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cellY = targetCellY,
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px = targetCellX * 16,
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py = targetCellY * 16,
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}
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self.fishing = {
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phase = "cast",
|
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timer = FISH_CAST_FRAMES,
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outcome = outcome,
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wild = wild,
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bobber = bobber,
|
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facing = p and p.facing or "down",
|
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}
|
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if self.player then
|
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self.player.fishing = true
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self.player.fishingState = self.fishing
|
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end
|
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end
|
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|
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function World:updateFishing()
|
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local st = self.fishing
|
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if not st then return end
|
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if self.player then self.player.fishingState = st end
|
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-- A text box owns the frame while it is up; the script only moves on when
|
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-- its own callback fires.
|
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if self.textbox or self.choicebox then return end
|
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@@ -4791,7 +4810,7 @@ function World:updateFishing()
|
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-- StepFunction_GotBite (engine/overworld/map_objects.asm:1430) is one byte
|
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-- of animation: OBJECT_SPRITE_Y_OFFSET flipped between 0 and 1 once a
|
||||
-- frame for the length of the bite, which is the rod jerking in the
|
||||
-- player's hands. The cast holds still, so only the bite bobs.
|
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-- player's hands.
|
||||
if self.player then
|
||||
self.player.spriteYOffset =
|
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(st.phase == "bite" and st.timer % 2 == 1) and 1 or 0
|
||||
@@ -4801,34 +4820,33 @@ function World:updateFishing()
|
||||
if self.player then self.player.spriteYOffset = 0 end
|
||||
if st.phase == "cast" then
|
||||
if st.outcome == "battle" then
|
||||
-- Script_GotABite: four fish_got_bite bobs with the EMOTE_SHOCK bubble
|
||||
-- over the player, then `pause 40` before the rod comes back.
|
||||
st.phase = "bite"
|
||||
st.timer = FISH_BITE_FRAMES
|
||||
self:showEmote(EMOTE_SHOCK, 0, FISH_BITE_FRAMES)
|
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return
|
||||
end
|
||||
-- Script_NotEvenANibble (queued by $1 .FishNoBite) and
|
||||
-- Script_NotEvenANibble2 (by $4 .FishNoFish) differ only in the
|
||||
-- wFishingResult they record; both write RodNothingText and fall through
|
||||
-- to the same PutTheRodAway.
|
||||
st.phase = "done"
|
||||
self:showText(Strings(TEXT_ROD_NOTHING), function() self.fishing = nil end)
|
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self:showText(Strings(TEXT_ROD_NOTHING), function()
|
||||
self.fishing = nil
|
||||
if self.player then
|
||||
self.player.fishing = nil
|
||||
self.player.fishingState = nil
|
||||
end
|
||||
end)
|
||||
return
|
||||
end
|
||||
if st.phase == "bite" then
|
||||
st.phase = "done"
|
||||
self:showText(Strings(TEXT_ROD_BITE), function()
|
||||
local wild = st.wild
|
||||
-- PutTheRodAway and closetext come before startbattle, and the state has
|
||||
-- to be gone before the battle is pushed or World:busy would still be
|
||||
-- holding the world when it returns.
|
||||
self.fishing = nil
|
||||
-- FishFunction's `.goodtofish` writes BATTLETYPE_FISH into wBattleType
|
||||
-- alongside the species and level it hooked (engine/events/overworld.asm),
|
||||
-- which is the one condition LureBallMultiplier reads for its x3.
|
||||
if self.player then
|
||||
self.player.fishing = nil
|
||||
self.player.fishingState = nil
|
||||
end
|
||||
if wild then self:startBattle({ wild = wild, battleType = "fish" }) end
|
||||
end)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
@@ -7819,7 +7837,10 @@ function World:drawGrassOver(entity, ox, oy, s)
|
||||
local tilePalettes = tileset.tilePalettes
|
||||
local tilesPerRow = tileset.tilesPerRow or 16
|
||||
local aw, ah = atlas:getDimensions()
|
||||
local rx, ry = entity.px, entity.py + 4
|
||||
-- Only draw the bottom 8px tile row of the cell (ty = py + 8) over the feet,
|
||||
-- matching Gen 1's drawCellBottomRaw. Starting at py + 4 sampled the top
|
||||
-- tile row and drew grass tufts over the face and torso.
|
||||
local rx, ry = entity.px, entity.py + 8
|
||||
self.grassQuad = self.grassQuad or G.newQuad(0, 0, 8, 8, aw, ah)
|
||||
local quad = self.grassQuad
|
||||
G.setColor(1, 1, 1, 1)
|
||||
@@ -9794,13 +9815,14 @@ function World:drawPeople(s, billboard)
|
||||
else
|
||||
entry.npc:draw(ox, oy, s)
|
||||
end
|
||||
-- ShakeGrass rustle only. The cart also ORs OAM_PRIO onto the lower
|
||||
-- 16x8 (drawGrassOver / IN_GRASS) so the BG tuft covers the feet, but
|
||||
-- stacking that plain grass tile on top of the character with the
|
||||
-- rustle reads as a double overlay here -- keep the walk-through anim.
|
||||
-- ShakeGrass rustle only while moving; drawGrassOver when standing/in grass
|
||||
-- so the BG tuft covers the feet.
|
||||
-- Only the current map's own entities: a ghost's cells belong to a
|
||||
-- neighbour's block list.
|
||||
if entry.ox == 0 and entry.oy == 0 then
|
||||
if entity.inGrass and not (entity.grassShake and entity.moving) then
|
||||
self:drawGrassOver(entity, ox, oy, s)
|
||||
end
|
||||
self:drawGrassShake(entity, ox, oy, s)
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user