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CLOSES #1471
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@@ -1,118 +0,0 @@
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name: Feature request
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description: Ask for something new in the engine, launcher, or platform — not a content/gameplay mod.
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labels: ["enhancement"]
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body:
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- type: markdown
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attributes:
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value: |
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Use this for **engine / launcher / platform** work (ports, video options, save
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tooling, networking, mod API seams, docs).
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If what you want is a gameplay, cosmetic, audio, or QoL change that a Lua mod
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could ship — running shoes, alternate sprites, day/night, shiny indicators,
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Gen 2-like battle toggles, soundtrack packs — open a
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**[Mod request](https://github.com/bryanthaboi/gen1recomp/issues/new?template=mod_request.yml)**
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instead.
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"Can we add X" on its own is hard to act on. Say what you want, why you want it,
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and how you picture it working.
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- type: input
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id: summary
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attributes:
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label: One line summary
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description: What you want, in a sentence.
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placeholder: Add Linux AppImage releases next to the macOS and Windows builds
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validations:
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required: true
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- type: dropdown
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id: game
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attributes:
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label: Which game is this about
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description: Pick every version it applies to. Use N/A if it isn't game-specific.
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multiple: true
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options:
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- Red
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- Blue
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- Yellow
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- Gold
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- N/A
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validations:
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required: true
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- type: input
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id: discord
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attributes:
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label: Discord username (optional)
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description: >
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So maintainers can ping you on Discord if they need a quick follow-up.
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Leave blank if you'd rather keep everything on GitHub.
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placeholder: yourname
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validations:
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required: false
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- type: textarea
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id: what
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attributes:
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label: What do you want
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description: >
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Describe it properly. What is it, where does it live (launcher, options,
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engine), what does the player see or do. If it changes something that already
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exists, say what it does today and what it should do instead.
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placeholder: |
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Ship a Linux AppImage on each release, same version as the macOS/Windows builds,
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with the same save folder layout and mod discovery path.
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validations:
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required: true
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- type: textarea
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id: why
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attributes:
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label: Why is this worth doing
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description: >
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What's annoying or missing right now. What does this fix. If it's just because you
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think it would be fun, say that, it's a real answer.
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placeholder: |
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LÖVE already runs on Linux; without a packaged build, players have to assemble
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it themselves and miss release notes / update checks.
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validations:
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required: true
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- type: textarea
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id: how
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attributes:
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label: How should it work
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description: >
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The specifics. Which menu, what happens in the edge cases. If you don't
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know, say what you'd expect as a player and leave the rest open.
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placeholder: |
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- GitHub Releases asset next to the .dmg / .exe
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- Same options.lua / mods/ layout as desktop
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- Documented in the README install section
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validations:
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required: true
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- type: dropdown
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id: scope
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attributes:
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label: Does this change how the original game plays
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description: >
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Some requests are quality of life, some change the actual game. Both are fine,
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it just helps to know which one you're asking for.
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options:
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- Quality of life, original game is untouched
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- Changes how the game plays
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- Not sure
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validations:
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required: true
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- type: textarea
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id: extra
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attributes:
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label: Anything else
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description: >
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Reference screenshots, how another game does it, related issues. Leave blank
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if nothing comes to mind.
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validations:
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required: false
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@@ -1,130 +0,0 @@
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name: Mod request
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description: Ask for a gameplay, cosmetic, audio, or QoL change that belongs as a Lua mod.
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labels: ["mod request"]
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body:
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- type: markdown
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attributes:
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value: |
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This tracker is for ideas that should ship as **mods**, not as core engine
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features — alternate sprites, running shoes, day/night, shiny indicators,
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soundtrack packs, Gen 2-like battle toggles, map cosmetics, bag QoL, etc.
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The engine already exposes a lot of this through registries and hooks
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([modding wiki](https://github.com/bryanthaboi/gen1recomp/wiki)).
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Use a **Feature request** instead for launcher / ports / video options /
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networking / save tooling / new API seams.
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- type: input
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id: summary
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attributes:
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label: One line summary
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description: What the mod should do, in a sentence.
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placeholder: Hold B to run at bike speed on the overworld
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validations:
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required: true
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- type: dropdown
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id: game
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attributes:
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label: Which game is this for
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description: Pick every version the mod should cover. Use N/A if it isn't game-specific.
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multiple: true
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options:
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- Red
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- Blue
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- Yellow
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- Gold
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- N/A
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validations:
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required: true
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- type: input
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id: discord
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attributes:
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label: Discord username (optional)
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description: >
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So maintainers or mod authors can ping you on Discord if they pick this up.
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Leave blank if you'd rather keep everything on GitHub.
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placeholder: yourname
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validations:
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required: false
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- type: textarea
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id: what
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attributes:
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label: What should the mod do
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description: >
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Describe the player-facing behavior. What changes, where, what does the
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player see or press. If it toggles from Options or a START-menu entry, say so.
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placeholder: |
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Hold B while walking outdoors to move at bike speed. Release to walk again.
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Same places the bike is allowed; no effect in battles or menus.
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validations:
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required: true
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- type: textarea
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id: why
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attributes:
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label: Why is this worth doing as a mod
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description: >
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Why optional/modded rather than a core option. Who wants it on, who wants
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vanilla left alone.
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placeholder: |
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Great for replaying and backtracking, but some people want a strict Gen 1
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pace. A mod (or an opt-in mod option) keeps both camps happy.
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validations:
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required: true
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- type: textarea
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id: how
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attributes:
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label: How should it work
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description: >
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Buttons, menus, edge cases, whether it needs new art/audio. If you know a
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hook or registry that fits (movement.speed, pokemon.sprite, rulesets, …),
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mention it — otherwise leave it open.
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placeholder: |
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- Hold B on the overworld
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- Same step timing as the bike
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- Disabled where the bike is disabled
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- Prefer hooks:wrap("movement.speed") if that still fits
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validations:
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required: true
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- type: dropdown
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id: vanilla
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attributes:
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label: With the mod off, is vanilla unchanged
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options:
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- Yes — parity when disabled
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- No — it would replace something always-on
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- Not sure
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validations:
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required: true
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- type: dropdown
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id: category
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attributes:
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label: Best-fit mod category
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description: Same taxonomy as example mods (BALANCE, GRAPHICS, AUDIO, …).
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options:
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- GAMEPLAY / QoL
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- GRAPHICS
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- AUDIO
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- BALANCE / ruleset
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- CONTENT (maps, encounters, trainers)
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- UI / TOOL
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- TOTAL_CONVERSION-ish
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- Not sure
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validations:
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required: true
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- type: textarea
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id: extra
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||||
attributes:
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label: Anything else
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description: >
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Reference screenshots, other games/hacks that do it, related issues, or
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"I'd like to try writing this myself." Leave blank if nothing comes to mind.
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validations:
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required: false
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