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Merge pull request #412 from johnjohto/fix-wide-option-battle-screens
Keep wide layout through battle menus
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@@ -38,15 +38,16 @@ BattleState.letterboxWhite = true
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-- BATTLE LAYOUT: the classic 160x144 arrangement, or the widescreen one on
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-- a 304x144 surface (src/battle/WideBattle.lua). Only the composition
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-- differs; every battler, queue and animation below is shared. The wide
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-- layout is live only while this battle is the state being drawn on top --
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-- a party menu or bag pushed over it is a 160x144 screen, so the surface
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-- goes back with it and the battle underneath is not drawn at all.
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function BattleState:wideLayout()
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-- differs; every battler, queue and animation below is shared. Menus and
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-- prompts pushed during a wide battle keep its wide canvas, while drawing
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-- their classic 160px UI centred within it (Game:draw).
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function BattleState:isWideBattleLayout()
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local options = self.game and self.game.save and self.game.save.options
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if not options or options.battleLayout ~= "wide" then return false end
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local stack = self.game.stack
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return (stack and stack.top and stack:top()) == self
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return options and options.battleLayout == "wide" or false
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end
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function BattleState:wideLayout()
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return self:isWideBattleLayout()
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end
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-- Renderer:setUISize asks the top state for its surface before anything draws
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