+ Implemented Low Health Alert hook for modding

This commit is contained in:
sirj0k3r
2026-07-31 21:12:21 +01:00
parent 3945b9d078
commit 6fd9741fab
+17 -3
View File
@@ -2677,10 +2677,24 @@ function BattleState:updateFx()
-- so a sounding siren rides out the next hit's HP drain instead of
-- dropping out mid-announcement (#293)
self.lowHealthAlarmOn = self:lowHealthAlarmActive()
if self.lowHealthAlarmOn then
Sound.startLoop(self.data, "Low_Health_Alarm")
-- battle.low_health_alarm: on/off toggle for the siren loop, ctx.on
-- mirrors self.lowHealthAlarmOn. Vanilla just starts/stops the loop
-- each frame; a mod can wrap this to reshape the toggle (e.g. force
-- ctx.on false after some budget) before letting vanilla act on it.
if Runtime.wantsHook("battle.low_health_alarm") then
Runtime.call("battle.low_health_alarm", function(ctx)
if ctx.on then
Sound.startLoop(ctx.battle.data, "Low_Health_Alarm")
else
Sound.stopLoop("Low_Health_Alarm")
end
end, { on = self.lowHealthAlarmOn, battle = self })
else
Sound.stopLoop("Low_Health_Alarm")
if self.lowHealthAlarmOn then
Sound.startLoop(self.data, "Low_Health_Alarm")
else
Sound.stopLoop("Low_Health_Alarm")
end
end
end