mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-22 13:36:14 +02:00
Fix the Gold SFX drivers' staging and wait budgets
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@@ -15,6 +15,8 @@
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-- fanfare by a second over "learned".
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local U = require("tests.drivers.util")
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local Bag = require("src.inventory.Bag")
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local PackMenu = require("src.ui.gen2.PackMenu")
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local Mon = require("src.battle.gen2.Mon")
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local Sound = require("src.core.Sound")
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@@ -28,6 +30,18 @@ return function(game)
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return realPlay(data, name)
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end
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local function reset() heard = {} end
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-- A throw, its wobbles and a level-up all animate for a while; a report taken
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-- before the jingle lands reads as silence.
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local function awaitSfx(name, frames, want)
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want = want or 1
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for i = 1, (frames or 200) do
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local seen = 0
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for _, n in ipairs(heard) do if n == name then seen = seen + 1 end end
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if seen >= want then return true end
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if i % 5 == 0 then U.tap(game, "a") else U.wait(2) end
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end
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return false
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end
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local function report(label, want)
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U.log(label, #heard > 0 and table.concat(heard, ", ") or "(silence)")
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U.log(" want:", want)
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@@ -54,7 +68,8 @@ return function(game)
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-- ---- 1. a first catch: "Gotcha!" then the #DEX line ---------------------
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save.party = { Mon.new(data, "CYNDAQUIL", 20) }
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save.inventory = { MASTER_BALL = 1 }
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save.inventory, save.bagOrder = {}, {}
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Bag.add(save, "MASTER_BALL", 1, data)
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save.pokedexReceived = true
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save.pokedex = { seen = {}, caught = {} }
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@@ -74,6 +89,14 @@ return function(game)
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U.wait(6)
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local pack = game.stack:top()
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assert(pack and pack.rows, "the battle PACK did not open")
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-- The PACK restores its own cursor pocket; the BALL pocket is where a
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-- MASTER BALL lives (engine/items/pack.asm's ItemAttributes pocket byte).
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for _ = 1, #PackMenu.POCKETS do
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if pack:pocket().id == "BALL" then break end
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U.tap(game, "right")
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U.wait(3)
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end
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assert(pack:pocket().id == "BALL", "could not reach the BALL pocket")
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local ballRow
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for index, row in ipairs(pack.rows) do
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if row.id == "MASTER_BALL" then ballRow = index end
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@@ -82,7 +105,9 @@ return function(game)
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for _ = 2, ballRow do U.tap(game, "down") U.wait(2) end
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reset()
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U.tap(game, "a")
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U.wait(180) -- the throw, the wobbles, "Gotcha!"
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awaitSfx("Sfx_CaughtMon", 400)
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awaitSfx("Sfx_SlotMachineStart", 300)
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U.wait(30)
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report("01 catch:",
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"Sfx_CaughtMon, then Sfx_SlotMachineStart over the #DEX line")
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U.shot(game, out .. "/01-caught.png")
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@@ -129,7 +154,8 @@ return function(game)
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U.tap(game, "a") -- FIGHT
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U.wait(6)
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U.tap(game, "a") -- the first move
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U.wait(240)
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awaitSfx("Sfx_DexFanfare5079", 400, 2)
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U.wait(60)
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report("02 level-up move:",
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"Sfx_DexFanfare5079 twice: \"grew to level\" and \"learned\"")
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U.shot(game, out .. "/03-level-up.png")
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@@ -45,6 +45,16 @@ return function(game)
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U.wait(frames or 6)
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end
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-- TextCommand_SOUND rings when the box FINISHES printing (home/text.asm),
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-- so a report taken mid-print reads as silence.
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local function awaitSfx(name, frames)
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for _ = 1, (frames or 90) do
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for _, n in ipairs(heard) do if n == name then return true end end
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U.wait(2)
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end
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return false
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end
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U.wait(45)
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local w = game.world
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assert(w and w.map, "gold world did not boot")
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@@ -58,13 +68,19 @@ return function(game)
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local canLearn, cannotLearn = nil, nil
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local allowed = {}
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for _, moveId in ipairs(def.tmhm or {}) do allowed[moveId] = true end
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local tmIds = {}
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for itemId, item in pairs(data.items or {}) do
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if item.teaches and tostring(itemId):sub(1, 3) == "TM_" then
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if allowed[item.teaches] then
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canLearn = canLearn or itemId
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else
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cannotLearn = cannotLearn or itemId
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end
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if type(item) == "table" and item.teaches
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and tostring(itemId):sub(1, 3) == "TM_" then
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tmIds[#tmIds + 1] = itemId
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end
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end
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table.sort(tmIds)
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for _, itemId in ipairs(tmIds) do
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if allowed[data.items[itemId].teaches] then
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canLearn = canLearn or itemId
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else
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cannotLearn = cannotLearn or itemId
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end
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end
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U.log("TM that fits:", tostring(canLearn),
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@@ -100,6 +116,7 @@ return function(game)
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game:usePartyItem("RARE_CANDY")
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U.wait(8)
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tap("a", 30) -- the party pick
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awaitSfx("Sfx_DexFanfare5079")
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report("01 rare candy:", "Sfx_DexFanfare5079 under \"grew to level 13!\"")
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U.shot(game, out .. "/01-rare-candy.png")
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tap("a", 10)
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@@ -108,12 +125,16 @@ return function(game)
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-- ---- 2. a TM the mon CAN learn: "X learned MOVE!" + the fanfare ---------
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if canLearn then
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mon = seed()
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-- A full moveset diverts into MoveAskForgetText (engine/pokemon/learn.asm:
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-- 110-137); the direct-learn arm is what carries the fanfare.
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while #mon.moves > 2 do table.remove(mon.moves) end
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save.inventory = { [canLearn] = 1 }
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local pack = openPack()
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reset()
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pack:openTeachParty({ id = canLearn })
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U.wait(10)
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tap("a", 30) -- the party pick
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awaitSfx("Sfx_DexFanfare5079")
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report("02 TM " .. canLearn .. ":",
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"Sfx_DexFanfare5079 under \"learned ...!\"")
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U.shot(game, out .. "/02-tm-learned.png")
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